Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

arnquist

Member
  • Content Count

    19
  • Joined

  • Last visited

About arnquist

  • Rank
    Newbie

Profile Information

  • Gender
    Male
  • Location
    Okinawa, Japan

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Getting There
  • Class Title
    Level Designer
  • Project(s)
    Legend of Arcana
  1. This is the best solution I could come up with. I guess it works fine, just kind of tedious to put in all those variables for each event.
  2. I have a jumping puzzle where certain platforms are safe for one second and dangerous for one second. So I have an event that looks like this... If player steps on X=15, Y=9 during those 20 frames (1 second) He will get kicked back to the start of the puzzle. That's what I want to happen at least. But the conditional only checks once, it doesn't continuously check for the full 20 frames. How can I make it do that?
  3. I figured it out! All I had to do was make it the prefered device under advanced options. Weird. Thanks for suggesting that joy.cpl menu. ^_^
  4. I've done both the things you mentioned. Still nothing. ;_;
  5. I know I can use Joy2key to work around this, but I'd really like to get RPGM to detect the gamepad on its own. I haven't used RPG maker in several months and now it's not detecting gamepads. I have an Xbox 360 controller and a Logitech controller. I tried both of them in all 3 USB ports, restarting the game each time. It doen't work even with a fresh project, so it's not a problem with custom scripts. The game pads work fine for other games, why is RPG maker not detecting them anymore?
  6. Check out my game here. http://legendofarcana.blogspot.com/ Right now the story is just ideas and the game is far from completion, so it's still open to all kinds of ideas. If you're interested please respond to this thread or email me stephen(dot)arnquist(at)gmail(dot)com The style I'm looking for It's a game, not a novel. I want dialogue to be fairly brief and not interrupt the game play too much. Beyond that I'm open to just about anything. Can be comedic, dramatic, suspenseful, philosophical, whatever, it's all good. Note: This is a non-commercial game, I'm just making it for fun.
  7. Thanks for the reply, but I solved the problem. I found out XAS has a built in damage limit script ^_^
  8. I am using RPG maker XP, and the XAS battle system, which as far as I know handles damage the same way default RPG maker does. I want my game to have very small damage numbers like Zelda, 1 hit = 1 or 2 damage. Because of the way XAS works and how I want the game to look, I will do everything in skills. I've read the battle formulas, tried some online damage calculators and done some testing but can't figure it out >_< So, how can I make player skills and enemy skills do a small, consistent amounts of damage? Would it be easier with a script maybe? Plese help me out!
  9. This is as far as I was able to get... I'm gonna put scripting on hold, see if I can get a friend of mine to help me. This stuff is way over my head. This demo includes the Aleworks key mod by Aleworks and more self switches by game_guy. I added one function to Aleworks (Keys.get_pokekeys) to get more keys at once. 3 player system movement limited by forced jumping 3 player system movement solidly limited (super laggy) simple 4 direction movement input config http://www.mediafire.com/?01l4ez2jypumjxz
  10. Had another question but I figured it out ^_^;
  11. Ho boy, I'm getting in a bit over my head here. I'm using XAS Battle System and Aleworks Key Module. My goal is to make a 3 player game. I've made 3 event's that can move and use abilities simultaneously like players, but I want the players to be able to chose their own key configuration. First, is there an actual multiplayer script for XP? Not for an online game, just local multiplayer on the same screen like Secret Of Mana. I noticed in Wortana's 2 player engine for VX there is credit to an Original XP Version by Hima. Does anyone know where I can find that script? There is also a very nice control config script for Blizz-ABS made by Nathmatt. Is there a script like that compatable with XAS? If the scripts I want don't exist, I'd like some advice on how to do this. How can I ask the player for an input and then store that input in a variable?
  12. awesome! she looks... kinda too green. But I can change the colors myself, that's fine. Will you make the other views?
  13. I'll just make em like, evil wizards instead of elementals for now I guess.
  14. I've been using the the fire elemental from the rtp, color swapped for some variety. I like how they've turned out. http://www.youtube.com/watch?v=M7d_bJdb5HQ The rtp has fire, water/ice, earth and wind elementals, but not really a thunder one, you know? So, has anyone seen (or could make for me?) a female thunder elemental similar to the ones in the rtp?
×
×
  • Create New...