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Geri

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Everything posted by Geri

  1. Geri

    Maker3D

    BUILD 746: -Terrain rendering is optimised (a total +20% performance) -Some little intro thingie added -Fixed the alpha-blending bug on shadowed models -Script wait until exec was broken -Added two new pine-tree models -Added menu that allows copying models, scripts and terrain -Some better interactive menu animations when moving mouse in the editor -Fixed command: SHADOW_DIRECTION -Fixed a minor flaw in the tga loader -Fixed a potentional segmentation fault -Fixed an issue with animations when a model had only 2 keyframe -Font textures was not properly cached. -Paking down/deleting was mistakenly ate the RAM -Terrain texture painting now can be deleted with right click -Character creator accidentally returned a debug string on the console -Added a new overworld music -Added a non-store testmap mode that keeps the whole map after testing -Incrased max number of scripts per map from 80 to 180 -i opened a topic on my upcoming (not yet used) portal for maker3d, some questions can also go there http://kotkaa.no-ip.org/forum/viewthread.php?thread_id=132&pid=497#post_497 download: [/b ]http://Maker3D.tk xmas action: just 8 eur.
  2. Geri

    Maker3D

    okay mamoswine, this time we gona reach 25 fps with 9800gt, i promise BUILD 719: -30% more FPS -20% faster content loading -fonts was mistakenly garbage collected sometimes -bug fixed: some nvidia bugs (caused some missing lighting) -added a door sound, a cow avatar, and a desert texture -bug fixed: some minor collision glitches -graphics fonts now got antialiasing -bug fixed: small but annoying border for sprites -fixed broken scrolling with the scrollbar mirrors will be refreshed within 24 hours
  3. Geri

    Maker3D

    Intel HD graphics series/GMA series are probably the most famous graphics deaccelerators, wich has around 50+ % market share in the universe among GPU's. And peoples are tortrued me, to make maker3d compatible with this beautifull graphics cards also. So i just did it. I have added a low graphics quality mode to Maker3D, so the editor currently can run playable on Intel HD graphics series. It can found in the Maker3D menu, and can be adjusted in real time. It also can switched back to full graphics quality easilly. This maybee also helps on SiS and S3 graphics cards. BUILD 704: -accidentally, build 702 used a bit darker lighting modell. fixed. -editor can be switched to low graphics mode (Intel GMA owners now can be happy) please note: download mirrors will be refreshed within 2 day
  4. Geri

    Maker3D

    BUILD 702: -20-70% speed-up -sprites now using mipmapping and anizo filtering, if available -fixed a broken filter selection in the graphics engine -application now sets default language to Hungarian in Romania and Slovakia
  5. Geri

    Maker3D

    paypal button was broken on the site; problem solved.
  6. Geri

    Maker3D

    BUILD 685: -nVidia performance bug fixed with some GeForce GPU's -Now frameskip is supported, when framerate is too low -Matrix stack underflow fixed in the graphics engine -VBO overindexing fixed in the graphics engine
  7. Geri

    Maker3D

    i am sorry but there is serious a performance problem with some nvidia gpus in the version 681. i will fix it soon (fail)
  8. Geri

    Maker3D

    operation antiCRY: ------------------ In the past 4 days, i coded. I did nothing else. I have total eaten 4 times: 4 x 3 slice of bread. I have total showered 1 time. So i currently stink. The reason is, that i have started to make serious performance and structural update in the code, and i have accidentally found brutal bugs, wich was now appeared more stronger, becouse i now compile the executables in optimized 6x86 mode. (And accitdentally, something, somewhere is released, and i had a buggy software to competite with it, so i had to fix it without any delay.) It was very gory to workaround these bugs, but i cant wait any longer with this patch, so i had to release it IMMEDIATELY, build670 was awfull. So i worked as hard as i can to put the new version together within the shortest possible time, this was a huge coding-rush, i take this maker very serious. EVERYBODY SHOULD TO UPDATE TO THIS VERSION. build 681 -Changed loading screen design -Some small design changements in the maker's editor -Changed right parameter panel -Testing map now resets script execution properly -Fixed pentagram flickering in the battle system -Now editor automatically uses the Non-Power-Of-Two textures, if it can -Battle system enemy selection may showed wrong enemy, fixed -Enemy may attacked alreday dead hero becouse of an unitialized data in the code -Magic list showed broken Red Magic parameters until it floated to the screen -60% speed up in the graphics pipeline -Graphics engine caused matrix stack overflow, fixed -Graphics engine sometime touched shader functions without reason, fixed -Battle camera may showed wrong image when the teams showed -Battle system printed memory garbage sometimes, when an attack affected the whole team -Heroes and enemys now squat correctly, if they injured seriously -Cacheing recived a loading bar -There may was broken vertices above the heroes when they stopped walking, fixed -20-30% speed improvement in the animated model loading -Battle camera code now does not watch to upward if the enemy/hero is small -Better radar -Scripts was missing from radar, fixed -Now you can switch lines in script editor by clicking into they line number -From now, failsafe Direct3D mode available for GPU's without OpenGL drivers (experimental, in game mode only) download links will be refreshed within the next 16 hours.
  9. Geri

    Maker3D

    The left items of the scrren are the map editor. Watch it in the youtube video, how to handle the map edition. Also read the texts wich is being writen on the screen, they help you. Once you will figure it out, you will find it very comfortable.
  10. Geri

