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Everything posted by WhiteRabbit
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WhiteRabbit at your...service?
WhiteRabbit replied to WhiteRabbit's topic in Introductions and Farewells
First off, thanks for the warm welcome! Polraudio thank you for the scripting link, I appreciate it! Kiriashi thank you so much for the resourceful links! But yeah I really hope I stay around for awhile, it seems fun :) Ty again guys :alright: -
Screen Border + Map Location simpler method ?
WhiteRabbit replied to WhiteRabbit's question in Support
I see what you did there and Yeah I think I may end up using it the way you have explained it, but I do hope you know I was using a permanent border right? the intention was for it to stay there while you are playing. Though thinking about it, it does seam like it would be a little annoying afterawhile... I think I'll delve around the scripting section again tomorrow for a location script. But! You did a very good job, good sir! Don't want ya thinking I'm knocking your work. I appreciate you taking the time to help me. -
Screen Border + Map Location simpler method ?
WhiteRabbit replied to WhiteRabbit's question in Support
yeah, I think I'm making a mountain out of a molehill. If i use this in a real adventure, I might end up wasting alot of time turning off and on switches needlessly. Was wondering if there was a more general way to do it besides adding switch 2-50 off on every one, like a switch associated with a map maybe? -
WhiteRabbit at your...service?
WhiteRabbit replied to WhiteRabbit's topic in Introductions and Farewells
Sweet cookies and work? glad I hit Submit. Nice to meet you all. :) but yeah Enigma, glad you didn't get hooked by the console version, took me months to make a basic adventure. -
Screen Border + Map Location simpler method ?
WhiteRabbit replied to WhiteRabbit's question in Support
Hope these help! um don't mind the random message text, I was talking to myself again.. :sweatdrop: -
First Off, I'm sorry if this was covered somewhere else, I checked around the scripting area but didn't have much luck. Anyway, I was dabbling around with the idea of a Screen Border plus Map Location. I was wondering if there is a simpler way than this: BorderPNG connected to Switch #1. MapLocPNG connected to switch #2. MapLoc2PNG connected to Switch #3. Upon start, Switch #1 = On. Upon start, Switch #2 = On. Both via Event autostart. Upon change of map: Switch #2 = off Switch #3 = on I looked in CE and I didn't find a conditionary equivalent to "when Location is x,y on Map x" So i figure, <thanks to joman195 for the AutoSwitch Link!> I use Autoswitch for the border, for both turning on and off <if A player decides they hate my border idea.> the Border screen, but is there an easier way to do the location marker? I assume I don't HAVE to put after the teleport to change switches for it, though I would if it comes down to it. Any idea or brainstorming appreciated. Oh, if you need a pic of what I mean lemmie know.
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WhiteRabbit at your...service?
WhiteRabbit replied to WhiteRabbit's topic in Introductions and Farewells
Nice to Meet you too! *waves back* -
I mean to this site, not RPG Maker. If you're interested, I've been around making this stuff since I played the RPG Maker for Playstation a really long time ago.<try making a custom sprite on that!...it was fun..except for the 15 or so pages of pixels surrounding me.> I really like making pixeled sprites and whathaveyou. Though I find Editing more fun. I'm very willing to help anyone with sprites or maps. I used to have a really cool Tent Event on RM2k3, mirroring BOF3's though scripting on RMXP is kinda scary, but I'm willing to learn. I also apologise for my Lingo, sometimes I mix Event and Script O.o. I'm more fluent in Events, since scripting is kind of a new idea to me. I've done work in Furcadia, if you know what that is, making custom sprites, maps and dragonscript. I hate VX, too simple and cramped. no room for real creativity. but that's just me. So yeah, if you guys need a hand in spriting, mapmaking or anything "artsy", I can take a shot if ya like. And btw: Hi! You can Call me WhiteRabbit, or White, or Rabbit, Or anything else that reminds you of me. <unless it's Vulgar >.<>
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My lingo is terrible! I meant Event,sorry about that. I was curious just so I have an open option of another Main Character having one. I might try to mess with the event <if you don't mind?> to include another Main character equipping one and removing a possibility of Duplicates, though I suppose controling Dupes isn't entirely neccesary. By all means I'm not saying you couldn't!
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Does this only work for one character? Like in your Script I assume "Saiken" is the Main character, Would I have to make more than one version of this code for more than one character? Though I assume yes, Would I use a conditinal branch like if someone already has say "Red Wolf" equipped, then do NOT add party member? <though I suppose it wouldn't add a character 2x to a party though...>