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Apidcloud

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Everything posted by Apidcloud

  1. I'm proud to announce that Gibbo 1.0 Beta (Gibbo Glast) (1.2 since 11 Jan 2014) is finally out! Here is a small teaser of a game made in gibbo glast: https://www.dropbox.com/s/imps8zh9vzjgmg5/SpaceRidge.mp4 There are a lot of new features in this version and it uses the latest monogame build (with some addons made by us). Official Page & Download: http://dragon-scale-studios.com/gibbo/ Gibbo's Facebook and Twitter Page (for news and updates) https://www.facebook.com/Gibbo2D https://twitter.com/Gibbo2D Short Description: Focused in a generic development, this game engine has the necessary tools to develop any kind of 2D game - the Editor has plenty of features that besides allowing to create games in a short period of time, allows to create them with the least effort. Gibbo Glast 2D can be approached in several ways. If you're already a programmer, you can read the available online library and write your own scripts, making full use of the Engine. In case that you're not a programmer yet, you can just download the resources you need - even though you'll be more limited. Every little defail from the User Interface was thought through, making it easy to use. With Gibbo Glast and your imagination, you'll be able to create amazing games which can be played in other platforms (soon on linux) ---- Some news after the Beta's release: Quick Update (Aug 2) - Lime Script Editor: Quick note (Aug 3) - Particle System Preview: Quick note (Aug 4) - Error System Preview: Update - Aug 5 v1.0.0.15 Update - Aug 8: Note and Recommendation (Aug 10) - Tutorials: News (Aug 11-12) - Physics: News (Aug 13-14) - Physics with Textures: Update - Aug 18: Gibbo2D 1.2 Release - 11 Jan 2014 Attention - Aug 5 We are currently forming a sub group in our team (Gibbo Game Developers). If you are interested in joining in, please send an email to gibbo2d@dragon-scale-studios.com (with information about your name, age and experience in the area). You will be making a team with us and receive internal knowledge on how to work with the engine and how get the best results. We will be developing games together as a dedicated team. We are looking for programmers but mostly artists because at the moment we have none in our team so if you are one or you know someone who would like to join in please contact us. ---- In case that you want to track all the updates, you can follow us at facebook or now on twitter. ---- Notes: We are currently renewing all of our tutorials so expect them to be updated in the next days. If you find any bug please make a report on the forum. Comments/criticism are always welcome. Don't forget to share with your friends! Regards :)
  2. Bump RECRUITMENT POSITION LIST SPRITER -» ALL AVAILABLE, NO CURRENT LIMIT FOR SPOTS COMPOSER -» ALL AVAILABLE, NO CURRENT LIMIT FOR SPOTS STORYBOARD HELPER -» 2 SPOTS AVAILABLE
  3. LEGEND OF THE ELEMENTS: CHRONICLES OF LUMINIA RECRUITMENT INTRODUCTION Hey there, everyone! My team and I are currently looking for more people who are willing to participate in our project, Legend of the Elements: Chronicles of Luminia, which you can check out here at RMXPUnlimited or at our website/blog at Wordpress. To briefly introduce the project, we started [actual] development in November, 2010, as part of a school project, with three people in our team, including myself. It is classed as a RPG, and is currently developed in RPG Maker XP. The project has hints of several series, such as Legend of Zelda, Final Fantasy, mostly in terms of storyline and features, but also gameplay. Its graphics, though currently styled after the default RMXP style of the RTP, will have a feel similar to that of the best hits of Gameboy Advance and SNES. RECRUITMENT We are mainly looking for Spriters who can help our lead spriter in her work in tiles, character graphics or both. We will supply those who offer to help with samples of the new tile and character sprite styles we have created, and allow them in the team should they accept to help. We are also looking for anyone with some experience in music composition so that they can help with producing the original soundtrack for the project. You can find a sample of a track of that original soundtrack in our trailer, which you can find in your topic on both RMXPUnlimited and our website/blog at Wordpress. Finally, we are in need of people who are fond of writing and discussing storyline ideas to help with such activities. CURRENT TEAM: Project