Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

synchronicity

Member
  • Content Count

    36
  • Joined

  • Last visited

  • Days Won

    4

synchronicity last won the day on March 19 2011

synchronicity had the most liked content!

1 Follower

About synchronicity

  • Rank
    Member
  • Birthday 04/13/1991

Profile Information

  • Gender
    Female
  • Location
    Ontario, Canada
  • Interests
    Writing, Web Design, Graphic Design, History, Mythology, Movies, Videogames, Books, Paranormal, etc.

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Getting There
  • Class Title
    Writer
  • Other Skills
    Basic Eventing
  • Project(s)
    Evelysium
  1. I just tried this out now - and you're right, I could have done that :) I haven't played much with the colour select tool, so I never experimented with the threshold option D; it can be a bit finicky, selecting pixels you don't want or missing ones you do if it's not so-so, but then alternatively you could still select the pixels with the lasso tool or the fuzzy select tool and still colourize the same way, using that option under colours :)
  2. I have the program GIMP downloaded to my desktop and laptop since I play around with making graphics a bit (wallpapers and stuff like that) - anyway, the program has a "colour select" tool. So I just used that, zoomed in on the picture a lot, clicked on one of the shades and just picked a colour I wanted to replace it with. Then I used the paintbrush tool and started colouring all the selected pixels. ...I'm not very good at explaining. Basically, the colour select selects all the pixels of the same shade, and so if you use the paintbrush tool and try to colour, it'll only colour the pixels that are selected, not the entire thing. So it made it really quick and easy and all I had to do after that was decide what shades to replace it with. GIMP's a free program you can download. I prefer it to photoshop, mostly 'cause I learned on GIMP so photoshop's interface just confuses me.
  3. Note to self: catch up on last weeks episode of Fringe before the new one airs tomorrow D;

    1. madanchi

      madanchi

      last weeks Fringe ending was just... so epic!

    2. synchronicity

      synchronicity

      This is sooo late, but... YES! And I'm so nervous for the season finale, it's going to CRUSH ME having to wait for the fourth season. D;

  4. Glad to be of service ^^ I might add a few more tomorrow since you can never have too much variety with flowers D;
  5. I'm sure they probably exist somewhere on the internet, but I haven't been able to find them for the past few days so I decided to try recolouring myself. They're nothing fancy, but I figured I could share anyway in case someone else wants to use them :)
  6. At the RPG Maker VX community, this thread came up with someone who had a similar question: http://www.rpgmakervx.net/lofiversion/index.php/t26759.html And they also referenced this script that might be useful: http://pockethouse.wordpress.com/vx/swap-dummy-monster/ I don't use RMVX myself, so I'm afraid I can't be of more help, but maybe that'll get you started :)
  7. I made a shortcut for NPC's: $game_system.add_shortcut('\c3', '\face[]\nm[]') So if I use \c3 it'll automatically put \face[]\nm[] there for me (well, in the system, not my event sheet.) I have it blank in the brackets after \face - so would that have the faceset set to none? Edit: Just saw your edit :P Going to look at my eventing and stuff now. Okay, so are you saying that I DON'T want to have this before my text: \face[] If I don't have that, it shows the previous face set that was used instead of not displaying any at all. Although if I recall there was something in the script about turning it off after you used it... this bit of script I guess: $game_system.face_graphic = "" But then, if I do that, there's still the space to the right of the screen when I talk to an NPC. Edit 2: I did a little more searching around on google and some other sites, and I did find a few other people had a similar issue and no one really had anything to help apart from putting in the script to turn fit window to text on and off repeatedly. Kinda sucks, but I can deal with that xD If anyone does happen to have an easier way I'm still open to suggestions :P Oh, I also tried putting all the face graphic/shortcut codes at the END of the text instead of before the dialogue... didn't change anything.
  8. Ahhh I'm watching so much right now! I finally got into the Naruto craze, I've been watching Part I dubbed (I know, I know... BLASPHEMY!) and Part II dubbed, although I have episodes 1-80 something subbed on DVD that a family friend's wife got me from the Phillipines like, a year or more ago. (And yes, I'm watching both Part I and Shippuden at the same time... I've already read every spoiler imaginable up to the latest manga chapter, or I've tried to anyway :3) But I'm also watching Full Metal Alchemist (season 3), Darker than Black, and currently re-watching InuYasha since I never did finish it. Edit: Just noticed the date of the last post. Does it still count as necroposting if the thread was close to the top on the first page? D; If so... sorry about that, probablyy should have read the date first x)
  9. Okay, so I lost interest in RMXP for awhile when things got a bit hectic, and now I've started an entirely new game that I'm actually being organized about and planning everything in advance. It's been going great, except for one teeny little quirk that has been aggravating me for awhile: when I use the UMS with facesets, my default window width (which I've changed to 550) has been fine. But, when I'm talking to an NPC who DOESN'T have a faceset, there's a large amount of unused space to the right of the window screen and instead of the text taking up the whole window screen, it just skips down to the next line. Here are the things that I've tried, which have kind of worked: 1. Set the UMS mode to FIT WINDOW TO TEXT instead of NORMAL; but if I do that, I get an error whenever an event with facesets comes up. Usually it's something in line 1202. 2. Toggle between UMS modes with the \m shortcut; this works fine when the player is exploring and talking to NPC's, and if I don't turn it back on to normal mode, for whatever reason if a dialogue box pops up with a faceset AFTER that and it's still in fit window to text, it works - even though in my intro I tried the same thing, both with the shortcut and with the script, it brings up the error mentioned in #1. So I guess essentially the different things I'm wondering about are: 1. Why does the FIT WINDOW TO TEXT work fine with facesets (so far) during other parts of my game, but not at the very beginning during the opening intro? 2. Is there something in line 1202 that I should be editing, or that needs to be updated because it's causing an error? The line that supposedly has an error says this: width += @face.bitmap.width And, because it always helps to know what I'm working with: Script - What I Changed/Edited Essentially I changed nothing except the window width, and the font face... but here's the bits I changed anyway: @window_height = 128 @window_width = 550 @window_justification = CENTER @font = "Georgia" @font_color = nil Screenshots This is not a priority issue. Since (so far) it seems I only have a problem with fit window to text in my intro, I can just ignore it and use the shortcuts/scripts to get around it until after the opening and then change the UMS mode to FIT WINDOW TO TEXT permanently after that. Or I could (tediously D:) continue using the \m shortcut mentioned in the script to toggle between message modes. I guess I'm just kind of confused as to what might have caused the problem in the first place, because I don't think *I* did anything to make it mess up, yet I haven't really found anything mentioning this issue at all to suggest it's just a possible glitch with the script that people might run into while doing different events, or that it's common at all for some people :S So, er, yeah. If there's any other information needed, just post and let me know. And don't worry if no one can help, I'm not in dire need of assistance like I said, just kind of curious about the issue ;P
  10. Too sick to go to Halloween Haunt at Canada's Wonderland after all :/ stupid flu.

