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jporter917

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Everything posted by jporter917

  1. I have no idea why it didn't come up? Bug maybe. I don't know. Anyway I need some graphics made for a HUD I am using. I have the script already. If anyone is interested let me know.
  2. jporter917

    Bird nesting

    I am looking for someone to help me make modification to a graphic on a bird sprite, which it below. I am wanting the bird to be sitting in a straw nest in a wooden box. I want the bird to look rather large about size the size of a human in RMXP.
  3. I am looking for some help finish up my sprites. I have the base set done and working on another, however, there are going to be over 200 different poses. I was planning on doing most of this work myself, but after realizing that time it will take for my to do this on my own I figure I could use some help. If you are interesting please post here or send me a message and I will send you the model I need done and the base. Thanks.
  4. Thanks and thanks for the move I didn't even know there was a forum for called that. >.<
  5. I lied got it done you can find the video here Retrop Studios
  6. Thanks I will post the finish set in a few days.
  7. I really don't know how to describe it maybe cause I don't know much about scripting. What it would have the following use able items; Arrow <bow> Light Arrow <bow> bombs, hammer, hook-shot, boomerang, potions (hp & sp), Magic Wand, bottle (which can hold medicine), lamp, shovel, magic bag, three stone tablets (fire -fireball skill-, light - lighting skill, earth - quake skill.) http://www.zeldadungeon.net/Zelda03-a-link-to-the-past-items.php Players won't be able to change their worn items,I.E chest, pants, boots, gloves. So in equipment would only show the level of you sword that you have a shield equipped and a chest piece. Pendants, there are three, are the items which the character is on her adventure for and will remain darkness until the get them which will be unusable items just for story. Life box will show how many heart piece your have which four will increase your heart by one. get gets a piece, like a puzzle one part of the heart in the menu will fill. Do box are things a player can do. lift, read and talk are stand you can do them. You don't need to select them to do them. Pull run and swim are active by gaining items. once a player has those items the can use those "skills" anything and don't need to equip them to use. Items in the menu would function just like in the default equipment screen. players can change out "items" just like they would their boots for any kind of boot. Same idea, but with items and only one item can be equipped at a time. I hope that helps? I don't know what to tell you if you know how the men works then you know better than I would how to get it to work the same in RMXP. I am not a scripter and really don't know what to say other than how the menu functions and how I want it to function in the game. Getting it to work that way I don't know how to do. Each item would be linked to the datebase and when you select that item in the menu than that item is equipped to your character until you change it to something else.
  8. First photo is what I am basing it off of, second is what I have so far. Counted it up will be a total of 210 different proses. This will be for a ABS
  9. I think I found something that works. I will let you guys know once i finish the spriting....pixel by pixel...by pixel...ugh...:(
  10. This would be for a ABS system game. The Menu would function like this: It will give players access to items, equipment and skills. It combines the default menus; items, skils, equipment. Not only combining them, but simplify it too by making them all appear as icons on one screen in the zelda style menu. Players will hit the menu call button, lets say 'b', to open the menu. Then a player would use the arrow keys to move a selection tool or cursor around the menu to highlight the item, equipment, or skills they wish to use. Once a player has selected their choice the HUD you show what item, equipment or skill the player has selected. While selected the play will be able to use the variable. Players would only be able to use an item, equipment or skill if it is selected. I hope that is enough detail kinda of hard to explain I guess, at least for me. Zelda pretty much uses the same menu style in all the gameboy games so if you even played any of them how they function is pretty much what I am looking for. I can try to find a good video that will help explain it more. EDIT: Video link; at 2:20 you can see him using the menu So a player would hit 'b' bring up the menu then use the selection tool, like an arrow or something, to "highlight" the item he wants to use, lets say bombs, the play would look for the icon of a bomb tool to it and the hit the select button, lets say 'x'. Then the bombs would be place in the selected item part on the HUD.
  11. Like four swords. and the item menu where you can pick weapons and what not. I can seem to find an sort of script for such a thing which is odd, figure there be one.
  12. I am looking for a Zelda style menu system. I hear it can be done with events, but I hate making event systems if I can find a script. Anyone know of one? EDIT: picture Player would hit like 'B' and the menu would pop up and they could change items, weapons, skills. Which are show was an icon in the menu.
  13. If you combining normal tilesets from rpg maker xp it's self then just open up your project and a new project and manually copy the pass ability for each set from the new project really only way to get it to work right.
  14. Ask and you shall receive! After a little digging and boredom I found this! http://www.hbgames.org/forums/viewtopic.php?t=42573.30 Pretty pimp haven't got to play with it cause I have to work in the AM, but I from what I understand it is hard to use. We shall see. http://en.wikipedia.org/wiki/Role-playing_battle_systems
  15. No oh, thank you for pointing that out makes a lot of sense. I didn't think to look at that first. Sorry :/ I actually think a mod of the side view system will work I will just have to see what scripting I can do to make it happen.
  16. Any experienced scripts on the site that would consider doing this?
  17. Sick Japanese side view battle system.
  18. jporter917

    Sprite needed

    So many battle systems my game is never going to get done. Thank I will look into Blizzards ABS I've used it before. Just seem to keep having problems with it. Anyone especially good with it on here?
  19. I will have to look into that, maybe worth checking out. However, it may turn into a lot of work. lol
  20. I didn't think about that. I've been working with MOGHUNTER'S ABS for awhile I could see that being done now that you say it. Umm...
  21. :( sad face....Well it will prolly come to that. But I am going to troll some Japanese sites for new scripts. Post what I can find if I get time.
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