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Kevin.ds

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Everything posted by Kevin.ds

  1. Dont u scare me like that again marked, the upload thingie is my baby !
  2. were is the upload feature :oops:
  3. lol , i feel sorry for the other guys then xD edit: Oh and by parallax i mean , can i make a parallax map ?
  4. Yey found a spriter to work with ! He got some amazing skills and iam so greatfull for his help :D check out a sprite he made for me , my main character for Ex-Stigma.
  5. So.. Been working on the menu layout for my stigma system , and iam taking a break :P just wanted to show it to you guys and ask for some feedback. Iam also looking for some help regarding some of the scripts iam using that i would like to edit in order to implement my menus etc, send me a pm if you would like to help out :) I could repay you in some parallax maps or a titlescreen/logo etc (photoshop stuff) The system: The Ex-Stigma system is something only the main character will be able to utilize, it will let you "Link" your stigma with other team members to gain new abilities and skills. example: If you link up with "Lonis" she will unlock new tools for you to use , such as the hookshot. If you link up with "Nero" you will be able to learn new magic attacks. If you link up with "???" you will be able to learn skills that you can use outside of battle , like mindreading. With every linkup you do , you will also learn a "Link" skill , a combined skill that you use together with the linked person in battle. You are able to link up using "Stigmas" that you get in the game by doing various things. Later on you will even be able to steal Stigmas directly from an npc OUTSIDE of battle with 1 of your abillities. This was a little information about the system iam planning for my game, if it dosn't make sense to you it's probably because i suck at explaining things xD (I promise it all makes sense when you play the game :D) Anyway let me know what you think , and if you would like to help out :)
  6. thanks , yea iam working on fixing them atm :P
  7. New Desert map Testing passabillity http://www.youtube.com/watch?v=efeIxHp2K-0&feature=c4-overview&list=UU6Rs4aGgXfWtibKCOct0YAg
  8. Hey guys Iam in need of some script editing since I feel like iam losing my mind trying to figure this stuff out myself :P I'm at a point were iam configuring my battle systems graphics and iv stumbled upon a major setback or 2 actually. for starters , Iam using moghunters new battle system called "Schala" and I must say iam totally in love with it. http://www.atelier-rgss.com/Schala/Manual.htm <- link to it. as for my problem , Iam currently creating my own graphics for the huds and hp/mp bars etc and now i tried to change the positioning of them. I can see that in the script he has alot of configuration when it comes to just that , but unfortunatly it dosnt just for the things i want lol :P 1. In his script you have the option to posiion your HUD and the distans between the other members huds, but you can only set the distans between the main guy and the other 2. So basiclly what i want is to have 3 locations for the 3 different huds , hope that makes sense. example: HUD1 x[12] y[34] / HUD2 x[45] y[89] /HUD3 x[7]y[88] instead of how it is now: HUD_SPACE = [20,35] <- both hud 2-3 so they move together. 2. And I would also like to change the HP/MP bars , usually in moghunters battle systems he has a png file in the graphics folder that acts as the hp bar , but in this case there isnt one. so iam guessing a script is drawing the bars somewere :P so a way to modify the bars would help alot. Pheew , didnt mean to write this much lol , i just suck at explaining :P anyway I really hope someone can help me out with this thanks in advance :)
  9. yea ofc http://forums.rpgmakerweb.com/index.php?/topic/14081-fullscreen/ I totally recommend this script for everyone that is creating a game with either VX or ACE , love this script!
  10. Bored again so i made some sprite EDITS i did NOT create these sprites , i only took parts from different sprites and placed them on others etc. I think they ended up pretty well :P lemme know what u think.
  11. yea i tried those awhile back didnt do crap lol , but i found a script that changes the way you enter fullscreen and now it works and is pretty awesome to tbh :P enters fullscreen mode instantly hehe thanks for the tips btw , really appriciate it
  12. Hmm ic, never had this issue before though , and yea i have ATI as well
  13. Kevin.ds

    Need Icons

    unfortunatly i cant remember were i got it :( and no problem :P
  14. The forest in motion http://www.youtube.com/watch?v=Hf6tTLnplxo&feature=youtu.be
  15. Just as the title says , does anyone else experiance this? I have like 60-70fps in window mode when i try my game , but when i enter fullscreen i have 15-20 = laggy as hell. If anyone knows what migh be causing this lemme know :)
  16. hehe thx pol , unfortunatly i suck at explaining stuff and besides iam not that good to begin with :P iam so unorganized wich makes my map making take 10x longer than it actually would if i could organize my layers properly and not mess up all the time = me making a tutorial , it would be the longest one ever xD I learned from this one though , exellent tutorial http://www.youtube.com/watch?v=O_S36UFijr8
  17. Kevin.ds

    Need Icons

    here you go WARNING big ass icon set
  18. I make my maps by parallax , so iam not using a specific tileset :P but i do edit some to my liking after i cut em open and place them in photoshop hehe :P
  19. Yo ! and welcome to the most awesome rpg community ever :D lol I know the feeling of abandoning ur project from time to time :P dont hesitate to ask for help around here there are plenty of awesome people that can help you out. What kind of game are you working on? Ps: your name means "The snitch" in my language lmao xD edit: just saw your game recruitment topic, reading it now :D
  20. Kevin.ds

    Need Icons

    np dude , got a huge icon sheet if u want more , i just picked those out to make it easier for you :P
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