Authors: DonLawride, Apidcloud and Enoos Lead Spriter: Salimus Lead Scripter: Apidcloud Lead Storyboard: DonLawride Lead Composer: [urlhttp://enoos.deviantart.com/]Enoos[/url] MEDIA (SCREENSHOTS + TRAILER) You can find all screenshots regarding the project on RMXPUnlimited and our website/blog’s Media Section at Wordpress. RECRUITMENT POSITION LIST SPRITER -» ALL AVAILABLE, NO CURRENT LIMIT FOR SPOTS COMPOSER -» ALL AVAILABLE, NO CURRENT LIMIT FOR SPOTS STORYBOARD HELPER -» 2 SPOTS AVAILABLE PREFERRED METHOD OF CONTACT We are frequently on MSN Messenger or Skype, so contacting us through any of those is fine. You can also shoot us an E-mail to the addresses luisapidcloud@hotmail.com or pbpdirector@hotmail.com, or contact us on Skype at pbpdirector or luisluis9859. If none of those work, you can also try sending a Private Message on RMXPUnlimited or a Note on deviantART.
  4. FOR MORE NEWS REGARDING THE LOE: CHRONICLES OF LUMINIA PROJECT, CHECK OUT OUR WEBSITE AT http://luminiachronicles.wordpress.com/ After a short hiatus due to assorted business and vacations, the Omnilan Team is fully back to work on the project! :D I have been showing some people some of our news tiles recently, but that's an issue for later. :3 Right now, we have to present one of the many systems incorporated in the game! Presenting, The World Map Navigator! ^^ -» This little system here may not seem like much, but if you're the kind of person who likes the tiny little details of a story, location, item or character, or plain simply can't stand long dialogs and likes to go straight to action, then you're one of the potential, frequent users of the system! -» Ranging from a list mode to a familiar Town Map system just like (but not exclusively) Pokémon, the World Map Navigator will give you detailed information about the locations you have visited or will visit, such as the items acquired, the [important] characters met and the story of the site. -» Allowing you to keep track of your next destination, it's equipped with an indicator that points out where you were last sent to/your current goal and the last location visited. -» This system can be acquired after helping a certain Kardian, a race of highly advanced people said to have been the origin of the Luminian – in political affairs. If you try hard, maybe you'll get to know more about their technology and knowledge! -» To view new maps, you will need to collect certain items, which unlock maps for you to view in detail. Some are given, others must be bought, but most must be found on your own! Credits and Thanks: • World Map Navigator © Apidcloud ; • Legend of the Elements: Chronicles of Luminia © Omnilan Team ; • Enterbrain © for game engine ; • MACL authors for Zlib::Png_File and Bitmap.make_png ; • LegacyCrono for the basic understand of autotiles in RPG Maker XP ; • SephirothSpawn and ForeverZero for Png pictures creation ; • Blizzard for Bitmap.slice_text • Zecomeia for sharing an huge encryption pdf ; • game_guy for basic methods of compression ; • http:/www.anneashby.bravehost.com for the gold bronze feather picture, although changed by us accordingly; • Paul Reid(TracerTong) for DriftType font ; • RPG Communities, for existing
  5. Hoy! I come here today to show you all the first trailer for Legend of the Elements: Chronicles of Luminia! Tell us what you think!
  6. I really believe so... although, the flags look weird like that '-' They weren't made to be like that on a simple wall, they just work in the connection between the roof and the wall xD everything else is just cool for me (: Btw, I loved the desert one *-*
  7. Download this demo if you don't have it.. it has the explanations about passive and that xD, Besides it isn't empty as yours o.o http://save-point.org/showthread.php?tid=3264
  8. Are you calling the script as in the demo? $scene = Scene_SkillTree.new(1, true)
  9. Well, SKILLS_ROWS is an hash right? For what i've seen from the script, only actor_id's will work, i mean, 0 isn't available as an hero. What did you change exactly? It's not that hard to config, besides, it has a lot of comments to help its configuration. SKILLS_ROWS = [{Row number => [skill id, skill id, ...]}] Did you specify those requirements correctly? See you~
  10. Thanks ^^ XD I'm not the mapper anyway xD Im just the scripter :P But we'll be sure of detailing the maps a lot more from now on (: Thanks :P
  11. Legend of the Elements: Chronicles of Luminia First Official Release Download link Screenshots of Features In-game Screenshots The awaited release of the game has finally arrived!
  12. Apidcloud

