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FatYogi

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Everything posted by FatYogi

  1. in your scripts youll see "Enemy Animated Battlers" and "Stationary Enemies" in Enemy Animated Battlers look for this line module ENEMY_ANIME_BATTLERS ENEMY_ID = [1,2,3,4,5,6,7,8,9,10,] # IDs of the enemies that will have animated sprites end like i have add the IDs of the monsters you want to be animated (using their sprite sheets) in Stationary Enemies module K_STATIONARY_ENEMY ENEMY_ID = [36, 37, 38, 39, 44, 48, 49, 50, 51, ] # List of movementless enemies make sure you take off the IDs of characters you dont want just a picture as the battler should be good to go
  2. addicted to Corpse Party: Blood Coverd for psp... i need all the bad endings :I

  3. Another SaGa Fan <3 thought i would never see the day when someone make a fan game of the series *tear* back on topic, I like what im reading so far and the characters are interesting downloading to check out!
  4. im messing around with it and its working fine, but hmmmmm go to your scripts and go to "BOF Battle SystemV2.0" from there find this line 4133 youll see this @speed = $game_system.battle_speed # Framerate speed of the battlers i changed that line to to @speed = 5 # Framerate speed of the battlers i suck at scripting and just know simple edits, but seems like its unable to find a default speed (for some reason) so define it yourself seems to work, liek it says"# Framerate speed of the battlers" it controls the speed of how fast your battlers will move 0 being slowest 10 being fastest, and 5 being a normal speed if that doesnt work, i really have no clue but i can tinker around though
  5. always being swamped with projects and commissions, i need a day off to be lazy

  6. youre lucky since i first messed around with RMXP these 5 years i download everything and keep an archive of things http://www.mediafire...ukrnlpl7e87b4xk http://www.mediafire.com/?10v4rn2i2957y2e
  7. Mugen is a huge pain, i mess around with it every now and then, mine was full of random characters, snorlax, and school girls :P From what i remember creating a characters was a mess and very very time consuming if you dont know what your doing BUT thats what the internet is for, Google and tuts, good luck on your mission. I might pick it up again now that you got me thinking about it. Right now im messing around with BOR beats of rage engine to make some side scrolling beat em ups
  8. FatYogi

    treesREBOOT

    Random trees
  9. FatYogi

    treesC

    random trees form here and there
  10. FatYogi

    trees3

    Trees from Phantom Brave
  11. FatYogi

    trees2

    Edited Pokemon trees
  12. FatYogi

    Shopitems2

    More shop produce
  13. FatYogi

    Shopitems

    random shop items corn/meat/bread/apples
  14. FatYogi

    RocksC

  15. FatYogi

    RocksB

  16. FatYogi

    Rocks

    Rocks from Phantom Brave
  17. FatYogi

    objectmisc

    random statues from other RPG makers GBA/PSX etc etc
  18. FatYogi

    boxesA

    with said random shop items
  19. in your scripts look for " Animated Battlers - Config" just scroll down a bit and youll see **** C O N F I G U R A T I O N S Y S T E M **** from there it will give you notes on what to change for your battlers like * Default Battler Style Switches * $default_actor_id = [] # Ids of actors using default battlers
  20. FatYogi

    Card Magic PLUS

    more symbols :I
  21. making/putting together random animations for the hell of it, i swear its part of the tonsil healing

    1. FatYogi

      FatYogi

      should REALLY be doing commissions instead, i got rent to pay :I

  22. FatYogi

    circle blast

    simple but hey, i came up with good animations with this
  23. FatYogi

    Explosionsbomb

    Boom
  24. FatYogi

    itemshine3

    shiny shiny items
  25. FatYogi

    Card Magic

    something i came up with today, everyone likes cards... more when they are MAGIC CARDS

    © Symbols from Trickster

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