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Sakura_Martinez

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Everything posted by Sakura_Martinez

  1. Sorry about that, i haven't been here for a while... Requests? It depends, I guess on how big the requests are going to be and of course how they people ask for then (lol). I've edited Sasuke's sprites and added the image tag. Thanks for the heads up Polraudio.
  2. Thanks. I'm making more of them on my spare time. It was more of a trial and error kind of learning for me. EDIT: Added Sasuke sprite under the Naruto anime category. Added Sakura sprite under the Naruto anime category.
  3. I couldn't get it to work. I'm using Tanketai's Battle system for XP, by the way.
  4. Digimon Frontier Sprite Count: 29 in total NOTE: These were the very first sprites I ever made. I used Half-Kaizer templates in this. Sprite List: - Spirit Shinkers (Takuya, Kouji, Izumi, Tomoki, Junpei, Kouichi, Chiaki, Teppei, Terrou, Katsuharu) - Legendary Digimons (Agunimon, Lobomon, Kazemon, Kumamon, Duskmon, Loweemon, Ranamon, Grumblemon) Izumi Orimoto (4 Sprites) Tomoki Himi (4 Sprites) Takuya Kanbara (4 Sprites) Kouichi Kimura (2 Sprites) Kouji Minamoto (4 Sprites) Junpei Shibayama Other Spirit Shinkers (4 Sprites) Legendary Digimons (8 Sprites) Naruto Sprite Count: 1 in total NOTE: These were made with the Tyke 2 Template (my favorite template at the moment). Note that the sprites on this section are from the original Naruto (The Naruto before Shippuuden). That\'s why I used the Kid Tyke 2 Template. Like always, give credit if you are going to use this. Sprite List: - Naruto Uzumaki - Uchiha Sasuke - Haruno Sakura Uzumaki Naruto Uchiha Sasuke Haruno Sakura I\'m going to be adding more soon.
  5. I've posted this in CA and since I am also a member of this forum, I decided to share my work here as well. As stated in the topic title, these are all of the Anime Sprites that I have made thus far. Hopefully I will be able to make more and update this post as frequently as I could. I'm not sure how well they turned out but, I think they turned out pretty well. If there are any suggestions on how to make them look better, then feel free to reply. Constructive criticisms are very much appreciated. Also, if you are going to use them, please inform me as well as give me some credit. Thank you. Tsubasa Reservoir Chronicles Sprite Count: 10 in total NOTE: These are RTP-sized. I still have to go and finish all their other costumes and the other characters as well before I can do Tyke 2 ones. Sprite List: - Syaoran (Normal, Clow Country, Hanshin Republic, Jade Country, Koryo Country) - Sakura (Clow Country) = on my second post - Kurogane (Normal) - Fai (Normal) Syaoran Sprites (7 in total) Kurogane Sprites (1 in total) Fai Sprites (1 in total) Sakura Sprites (1 in total) Working on: Sakura sprites, Mokona Sprites, and Yuuko Sprites .hack// Sprite Count: 6 in total NOTE: These are Tyke 2-sized. Sprite List: - PS2 Games (Balmung, Elk, Orca) - Sign (Bear, Krim, Tsukasa, Grunty) Sprites Based off the PS2 game (3 in total) .hack//Sign Sprites (4 in total) Working on: Cobalt Knights, BlackRose Sprites Lunar Sprite Count: 5 in total NOTE: These are Tyke 2-sized. Sprite List: - Silver Star Story (Alex Burg Clothes, Alex Dragon Master, Nall, Ramus) Lunar: Silver Star Story Sprites (5 in total) Working on: Luna, Nash, and Lyke Sprites
  6. I have used RMXP a couple of times over the years however, I have not tried doing this before and so I am in quite a slump. I wanted to make the first battle in the game, which is part of an introduction to the whole story, a tutorial battle where the player is introduced to the battle system and is guided through out the battle up to the point where all the things regarding battles have been discussed. I know this could be done with the events in the Troops tab found in the database however, I am confused as to what conditions should be used if I want the message/instruction to appear after the player had chosen to FIGHT but prior to him/her choosing whether to attack, defend, use an item or skill. I also want to know if it would be possible to disable one of the commands in a particular turn. For example: In the first turn of battle, a message would appear regarding how the player could attack by selecting the ATTACK command in the Battle Commands menu. In this turn, the other commands (Skill, Defend and Item) could not be selected. Then on the second turn, the player would be instructed to use the SKILL command and now the attack and the other commands cannot be selected save for the SKILL command, (and so on)... Also, I seem to have a problem regarding CCoa's UMS when it comes to adding messages in-battle. The name (as well as the name box) does not appear despite having added a '\nm[<Name of Character>] in the message. Is this natural or am I doing something wrong? I am hoping that someone would be able to answer this query of mine. Thank you and good day to all. :)
  7. I'd like to help too. I'm a writer as well (you can read my works at FFN) and I can also do sprites. I'm just beginning on learning how to script, though.
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