Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Mikuri

Member
  • Content Count

    32
  • Joined

  • Last visited

About Mikuri

  • Rank
    Member
  • Birthday 11/17/1990

Profile Information

  • Gender
    Not Telling
  • Location
    Québec

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Level Designer
  1. I love you guys <3 Works like a charm and my script is done! Thank you very much
  2. Haha, yeah, there is always a "simplier, yet harder to read" code to do the same thing :P But I got it to work already with Moonpearl's help. Thanks for the second input thou! Learned me that there's still so many things I don't know in Ruby xD On a side note, I have another question, must be easy too for you guys ^^' What is the script which replace the event command "If hero x is in team"? I have many heros and I simply want to put a check next to the name in a list if it is in team. Thing is, there's heros in the $game_party.actors and in the $game_party.party_members. Must be an easier way to simply check if he joined the team with yes or no with the hero ID? Thanks :)
  3. Yay! I've looked in it but the infos on it are kinda limited and I didn't know how to use it. But this: "learnings = $data_classes.learnings" was exactly what I was looking for! Problem solved, a very big thank you for you sir <3
  4. Hello, very weird request here. The answer must be very short, but I can't find it ¬¬ So, I want to display a simple list of skills + icons. It must be the a list containing all the hero (or class) skills that he can learn, even if he doesn't have it yet! In def refresh I have: @data = [] for i in 0...actor.skills.size skill = $data_skills[actor.skills[i]] if skill != nil @data.push(skill) end end @item_max = @data.size if @item_max > 0 for i in 0...@item_max draw_item(i) end end And obviously the def draw_item: def draw_item(index) skill = @data[index] x = 233 y = 132 + (index * 16) rect = Rect.new(x, y, self.width / 1 - 32, 32) bitmap = RPG::Cache.icon(skill.icon_name) self.contents.blt(x, y + 9, bitmap, Rect.new(0, 0, 34, 24), 255) self.contents.font.size = 14 self.contents.draw_text(x + 36, y, 204, 32, skill.name, 0) self.contents.font.size = 22 end Problem is, this ONLY shows skills that the actor learned and not every skills he can learn. (This is pretty much the same code as the skill menu by the way) How to access every skills the hero/class can learn? If off course, this is possible ^^'! Thank you ;o;
  5. Thanks for the answer, I've managed to build one from scratch Took me a while, but bleh.
  6. Hellow! I have a special command window in mind. It's some sort of beastiary but more about our own team. Maybe like a pokedex or so. Let's say I have 50 heros. They get unlocked by a switch (let's say switches 150 to 200) otherwise, it displays a "???" instead of it's name if the specific hero ain't unlocked. The name list must be scolling up when you go down if possible, no pages needed. Every name unlocked could be opened to show the hero stats (no need to design the page, maybe just a way for me to get the info depending on the heros ID, I'll do the rest). One last thing that I need is, a condition to see if the hero is in the team (the switch only unlocks the name and the hero's page, this "is in team?" condition is for additionnal infos). So any help is fine, showing me a similar or some parts of code needed is awesome too. I could also give around 5$ on paypal for the whole "hero list" and the needed parts of codes for the "hero info" page if it can motivates you. That said, thanks alot :)!
  7. Hello! I have a problem here, I try to call a commun event related to a game variable. Like I want to call X commun event where X is a game variable. I use: $game_temp.common_event_id = X And it works fine, but: $game_temp.common_event_id = $game_variables[X] Doesn't work. (X being a number) Can someone help me? Thank you. ÉDIT: Nevermind, it works, I wasn't setting my game variable correctly.
  8. Mikuri

    Setting in batch

    Wow! So easy! Thank you <3!
  9. Mikuri

    Setting in batch

    Omg! It works wonder! Thank you very much, it was exactly what I asked for :)! I have one more problem if you or someone else can help: I also need a way (script) to rename a file (like test.png into test2.png into the pictures folder). Thanks <3!
  10. Mikuri

    Setting in batch

    Hello! This is kinda simple, but I'm kinda stuck on it -.- I want to switch the "map visual" of multiples allied caracter at once. All the same. Like hero from ID 1 to 5 become character file "char_exemple". A simple loop is enough. I only need to know the command and the way to designate the new file... Thanks for any help :D! --- EDIT: I also need a way (script) to rename a file (like test.png into test2.png into the pictures folder).
  11. Why a McDo and KFC, like the 2 worst place to eat at. Hell is not for me :(
  12. Let's say I greatly prefer to watch some other movies.
  13. I. Like. To. Map. I could help on how to get'em better maybe ;) That is, if they could be better o.o!
  14. Your own server or a free/paid one on the Web? Any link if on the Web?
  15. Haha :P And no problem for hardware here... That 2000$USD custom PC is far from garbage :)
×
×
  • Create New...