Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

withinsin

Member
  • Content Count

    9
  • Joined

  • Last visited

About withinsin

  • Rank
    Newbie
  • Birthday 05/24/1992

Profile Information

  • Gender
    Male

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Writer
  1. withinsin

    Umaro Tondaro

    :biggrin_002: Sorry for necroposting.
  2. withinsin

    Umaro Tondaro

    If you're not good at coming up with things, how are you the best at rpgmaker? I'm not trying to insult you, I just find it hard to believe that it would elude you like that. :alright:
  3. Final Fantasy VII is an amazing rpg, but I was sceptical about how it's anime was going to be. I have to admit they did alright. Didn't quite cut it like the rpg, but it's what happens when you transition. :yes:
  4. :dragoninsane: Hi, everyone! I'm liking this site, so...I made a topic saying hey. Hey, fellow Authors!
  5. Telling a story can be done by anyone who can put a word after another, but what truly sets the bards apart from the explainers is the magic of the story, and the art of involving the reader or witness. Sometimes a story can truly captivate a person in ways that leave them changed, making them think of it much later on. I would like to one day become the creator of such a story. Any ideas or suggestions I should receive?
  6. :alright: It's alright, man. I've been working with it for a few years. Even when I traded up, with rmxp, I still enjoy going back to it. What are some of the guys you users have made using rpgmaker 2003?
  7. :biggrin_002: LOD had a lot of unique aspects to it that at the time made it almost irresistable to play non-stop. Still to this day, I pop it in the system for some good memories. A little off topic, but has anyone ever seen a script for LOD? I think it'd be awesome to make characters from my rpg transform for the simple fact that it's awesome.
  8. You guys remember Ehrgeiz, (sp...?) that pretty old fighter game that mixed final fantasty characters in with the original fighter roster? A mini-game in it, (and for the life of me I cannot recall it's name...) that had a hunger meter, and whatever you ate to fill it up ultimately determined what stats increased upon level up. I quite enjoyed that concept.
  9. :clap: I love this site.
  10. I've spotted 6 grammatical errors in your post. How can a serious game creater HOPE to make something good with spelling like that. You speak like YOU'RE a moron that either doesn't have english as a first language or even more insulting, english IS your first language and you're ignorant about your OWN language. How dare you insult someone who obviously surpasses your own pitiful intellect. On my own note, I'd like to add that writing is an important facet to making a good game, but it's not the only aspect to enact. First off, most young writers made their debut rather slowly. People fed them lousy criticism, and refused to acknowledge their writings until after they became famous for a seperate work, or until after they died. During the time of Shakespeare, many people HATED his works, and often criticized him publically. Age is often a misconception people place on writing, because many sucessful writers only appeal to younger READERS. It's hard for older readers to actually comprehend the younger writers' capabilities, because the older readers are still stuck on predispositions to older writers with a more old-school style of writing. To be a sucessful writer, you must also be an open-minded reader ;] Judging from some of the games I've observed there are MANY people who lack both ingredients. I'll disagree with the statement that game making is a skill, it is a concept. A concept is more complex than simply learning how to make a game, it's capturing people by it's plot, creating characters who FEEL like actual characters, and also of course making the world of said game. It takes a handful of skills for game making, WRITING being not a required but a USEFUL one. How else can you captivate gamers? By a new menu screen? Maybe by a new system, something that makes the game unique in some way, but ultimately the whole point is to make a good game, right? Could you really accomplish such a feat without knowing how to write? Dialogue and story are prequisites to the entire spine of the game. Some people "judge game" by their cover and fail to see the points of the plot. Imagination helps when you can write, though. Wow, my post was almost exactly this. Too busy reading troll comments to actually observe substance. Cheers! :alright:
×
×
  • Create New...