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Bob423

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Everything posted by Bob423

  1. i think that's a lie lol if he was a spy, he wouldn't tell us :P
  2. added save-points to the features spoiler, and 1 screenshot savepoints work the same as in Final Fantasy II (originally 4) if you step on them, saving is enabled. when you step off, saving is disabled. one difference though, is that it heals your party like in FFX (except for the ones in Inns)
  3. modded minecraft = chocolate minecraft. yummy

    1. Marked

      Marked

      Mmm... choc minecraft. Finally a use for it.

    2. Polraudio

      Polraudio

      Theres also a McDonalds mod. Not sure if its McDonlands but it has burgers and fries :P

  4. Pol gifted me Terraria on steam. now i have another thing to pass the time with :D

    1. Marked

      Marked

      wtf pol, buy me steam

    2. Polraudio
    3. Bob423

      Bob423

      mark, steam is free. its the games that cost money :P

  5. thanks, im a little over half way done with the story (i think), but i already have most of it thought out (including parts of the sequel) and by the way, the demo has a lot of bugs and you might not be able to finish it. even after i fix all of those, there are still bugs i dont think i'll be able to fix, but the sequel will have a different battle system, and because of that, it will be easier for me to make scenes and stuff. (Blizz ABS is hard to work with)
  6. So i was playing Civilization 3, and my military advisor said there were a bunch of Barbarians near one of my cities. i looked over there, and all i could see was a Zulu city (the Zulus are the designated black people) and i thought "thats racist!"

  7. ok, NOW it's fixed (my demo). anyone that what's to test that should click here ---> http://tinyurl.com/arcatis

    1. Bob423

      Bob423

      i might be able to, would have to add more keys, and have them all be set to the RTP keys, which shouldnt be too hard. the only problem is the hotkeys, you'd need the keyboard for those of course

    2. forcebreaker

      forcebreaker

      That would be cool....but also pretty awkward with the hot keys... :/

    3. Bob423

      Bob423

      that is, unless your controller has over 20 keys...but i cant seem to get it to work anyway. doesnt look like there are enough buttons on the controller anyway. i guess you could map keys to a controller of some kind. if i was a lot better at scripting, i might be able to figure something out, but it doesn't look possible :\

    4. Show next comments  201 more
  8. My demo is fixed and stuff. should be fully playable now. let me know if there are any other problems

  9. having weird hotkey problems.

  10. who wants to play my new demo? it's slightly longer, and is more like the full game than the old demo. http://www.rmxpunlimited.net/forums/index.php?showtopic=6758&view=getlastpost

    1. Bob423

      Bob423

      yes, they probably do, what was the error? there are probably a lot of problems with it, and i should've tested the demo a lot more before releasing it.

    2. forcebreaker

      forcebreaker

      It went kinda fast, ill have to have to go back through again... but it occured at the part after you beat the boss dude, when the blonde girl walks in...it said something about being unable to find graphics for the event...

    3. Bob423

      Bob423

      oh, it was the girl's face. i accidentally deleted some pictures i shouldn't have. i'll have a new one up soon.

    4. Show next comments  201 more
  11. this script doesnt work with Blizz ABS. it makes it so the enemies go down to 0 HP, but don't die. it's weird
  12. Bigaces scripts made it impossible to kill enemies. unfortunately, i had to get rid of them, so the game is back to the original status screen. but it's now possible to kill enemies again.
  13. Bigace, your scripts made it so it's impossible to kill enemies in my game. you must've done something to the events :(

    1. Bigace360

      Bigace360

      Status or warrior engine, if it's the latter then should place the issue In the thread. If its the former then post it in the blog until I make a thread here for it

  14. actually it did the same thing without the script
  15. yes, but i still cant change the sizes. not that that's a problem though as I don't really care
  16. just gotta finish stats, then do equipment. THEN the rest of the game

  17. i had a list prepared, and was ready to post it, but then i did a search for "face" in my scripts, and i found out that there's a feature in Blizzard's tons of add-ons that lets you add faces. don't know why i didn't notice it before well thanks for your help anyway
  18. hm...i must be. dont remember where i found all of them, but i don't know what scripts i have that use faces. maybe blizz-abs? other than that i can't see anything. someone must've edited one of the RTP scripts for me, because most of the non-RTP scripts are below the ones i added the face too...O.o
  19. draw_actor_face(actor, 5, 5) is your way of making faces. for some reason, (@actor, 5, 5) took the way of making faces from something else (or at least it seemed like it) and i needed to use the character graphics name with _face at the end for the file name,and put it in the characters folder typing draw_actor_face(actor, 5, 5, size = 96) gave me the error (the fives are place holders because i don't know what i set x and y to.)
  20. YAY it worked now to test this out edit: ok it works, but i have one problem. because your script has HP, MP, and EXP bars, i deleted the script i already had for bars to prevent compatibility issues. but i the bars dont show up in the menu. is there a command i can use to make them? fixed it by reinstalling the other script which still works I also cant change the size of the faces, i get a syntax error if i have it in there, and when i move the comma to outside the brackets, i get this error. "Script 'Bigace - Warrior Engine' line 1073: NoMethodError occurred undefined method `>' for [96]:Array" just read the stuff about it on your site >.< also, your faces require the file to be named by the actor's current name. in a game where the player can chose their name, that's a problem. puting @ before actor fixed it. not sure how but now there's a new problem. it says "argument error occurred. wrong number of arguments (4 for 3)" when i try to change the size of the face
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