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Content Count
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dolarmak last won the day on January 13 2017
dolarmak had the most liked content!
About dolarmak
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Rank
Supreme Member
Profile Information
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Gender
Male
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Location
Canada
Engines I Use
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RPG Maker XP
Yes
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Unity
Yes
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RPG Maker MV
Yes
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
Good
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Class Title
Level Designer
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Project(s)
Lobo
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fiddlesticks reacted to a post in a topic: Rating system for games pages
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[FIXED] Your game page is broken
dolarmak replied to black mage's topic in Feedback, Bug Report and Forum Help
blogs are also down. any pages that use the refinery are down too. edit: seems like it's links in the forum that won't work properly, if you access the content via the main page of gdu you can open them. -
dolarmak started following I'm back, [FIXED] Your game page is broken, In game town builder like assassins creed and and 6 others
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oh so that really is Scandinavia lol I thought it looked familiar
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the big map, it looks awesome.
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there are 2 methods you can use. If the house tiles you want are in the tile set you are using or not. if they are in the tile set it's pretty easy. You'll want you events to be in the shape of the house (might be easier to make the house with the tile set and set the house events after so you sort of have a template) so example: Xs are house 0 is the door event XXXXX XXXXX XX0XX on the X events you have 2 pages. Page 1 is a blank event so the player can't interact with it. the page 2 has the event image set to the tile you want, with a "fixed direction", "same level as hero" and on switch/variable that activates when the player purchases the house. Once they give the resource you want to the builder it will activate the switch/variable, then the house will appear (if builder is close to the house you may want to transition so it doesn't look like magic just poofed the house into existence. If the player touches it or presses action on it it won't do anything, unless it's the door. On the door event's page 2 you will need the teleport command and however you want the door to open (there are tutorials for that) Method 2 is just you have to cut up the house image into a character sheet, once that is done it's the same except selecting the cut up character set for page 2. Hope that helps. If you're still having trouble i'm sure there is a quick tutorial online for this.
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Hamburglerbun reacted to a post in a topic: In game town builder like assassins creed
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If you set specific locations that buildings will always be, as in the player will have no choice on the location of the "armor shop" or no choice on the style the building is made in, then yes you could totally use event scripting. For the Crafter you could easily just open a shop. Bricks being one of the items he sells. The Builder could then ask what building you want built. Then he asks if the player wants to spend X amount of bricks/wood/resource you have. Conditional branch - yes or no. if yes, then conditional branch if player has X of items in their inventory. If they have the items, set switch/variable to 1 then at the building location, you have all the events setup looking like the house, and active on the switch or variable you designated. door event leads to map interior. If you have a day system or time system you could even have it take X amount of days to build.
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The first one isn';t too bad but the second is a pretty tall order. I believe the first one is available if you look hard enough. The second is probably going to be a custom script you need to make yourself. you'll have to anticipate every location in your game scripts that call sprites and have a ton of conditional branches that sort out the different aspects. It would be nice to have the kind of script for the look of your characters as they equip different things but it's pretty hard and labor intensive. Good luck with it. you might find a similar script if you look hard enough.
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cool stuff, I like the map gui. What program did you use to get the terrain? I'm always looking for a good map making program :)
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@Marked - cool stuff can't wait to see the finished product :) I saw your example and I'm sure it'll be impressive. @Ardaceus - sorry that your 2016 sucked, keep positive and I'm sure 2017 will be a great year for you. Good luck at Uni too. @Polraudio - I'll definatly show you guys pictures of the airship. I'll be taking pictures of my progress too and keep you guys up to date. I love voxel graphics, wouldn't mind seeing what you've made :) @Ryan Ferris - Good job, it can be really hard to finish a project like that, good luck with the final stretch
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Just thought I would see what every one has been up to these days and let you all know whats going on in my life as I have been absent for a little while. I've been pretty busy with my family, now I have 2 kids (boy 2 1/2 years old and a girl 9 months old). We moved into a new house a few months ago, and I finished my training at work am an now working solo installing peoples internet, cable and phones. What little free time I have i've spent working on my first full novel. It's nearly finished the first draft with over 70k words or about 130 pages in word (about 160 pages in normal novel sizes). I'm pretty excited as this project completes it's first phase. It's also been a heck take Christmas. With family and parties and other events I'd had even less time than normal. Now for the future. I hope to get more training at work, and finish writing then start editing my book. I also have a small project to build a remote controlled airship modeled after the Falcon in FFVI i'd like to start. That's all aside from the house maintenance I need to do to keep our home in shape lol and shovelling snow.....so much snow! Anyway, thats me. Whats up with the rest of you guys?
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cool stuff, i like it Mark.
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Welcome to the fold, i like the progress youve made on your game, looks cool
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A New Member Saying Something~
dolarmak replied to Zepth Ayvuir's topic in Introductions and Farewells
You may be right. time to change the slogan to "The first rule of GDU is to spread the word of GDU!" Welcome to the forums Zepth Ayvuir, I'm not on as much as I used to be but if you need help with one of the engines just ask and we'll try and solve your problem :) -
I wasn't singling out your conversation with mark, it was meant as a broad everyone. To be honest I only skimmed it. It's hard to convey meaning through text some times, I apologize.
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I remember you Metaclaw, nice to see your return.
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Wow, 10 years...makes me feel old cause i've been using RM for over 12 years now XD