  11. No problem! :) I know, I barely even play the original XBox since I've only played a few games on it (Fable/Fable: The Lost Chapters, Simpsons Hit and Run, some racing games, some war games, blah blah blah.) So I haven't found it worth it (so far) to get a 360, despite wanting to play Fable II. Fable III is supposed to come out for the PC as well though, apparently, although I don't know if I'd want to play a game like that on the computer :S
  12. Your English is actually quite good, so no worries there :) hopefully being on an English forum will help you out even more xD First, I must say you automatically earn an awesome status with me - I LOVE FABLE! Sadly I've only played the first one, but I'm probably getting an Xbox 360 to play the second one around Christmas ;P Morrowind I've played before, but the world was so large and you could basically just go wherever, which I do bad with xD I have no recommendations for big projects to see since I've sadly never played an RMXP game (thus far), I probably should. I know there was a thread on here somewhere where people talked about their favourites though, so I'm sure they'll have suggestions for you x) Anywho, welcome to the forum! :)
  13. So despite locking myself in my room when I realized my parents were both sick, I have caught their cold. D: I know we're supposed to be taught to share, but I think an exception could've been made here. x3

  14. Oh, I'm not suggesting you stop bothering with those friends - they're your friends for SOME reason, so they can't be all bad :) But it wouldn't hurt to try and make friends with other people too. Asking a student in your class who you know does well in that subject could be a start. I say this like it's easy, but speaking as someone who is very shy and can't make friends unless THEY come to ME first... I know it's not. As for there hardly being any time to ask, there's always time. You just have to make it. You might not be able to during class, but that's why you stay during your break or your lunch for a few minutes, or schedule a time to get some help at a later day and set that aside for that meeting only. This has the benefit of not only helping you with your course work, but also showing initiative to your teacher who will take that into consideration when grading you. Teachers like students who try their best and who try to get help if they need it. If you're struggling, but never ask for help, they have little sympathy for you when there are other students who do everything in their power to get the best grade possible for them. You could check out a rhyming dictionary online, which I don't believe should be against the rules of your teacher. Then you just need to write out the first two lines (because if you're doing a sonnet, the rhyming scheme starts out AB, meaning those two do NOT rhyme with one another) of whatever your topic is. Then the third line has to rhyme with the first, so you would look at the last word and then consult the rhyming dictionary to see what words rhyme with it. Just a rhyming dictionary that I've used in the past: http://www.rhymezone.com/ Of course, doing up a search on google or some other search engine might bring up more. When I used it, I just clicked the first link that came up :P Then you want to rhyme your fourth line with your second line, so you repeat the process until you're at the end of the rhyming scheme :) As for getting it to be ten syllables, one strategy you might find helps is to not worry about it at first and just write the lines out the way they come to you. Then you can look back over the poem and figure out ways to rephrase things to make it longer, adding in a word here or there.
  15. Are you using events or a script of some kind? If you were using it as a common event, you should be able to specify that it can only work when a certain switch is on using conditional branching (I think). And then in the map you want to be able to call it on, have the switch turn on when you enter the map, and turn off whenever you leave the map. I'm not sure about the exact specifics for turning it off when you leave the map, I'm still fairly new to RMXP myself. Probably set it so that whenever you enter a town/location or your airship, you have it set to turn off. Sorry this isn't more specific, hopefully if you're still having problems someone else will post exactly what you can do to help you out :) There is however this tutorial that came up when I did a search on google: http://www.rpgrevolution.com/tutorial/airship-call-event_280.html If you're using eventing and that helps at all. Same idea as what I said but with the actual specifics that might help you out :P
×
×
  • Create New...