    encrypting..

    Thanks a lot, i'm going to check it out then i post something here ^^ The music encripter isnt really working... xD Nothing happens at all ._.
  13. Apidcloud

    encrypting..

    Well, your last idea wouldn't work since they could change the extension again...and they would be able to open the picture... I'm going to check the link right now ^^ Thanks a lot for your help ~ @Edit: Well, it's nothing to do with encryption XD It's just a simple code that everyone could read if they extract scripts.rxdata... Thanks for the effort ^^
  14. Apidcloud

    encrypting..

    Well, I don't know 'exactly' what that script does, but I was looking for a way of encrypting my project pictures, with an extension that couldn't be open as an image. And for this, i know that i've to change load_bitmap method, but i kinda don't know exactly what to do because i dont know anything about encrypting xD I guess i need help so, if you can move the topic, i'd really appreciate that :D Thanks ^^
  15. Well, atm i did all this by scripting... The main problem now it's about using skills on the map XD any ideas? See you
  16. Legend of the Elements Chronicles of Luminia And the Luminia Kingdom shall rise once again… Created by: D. Lawride / Enoos / Apidcloud Genre: Adventure / RPG / Action Version: Demo 1 (V0.1) Started in: September 2010 Finished in: (Predicted to be June/July 2011 (unlikely) Intro In the beginning of times… [Legend of the Elements:] Chronicles of Luminia is a project started by myself and a some friends of mine as part of a project for school. The actual story and its background had been resting in my notebooks for several years now, giving me the chance to sharpen the edges and make it look like something good (hopefully). Being a long date Zelda fan, I can tell you that you may find a few influences, but something very short; after all, we ARE trying to make it original, right? You can also keep up with this on: deviantArt Livestream Okay people, enjoy the show! =D Storyline The Villager, The Princess and the Thief… War – That is the word that has been in the mouth and minds of both Luminians and Catalians, the kingdoms of greenery and desert, the two kingdoms said to have once been one, the two kingdoms said to have once been protected by the same, five Elements; the war that has ensued between the Luminia and Catalia Kingdoms for too many years, bringing both to utter ruin. The Argos, longtime helpers of the Luminian army, have abandoned their treaty and left to inhabit their regions, unlike the violent and atrocious humans that chose to stay and risk their lives for the sake of their home; even the Birdmen, the Flarenines… all of them have abandoned the king and the kingdom. But the war has no reason of being, and all but the kings seemed to have realized it; the lust for power, the same one sealed within the five Elements, has disappeared, and been replaced with a terrible desire for the bringing of death and the spilling of blood – King Flavius and Aume, Luminian and Catalian respectively, have pitted their armies in the battlefield. There is no good, nor evil; only greed and hostility. One, however, has grasped the situation from a different point of view. He is a general of Aume’s troops; but also his brother: Karont. Recognizing the incapability to rule the kingdom after being denied more troops from his brother, Karont has somehow strived and succeeded in forcing the Catalian troops into Luminian territory, thus leaving King Flavius cornered. But his ways are not those of a just war… nor the ones that aim for peace between the unsettling kingdoms. But somewhere in the Luminia Kingdom, change is also about to happen; and once more, the two plates that have once been balanced shall once again be weighed… and the outcome of the war, decided forever. Characters In Chronicles of Luminia, you will take three points of view as the story develops; basically, you will control three characters in different locations to a certain point before the inevitable encounter. Who they are? Well, that’s up to you to find out! TSUKI Name: Tsuki Age: 19 Hometown: Neast Village Biography: Tsuki has lived with his grandfather in the quiet village of Neast since he remembers; he doesn’t know much about any of his parents, both said to be dead. His life with his only family is not an easy one, however – his grandfather seems to not care much about him, bossing him around as if he were a slave; doing all kinds of chores and helping with winter supplies, and even being forced to show up in the village to assist with all sorts of things. But Roven, the village blacksmith, treats the boy as his own child; every day, Roven would call Tsuki to his shop and give him a small, wooden sword which the two would use to practice in an arena in the back of the house. As such, Tsuki has grown into a fine swordsman; something many say he inherited from his father. Little did he know, however, that this peaceful life in the isolated village would soon change… ??? ??? Features -» Two Kingdoms to explore; -» Discover the Mythology behind Luminia and Catalia; -» Day/Night System; -» ABS (Action Battle System)(XAS version); -» Spells, hidden Skills and countless quests to find and fulfill; -» Unique Items, Locations and complex Storylines to follow; -» Train a Flarenine (details later on) to be your sidekick and use it in your battles; -» Much more coming soon… Screenshots Maps Mapa Mundi Neast Village First up, Neast Village - this is the first map you'll visit, and also Tsuki's hometown. You'll find a couple of tasks to do for leisure, along with items to find and a lot of people to talk to. They hold the Eve's Festival whenever a comet, appropriately called Eve's Comet, crosses the sky. Boys like Tsuki are considered mature and adults after it is held. Licove Woods The Licove Woods is a vast forest surrounding Neast Village, which is in turn surrounded by the Licove Hills, leaving Neast Village very isolated from the rest of the Luminia Kingdom, and turning a quick journey into a perilous and possibly deadly trip. Tsuki's grandfather uses this forest's bountiful resources, such as wood. There is said to be a secret place somewhere within it... Pedestal Meadow This oddly placed spot is located somewhere within the Licove Woods (nope, it's not that secret place. You will come here somewhere in the beginning... when and what secrets there are is up to you to find out. Downloads Sorry, no downloads at the moment Credits Tiles -» Enterbrain, The Inquisitor Legend of the Elements: Chronicles of Luminia, Characters, Setting, Items, and all associated with it -» Development Team (Omnilan Team) Sound Effects -» Nintendo (from HelptheWretched's website)
