Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

YelloMagic

Member
  • Content Count

    37
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by YelloMagic

  1. YelloMagic

    World Maps

    Dolarmak, those are good ideas and work pretty well already. If you have any more suggestions, I'd be interested in hearing them. BTW, does anyone have shrunk-down sprites for characters to use on the map? I haven't tried Photoshop yet because it would definitely distort my sprite too much.
  2. YelloMagic

    World Maps

    I've done a lot of experiments with eventing; I actually created my own party member swapping system through eventing rather than scripting, and created a method of giving characters out of the party partial EXP. Sometimes the systems I create through eventing are buggy, though, and don't work nearly as smoothly as custom scripts (which can also be a huge time-saver). My first instinct is to try out a script (which I usually end up tweaking a bit anyways), and to create my own stopgap if I can't find one. I appreciate the suggestions, though. I might like to play around with those methods myself, just for the practice. BTW, does anyone know of good graphical resources for designing a world map?
  3. I need a fat slob in fancy clothes for my game. Anyone have a sprite like that?

  4. YelloMagic

    World Maps

    I would prefer to have the map be more like a menu; instead of moving a character to these locations with the arrow keys/d-pad, you'd select them either with a cursor or from a list. But the Chrono Trigger system would be good, too. The player could reenter places they've already "finished," but could also walk right through them if they wanted to, to save time. I'd prefer almost any kind of map system to none, so I'd be interested in trying any scripts you could recommend.
  5. YelloMagic

    World Maps

    I've decided that my game would flow much better if players selected destinations from a world map. Though it wasn't exactly aesthetically pleasing, the map system on the original PS1 RPG Maker (my only point of reference) worked well. I especially liked being able to control the appearance of locations and pathways through events. The fact that nothing of the sort comes standard with RMXP seems like an big oversight to me. Forcing characters to walk through locations they've already been to before (with enemies that are now too easy) in order to get to certain new ones is annoying, boring meta-gaming, so I figure a wold map would eliminate that redundancy. OK, now I'm going to be a total dork and mention specific video game world maps to give you an idea of what I want: Right now, my game's locations (of which there aren't too many at the moment)must be traversed one by one; they are all connected to each other, though some are split off from each other and must be accessed through a transportation system. It's a lot like Earthbound! What I would like to use instead is a world map where locations appear as dots on an image of a map, which are connected by pathways. The player moves linearly through these locations, but can move past one they've been to before without entering it. It'd be great if the player enters a different section of a location depending on which side they entered it from. What I want is pretty much exactly like the world map in Breath of Fire IV. What I do NOT want is an open world map that the player walks across and enters battles from- like the world maps in pretty much every early NES and SNES RPG (Final Fantasy, Dragon Quest, Breath of Fire). I wouldn't really want to design a world map so large, and with so many small details. Plus, I think those usually look cruddy and are used mainly to eat up time and cram in extra random encounters. Has anyone made anything like this? Has anyone seen it? Is what I'm asking even possible? Will anyone even read this? Too many questions! But any information at all on world map scripting would be great! Sincerely, YelloMagic
  6. I'm looking for couches and armchairs for rooms in my game, ones that are a little different from the game's standard furniture. That pink couch included in many of the indoor tilesets doesn't work for most of my rooms- it's 2 spaces long, and most of my rooms have odd-numbered widths to make them symmetrical with the doorway. I'd also like furniture that can be placed sideways- lengthwise, instead of widthwise. Has anyone designed anything like this? Since this is a pretty simple request, I don't really want to go to the trouble of uploading an image, but I've included a screenshot of a particular room I'd like to use this furniture in. Anything that would look good in those red circles would be appreciated! Living Room.bmp
  7. I got the idea for this character from an anonymously uploaded sprite on a French website (and from David Lynch.) The body is based on Prisoner 1's, and the head is based on Thief 2's. Beastly on the outside, beautiful on the inside.
  8. YelloMagic

    Cop

    I slighter altered Gunner 1's body and gave him this sharp hat.
  9. YelloMagic

    Old Elf Lady

    I altered the colors for the head of Prisoner 2, the torso of Civilian 22, and the skirt of Civilian 16 to create this elderly elf.
  10. I haven't thought of a use for this outfit yet... but it's pretty sexy.
  11. This outfit is used as a uniform for teachers in my game. Fighter 8 dreams of becoming a psychology professor.
  12. YelloMagic

    Mrs. Fighter 8

    Her bridal gown for he wedding to Fighter 3! How romantic.
  13. Another costume for Fighter 8. She believes that she may be pregnant, and has a nightmare about domestic life. Of course, you could use it for something less convoluted.
  14. YelloMagic

    Lady Fighter 8

    Fighter 8 is one of my game's protagonists (my personal favorite after the hero), so she also has a variety of outfits. Fun fact: she wore this while posing as an escort. Long story.
  15. He wore this to Fighter 3's wedding. And, damn, if he didn't look sharp.
  16. YelloMagic

    Sir Fighter 3

    His father's old military uniform- he wore this to his graduation from Knight School! Cue rimshot.
  17. YelloMagic

    Royal Fighter 3

    Yet another costume for Fighter 3. He wore this to a chic party.
  18. Another costume for Fighter 3. He's temporarily incarcerated after being accused of arson! He's innocent, of course.
  19. YelloMagic

    Fancy Fighter 3

    "Fighter 3" is my game's protagonist, so he'll need a variety of outfits. I really just chopped off one character's head and plastered his over it, but if you'd also like extra costumes for him, I saved you some pretty tedious work! He's wearing this to his wedding.
  20. This might be a stupid question, but... how do you delete an image you've uploaded? I accidentally posted something twice.

    1. Marked

      Marked

      You can't, ill find it and delete it for you.

  21. YelloMagic

    Hobgoblin

    I've taken the wings off of "Devil 1" and shrunk him. I might make changes to this later- I'm thinking of removing his bracelets, too.
  22. YelloMagic

    Mini-Taur

    I've taken the wings off of "Devil 3", shrunk him, and recolored his fur to make him into a plain ol' half-man half-bull. You may have begun to notice common motifs in my work.
  23. YelloMagic

    The Jackal

    I've merged "Beast 3" and the scorpion into a creature I've dubbed "The Jackal" (which sort of sounds like a political thriller, doesn't it?) Her rear end could use a little work- the point where the tail connects to the body looks a little odd. If anyone has suggestions or would like to edit her themselves, feel free. And, yes, I've decided that it is female.
  24. YelloMagic

    Lobster

    I've tweaked the scorpion slightly by replacing his stinger with ridges that make him look more like a lobster. I've seen something similar to this on other sites (usually, the whole tail is removed to make him a crab). I swear, I came up with this idea the month after I started playing- I didn't intentionally rip off of anyone!
  25. YelloMagic

    Creepy Thug

    I've enlarged "Warrior 3," darkened his armor, and given him beady, glowing red eyes beneath a helmet that completely hides his face. Simple, but effective.
×
×
  • Create New...