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Apidcloud

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Everything posted by Apidcloud

  1. Hello, Heretic86. We use an online installer since it's a much better way to keep the software up to date - therefore I don't seem to understand your statement at all :thumbsup:
  2. Well, that's better. Sorry for the inconvenience, but it's actually a bug on Xceed (Gibbo uses Xceed) We'll try to somehow fix it anyway Thanks!
  3. Hello, Enigma Gibbo2D doesn't have a royalties system yet even though it's deployment system uses MIT license, so it's completely free for now :) Can you please tell me if you have the same issues as Polraudio, when trying to open a game scene or game objects? Regards
  4. Hey, can you try to disable your windows theme? Xceed has probably a bug regarding that Regards
  5. We didn't figure out anything yet.. Do you have any news regarding the issues? About the installation folder, it isn't weird since Gibbo uses ClickOnce software, hence installing somewhere inside users folder (appdata) Regards
  6. So weird... We'll try to figure out what's possibly causing it.. I apologize for any inconvenience, Thanks Edit: Does your output window (at gibbo) report any unusual information?
  7. Alright, I have the time right now. Let me know if you keep having the same issues after changing .net version Thanks!
  8. Hmmm It's targeted for .net 4.0, but 4.5 should run it without any trouble.. I'll try to figure out the problem..since it should run perfectly at least on vista, win 7, 8 and 8.1 And since it's built for 32 bits, even if you do have 64, it should run Edit: hmm it's definitely not an issue caused by having .net 4.5, since I have that version as well. OH wait, you said you have 4.5.1? hmm I wonder if that update has a new compatibility issue with 4.0
  9. hmm how about team viewer? you can run it even without installing it, you just need its setup. (team viewer 9) Let me know if you do.. One more question, which operating system are you currently using? Thanks again
  10. ............ Do you have skype? If so please add me, so I can take a loop at your computer - or I can show it running smoothly on mine. skype id: luisluis9859 Thanks and sorry for any inconvenience..I apologize. I have no clue of its possible cause since it runs perfectly over here
  11. Hello and thanks for the feedback. Can you please give me more details? Everything is working here.. even though you're the second mentioning those errors.. We'll try to figure out the possible reason, but like I said, from opening a scene and adding game objects to deployment, everything is working well. Sincerely, Apidcloud
  12. *Updated the main post with the same information* Update - Jan 11 - 2014 Gibbo2D 1.2 has finally been released! Under the past few weeks we have silently been working on Gibbo2D. The version 1.2 is now available and includes new features and upgrades. If you want to help on the development, please visit the Gibbo2D Github page - Yes, Gibbo2D is now open source :) Besides, note that we have changed its license to MIT. We hope that with the help of the community we can make the engine even better. There are a lot features to implement/update that require your help, so if you're willing to spend some time and you have some skill you can work with us. This new version includes features that developers have been asking for a while. If you have more suggestions please place them over the forum. Update List: Scene Hierarchy multiple selection with auto detection Scene View Tools upgraded Windows & Windows Modern UI deployment Debug View can be disabled More UI responsiveness Engine Optimization (around 10% more performance) Nonuniform scaling (X & Y) More tools in general Library updated Tutorials on the Editor …and more! Without further ado, here's a video that shows some of the features: Official Website (Download): Click Here As always, should you eventually find any bug or have any kind of issue, please report in the forums. In case that you want to track all the updates, you can follow us at facebook or now on twitter. Regards!
  13. *Updated the main post with the same information* Update - Aug 18: Gibbo Glast 2D Beta 1.1 has finally been released! Besides implementing the so awaited Physics System, several of the available tools have been improved and bugs were fixed. Furthermore, it's highly important to note that Collision Models have been utterly replaced by Physic bodies. In the picture below, it's shown how to add Physical Bodies to Game Objects. We'll do our best to write down all the changes really soon. To update to the newest version, use the Help Menu or reopen Gibbo twice. As always, should you eventually find any bug or have any kind of issue, please report in the forums. In case that you want to track all the updates, you can follow us at facebook or now on twitter. Regards!
  14. *Updated the main post with the same information* News (Aug 13-14) - Physics with Textures: We're almost done integrating Physics System in Gibbo. Below's Collision Model based on Textures preview picture and another video. Physics with Textures Preview Physics in Gibbo Best Regards
  15. *Updated the main post with the same information* News (Aug 11-12) - Physics: We've started working on a new feature - Physics (powered by Farseer). Should no unforeseen problems arise, a Gibbo's update shall be released soon. You can watch the previews' videos we posted at Facebook: https://www.facebook.com/photo.php?v=149939931871296 https://www.facebook.com/photo.php?v=149961075202515 Don't forget to comment ;)
  16. *Updated the main post with the same information* Aug 10 - Note and Suggestion: Two new tutorials have been published in the Begginers Section. In spite of that, Gibbo offers several ways to enhance a static menu screen. Improving upon what we have learnt by adding animations or transition effects is effortless. We invite you to learn more at: http://www.monogame.net/documentation --- Don't forget to follow us at facebook and twitter. --- Best Regards
  17. *I added the same information to the main post* Hey everyone, we got fresh news! We've just released a new update. You're now allowed to drag'n drop between items at the Scene Hierarchy panel. We've also improved the framework, added a small preview to the pictures when the system mouse is over one (Project's Explorer panel) and reorganized the Particle Emitter Properties at the Inspector Panel. Lastly, we've fixed the reported bugs (like the xml documentation - wasn't beeing generated correctly) Don't waste any time and update Gibbo by going to Help menu or reopening it twice (it should check it automatically) ---- In case that you want to track all the updates, you can follow us at facebook or now on twitter. --- Regards
  18. Hmm that's weird.. Could you please tell me your computer specs? It may happen due to an old graphics cards. Can you please try to download the latest graphic's driver? Regards, Apidcloud
  19. Let us know your feedback when you do ;) Regards, Apidcloud
  20. Thank you for your comment, We really appreciate it, Regards
  21. *Updated main post with the same information* [update - Aug 5] v1.0.0.15 We have just released a new update containing the recent systems we've recently been working on. Most important updates: - Particle System (beta) - Error Logging (in Lime Editor and compile window) - Some bug fixes and upgrades in the tileset editor Tip: To update your editor quickly, open, close it (won't work if the editor is already open) and then re-open, it will ask if you want to update. Error Logging on Lime Editor ---- [Attention] We are currently forming a sub group in our team (Gibbo Game Developers). If you are interested in joining in, please send an email to gibbo2d@dragon-scale-studios.com (with information about your name, age and experience in the area). You will be making a team with us and receive internal knowledge on how to work with the engine and how get the best results. We will be developing games together as a dedicated team. We are looking for programmers but mostly artists because at the moment we have none in our team so if you are one or you know someone who would like to join in please contact us. ---- In case that you want to track all the updates, you can follow us at facebook or now on twitter. --- Best Regards
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