  17. ATB²S(working on it..) Last update: 06-05-2011 I'm thinking about using Alt and/or Left mouse click to attack action... What do you guys think about this? Give your opinions please Read more at 05-05-2011 update... Introduction How it all began... Two of my colleagues and I decided to try and be creative. As some already know, we were using XAS(29-04-2011); unfortunately, it's not only prone to cause severe lag, but also too many bugs, along with being incompatible with many scripts. Starting by discussing the pros and cons, we had the idea of mixing up ABS and TBS(turn-based). And how would this work? Basically, players would still be able to cut bushes, destroy cave entries using certain objects (kind of like the bombs in Zelda) and such... Players would also be able to use spells such as the Fire Ball to hit an enemy from the distance, causing a surprise strike. Basically, it would be an attack that would strike first as soon as the battle started, be it a spell or a sword strike (this is where the ABS part comes in): just before the battle (in a Turn-based system) begins, the enemy would get hit by the aforementioned move causing damage or change of status if that's the case. Of course, this is just the gist of it. To be honest, I've no experience in working with ABS stuff, so I'm here to ask for your ideas on how to do this, mainly the part of the ABS. The TBS one will be the easiest I suppose. So, what do you think? Please comment, give your ideas on how to do this... because I really have no ideas of how to start it. The major problem is the ABS part, because I've no experience in coding something related to it. XD Any help is appreciated, even if you can't say 'try this code', give suggestions to get the system better, etc. ^^ We really believe that this is a nice idea to start working in xD Progress How things are going.. @updated 06-05-2011 Mixing up GAOliver idea(limited drops/respawn as bushes do...) and ours, I did a new update to breakable stuff/bushes. For example, when you're using a weapon that can't cut a crate, when you try to destroy it, it jumps at same place(no move...) and really gives the impression of getting hit. With bushes something similar occurs, obviously they won't jump(..I believe? Give your opinions about this xD). Also, I've completed a system I've had in mind since Thursday dawn(idea only, that consists in accumulated hits on the crates, so they'll be destroyed. I mean, a crate needs to be hit twice(by weapons able to do it obviously)... so you need to hit it twice xD Cool I guess? The number of hits to each crate is specifically wrote in the event, taking in account that the minimum is 1. This is it for today I guess xD Going to start working with turn based system now >.< Wish me luck :D @updated 05-05-2011 again!! Woohoo Screenshots are finally out XD You can check at the bottom of the topic @updated 05-05-2011 Well, actually I did all this yesterday but here it goes... By using some friends ideas and from GAOliver as well, I've made respawn of breakable stuff this way... Depending on the quantity of a drop in the inventory, you drop another one or not. Basically like this: At the event we choose the item that we want to drop, then, depending on the quantity of that item on the inventory(branch that is configured at the event), you drop it or not. I shall put some random on this as well, we'll see how votes goes on :P One more change, the attack option, now, it's made by triggering Alt, this because Enter or C caused too many headaches to branch all the conditions... For instances, when pressing enter on new game, basically entering the game, it would attack o.o Kinda creepy isn't it? XD I though about using Ctrl...but it causes bugs as well <.< I'm actually thinking about using Alt and/or Left mouse click.. What you guys think about this? Give your opinions please @updated 03-05-2011 Well, I've finally completed the delay mode/change of character and its animation when doing the hit.. Also, the enemies can finally get 'preemptive strike' by the character xD, the 'problem' is how to do it XD. The 'radar' works 2 well and its kinda difficult to do a surprise attack but that's why it's a game o.o Tomorrow, along with my project partner, we're going 2 finally put all this on the project, so I can say it's a version 1.0 Beta loool xD @updated 02-05-2011 Detected and corrected a bug on the 'breakable' stuff that didn't respawn after going in the previous map again. Corrected guards sensor (had a problem with the self switch turning off >.<) @updated 01-05-2011 Unlike XAS, in which bushes or boxes only would be broke with only 1 weapon, I've made a method that would pick the weapons that would be able to do that, not only 1, but all that we want. This weapons are configured at the script, by writing the weapon_id, range and the animation played when this one attacks by triggering Enter or C. @updated 30-04-2011 I accompished to develop a system to check the events position in relation to the player >.< I can cut bushes with 1 sword now <.< but the code of this is kinda creepy and i couldnt change the graphic till now while the cut is on xD ScreenShots Some of the work till now XD Videos Soon xD At the moment, I need ideas of how to do skills in abs >,<
  18. Apidcloud

    encrypting..

    Hey all ^^ I've few questions i'd like to make because of encryption. As everyone knows, rmxp encryption it's weak, so i though about doing some custom things, like encrypting my pictures/rxdata files, but i've no idea of how to start doing this. I know that i've to change load_bitmap method, but i don't know how to start encrypting the files and that XD Please help :P
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