    Maker3D

    -i have no resources to enhance the graphics/animation quality at the moment, and its not planned currently, explanation is below. -html+css validation: idc -site / portal / board / community = on they way, depends on the future. I alreday thinking on to change the design, but no inspiration yet... -competitive rpg-related engines on gamedev cannot competite with my software, becouse they are incohesive, they lack the content, they just ,,one screenshot'' engines, real games canot be developed with them. You will see them if you try it them out and use them for a few days, of course if you are able to find a better product, i suggest to use that, this is capitalism, i also always use the best product that can satisfy my needs :D -Maker just can slowly become to prettyer. Only the current life-path of the software can keep up. Essential expandation in the maker is currently impossible: expected plus profit would not worth the brutal amount of plus work. thank you for your oppinions
  11. Geri

    Maker3D

    *UPDATES* -------------- BUILD 670: -PNG-s with alphamap was loaded incorrectly -Battle system's lag fixed by lowering minfps latency -Some battle shocking effect added for the simple attack in the battle system -The runtime now supports the folowing widescreen resolutions: 1360x768, 1280x768, 1680x1050, 1920x1080FullHD (mirrors will be refreshed with the new version until night!) *SOLIDARITY WITH THE CITIZENS OF LONDON* ---------------------------------------------------------- Living in an extreme-liberal country should be very hard in this days. Until the massacre of the invading hordes in the UK, every London/Manchaster citizen gets back 5 Euro after buy!
  12. Geri

    Maker3D

    BUILD 661 done, shortly being uploaded: -Walk camera code rewritten -Culling in shadow handling disabled now -In character creator wizzard, now model can be rotated with keyboard -Ground wireing in map editor -Fixed collision of some tiny objects
  13. Geri

    Maker3D

    thankyou. i suggest to start the runtime.exe in bin directory, and set the folowing: -disable multithread support -disable joystick support -disable sound and please start a new game.
  14. Geri

    Maker3D

    Hmm this brand can come in various configurations. Please make a batch (.BAT) file in the maker3d/bin directory called debug.bat, type to the bat file: engine.exe > debug.txt then save it and execute the debug.bat. it will produce a debug.txt, it will contain the messages that maker3d's graphics engine outputs to the console, please paste those texts to here OR you can just maximise the console and create a screenshot from it, and paste it here. thx
  15. Geri

    Maker3D

    i dont really understand your bugreport, you should explain it if you got a bug, you must also write there your cpu, number of your CPU cores, operating system (version?, servicepack?), graphics card?, the driver version of your graphics card, amout of your ram, the VRAM of your graphics card, the display resolution of your screen, your sound card and driver version, your additional IO devices (gameport). Without this necessary parameters, i cant do anything for you.
  16. Geri

    Maker3D

    Broken Messiah: there is no. This software is fresh and hot. A sample game is added to the maker, load the startloc.bas and run it. frsgalaxy: both 3 mirror links to the new version. If not, please let me know. There is gamepad compatibility. I am also gaming with gamepad :D
  17. Geri

    Maker3D

    please vote: http://legend.uw.hu/maker3dcom.html
  18. Geri

    Maker3D

    BUILD 657: -Multithreaded texture browsing -Sprite commands was broken -Alpha setting from sprite mover was missing -Added PNG handling (for now 24 bit only) -key_anim command caused crash if recived bad keyframe -Texture garbage collection: smaller memory req. -The system sometomes rotated things while nobody asked it to do like that, fixed. -New command: MODELL_RAW_ANGLE -New command: QUESTION -Added command: CAMERA_QUAKE -Maker3D and runtime windows is resizeable now -Mouse wheel caused flickering lists at the list end. Fixed. -In the TELEPORT menu, mouse wheel was not worked. Fixed. -IF/ENDIF/WHILE/etc commands showed wrong syntax in the cells. Fixed. -Negative number decoding was broken -TEAM_MANAGEMENT true/false - If true, the system stores the hero team battle settings for every battle, and based on this, offers item/team viewing in the main menu. -TEAM_EXP exp - adjusts the teams EXPerience points up or down. 1 and -1 accepted. Only works, if team management is enabled. -Speed handling in the battle system was broken (it ignored the values) -New map added to the example game: team_management.bas -Some small bugs in editor has been fixed -Battle camera's area is decrased -Script editor hint was broken for if/else/endif -Spider model was buggy -Battle system caused strange behaviors or crash if called without proper character setup -EXIT_TO_MENU was broken in game mode -Some small bugs fixed in the battle system -Linux version's performance incrased
  19. Geri

    Maker3D

    try the third link beethwen 15:00-1:00 (central european time), that is slow but that should work in every case.
  20. Geri

    Maker3D

    ProjectTrinity: if you got issues with the demo download, please try it with a download manager, like Flashget. kellessdee: maker supports creating sprites, texts, supports reading keyboard input, supports creating particles and other effects. So yes, of course you can made your own battle system, or any other systems that you want.
  21. Geri

    Maker3D

    thanks btw i will create a new webpage for the stuff soon, becouse the current one is ugly
  22. Geri

    Maker3D

    This is why i choosed to create a BASIC-like scripting language instead of developing some rare crap, becouse that is the most easy, simple, and wide spread programming language.
  23. Geri

    Maker3D

    i was tryed to add the lowest possible keyframes, to save the much possible ram :P
  24. Geri

    Maker3D

    You need a middle-class gpu to use Maker3D. But you can try the example game by executing bin/runtime.exe and you switch to minimal graphics settings (like 800x600windowed+low), i hope this will be playable on your computer, but i not yet know your config.
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