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Everything posted by ~Mystic~
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http://www.hbgames.org/forums/viewtopic.ph...=Pixel+Movement I'm using this pixel-movement script for my game but want to change the resolution that's under 640X480 something like 480X320 but I get problems when adding resolution scripts and it comes down to a for loop error. The resolution script I'm trying to use can be found here. http://www.hbgames.org/forums/viewtopic.php?t=19861 The problem lies within "Custom Resolution" script, and I've narrowed it down to def update_move, if anyone can help that'd be great or tell me what no.s to edit. Edit: Resolved.
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You've just proven how awesome vx truely is. Good job!
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Isn't it possible to create a tile system found in XP?
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Sorry for the bump, but never found a script like this.
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Well I dunno the exact name but theres one called X something and it's an alright script, I've always felt you should code your battle system. Just find a script that allows pixelmovements for the player/allies and the events.
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I'm sure they're is a frame script that allows charset frames like 2k3 but the user decides the size of each frame, from the image it's 32X32 and is setup like Rm2k3. I've been using GM but I really want to get some progress on my game and yes it's a RPG. I also have another question. These are just some tiles that I ripped. but since the mountains are 16X16 well they're some that are 8X8 would it be best to use mountain graphics as pics and charsets? if so that'd save allot of time. And I'm trying to do a RPG with an ABS but the only thing I need to know is, is there a Pixel-Movement script for the player and events? and is there a function within the script that will follow the character and go diagonal if they hero is diagonal and also depending on the X Y variables of the hero. I'm trying to make a ABS similar to Seiken Densetsu, Zelda, and Legacy of Goku II/Buus Fury. I can basically just event the abs if I have that 1 script that I've talked about, I've also been using RM since RM95.