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Crym

Member
  • Content Count

    173
  • Joined

  • Last visited

  • Days Won

    2

Crym last won the day on December 12 2010

Crym had the most liked content!

4 Followers

About Crym

  • Rank
    The eggman
  • Birthday 05/15/1987

Profile Information

  • Gender
    Male
  • Location
    Earth

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Writer
  • Other Skills
    Spriter, Mapper, Eventer / Learning Scripting
  • Project(s)
    Heirloom: Pandora
  1. Hey, welcome to the forums glad you could join us.
  2. Crym

    QWOP

    All I was able to get was -4.8 couldn't seem to run forward so I lose.
  3. I agree keep it at the tie. Well anyways, congratulations Arkbennett and Enigma. I was just honored to have been nominated, no longer than I've been here I was surprised.
  4. Well that's an interesting question, in reality any genre can be educational. The great thing about games that are educational is simply you can make learning fun, while some games forget this and decide that since it's an educational game it has to "BEAT THE INFORMATION INTO YOUR MIND WITH A BASEBALL BAT" and thus stops being fun and becomes little more than a visual textbook. There have been several example of games that have remembered this though, many RTS or RPG have been through history, RPG and puzzles have done chemistry, anything with well typed text has done language. Most of these have done it in such a gentle manner that it didn't feel like being beat in the back of the head with the information hammer. Really any genre can be used to make an educational game, and most commercial games these days are educational (to the extent that idiots refuse to notice it (no offense to anyone who never noticed)), it just depends on how you go about it, I would say that it would probably be best not to do chemistry as the main point in the game as then it would be "information hammer bashing you in the back of the head", instead add it as a side feature that would be useful to progressing the game, for example upgrading weapons or armor, mixing "potions", or something along the lines of that. Also rather than having only one subject towards education there, perhaps mixing a multitude of subjects perhaps history, chemistry, and mythology. A few things to remember when doing a educational game: 1. Don't bash information in quickly, this makes games boring and then it quickly becomes tedious just to play. 2. Instead of making the subject being taught the primary point push it to the side and wrap it around the primary concept. 3. Be gentle when teaching, we're gamers our minds are delicate give it to us in small doses or let us figure things out in the game on our own. 4. Possibly mix multiple subjects into the background of the game, use some of them to work out a story line while putting others as a side feature or minigame. 5. Give part of the information, if it truly interests us we will seek more on it from other sources (Final Fantasy VII, Sephiroth is a good example of this(Yes, Sephiroth is educational)) If you can do 3 out of 5 of those things you'll have a successful game that is educational and fun to play. ~TheCrym
  5. Btw if your wondering about the pay.

    well its more like stick to the program get paid after.

  6. Hey i posted a few pics on my profile and that forum. if you have any questions please ask me. i know the forum seemed like a joke but its not. because the members in this group i met where person. i,m just using this website hoping my search for employees would be easer since my other members contact me over the internet anyway. if you have any skills and your interested please let me know.

  7. Not a way to reply to someone asking for help. Twinky do you mind giving a bit more information, as Engima said graphics is a huge job and would take more than one artist. It would be useful to give a description of what you want for people to post graphics or PM them to you. You also need to give more information about your project, it's highly unlikely for anyone to jump at a chance to help without knowing whats being done. As far as the development of the game goes graphics are for the most part least important, I'd make sure that you have some game play done before looking for graphics, you can do the mapping and everything else before the release using RTP graphics, I recommend that and you can make a note that the graphics are temporary. I have to say I'm a bit reluctant to offer help but, if I knew more about what you are trying to accomplish then I might be more willing. Maybe you could post a snippet from your concept doc as well as a few sketches of how you hope your game to look. "Now its up to you to Decide how The graphics will appear in this amazing idea" This does not work, a few things wrong with this, 1. It's your project so you must care about how it looks. 2. We know nothing about your amazing idea, I'm not saying it's not a good idea but if that's your selling point then you need to give us some background on the idea itself. 3. You should instead give us sketches, don't even have to be good but, sketches give a basic idea of how your hoping things will look. You may want to think about rewording your OP to include some background on the game and maybe some background on your experience, you also never mentioned what RPG Maker you're using. You may also want to add a list of some of the systems being used in your game for example 8-way movement will really change the way the sprite sheet looks as it's also more complex to make. Pixel-movement script will need a "shadowed" template of the tile-set made with it to take the place of the passability. Just in short tell more about your game, post some of your concept document, give some detail on your experience with RM, and which RM are you using. If your reluctant to post more information on your game, then you can't expect volunteers to pop up. Good luck. ~TheCrym
  8. Crym

    Did you know?

    Did you know, it's physically impossible to lick your elbow without dislocating your shoulder. " ", there have been documented cases of people who have had a brain tumor that caused more than 10% usage of their brain. " ", Pong was a game that was made first for magnavox but Atari released it faster, same game developed almost simultaneously and developers had no knowledge of each other.
  9. Is anyone else somewhat distracted from what they was doing only minutes ago? 21
  10. Harujion - Bump of Chicken Heh, my favorite band what can I say.
  11. Would be a good template for autotiles.
  12. Still have to see it to read it, now that would be a very good point if I had said that I heard it. 19
  13. Crym

    Ban

    You're banned for not banning the banner before your ban. So now I get to hit you with the ban hammer.
  14. Interesting, I think I know what you need it for, not sure though. Pitch black caves that will have lanterns or such? I would make one but, seems as though someone has already started one. For some reason I want to play FlyFF now. Grr, no time for that.
  15. I am disturbed beyond words, I have seen what cannot be unseen. 17
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