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Everything posted by Moonpearl
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I don't know I can't speak Spanish. :p But unless someone who claims to speak Spanish better than you shows up I'll gladly accept your offer.
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Hi guys, I'm currently working on a script of which purpose is to enable multiple languages to co-exist in a single RMXP project, and switch between each of them at will. I plan to release a tiny demo demonstrating this capability in a variety of contexts. I will translate the demo into French ('cause I'm French for people who have failed to notice), and it should be enough, but to make the demo even more interesting I thought I might add other languages as well. Rather than using Google translate I thought it might be nice to ask the community for help. If your mother language is neither English nor French then you can make your own translation of the demo. The job will involve editing an Excel spreadsheet (if you have OpenOffice/LibreOffice it's even better), you shouldn't have to edit the project in itself. As I stated above, the demo is going to be really tiny, just a quick showcase, but with actual translations into actual languages. Let me know if you're interested and I'll get back to you as soon as the demo (and more importantly, the script) is ready. You will of course receive proper credits for your contribution, as well as a link to your site on my blog if you wish.
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You don't know whether you're using Windows 7 or 8?
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Well the thing is, I learnt all by myself, reading the RMXP scripts and fiddling with them, trying to understand what I was doing. The only help I would get would be the official Ruby documentation. So if I should write a tutorial following how I got there, it would be a simple one-liner like - go and experiment on your own! I'm not sure this is helpful at all. Plus, I could do this only because I had an extensive experience in programming beforehand. which won't be the case for most people looking for a tutorial.
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That's a very interesting idea to me because I would write tutorials, but for one I don't really have the time or motivation to make something clean and neat, and a WIP forum could be a good compromise. Second I don't really know where to start since there's so much to learn, and do much I could write about, it would be nice to really know what people need, and a forum seems like a good alternative to initiate an exchange on the matter.
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Anything you can tell me.
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What version of RPG Maker are you using? And what OS?
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Is anyone actually interested in OpenRGSS?
Moonpearl replied to Moonpearl's topic in Programming & Web Development
Well the point is, it has nothing to do with RPG Maker actually. It's just the same programming language, nothing more. -
Is anyone actually interested in OpenRGSS?
Moonpearl posted a topic in Programming & Web Development
I started this OpenRGSS project more than a year ago - here are a few links for those who don't know or remember what I'm talking about. What OpenRGSS is all about Some advancement Youtube Video -> I haven't made any progress on it in a long while, mainly because I'm seriously considering switching to a different library (which means rewriting the core code). But I'm also wondering whether anyone's interested in it in the first place. If people are going to stick with RPG Maker anyways, it kinda feels like a waste of time to develop an alternative game engine. Plus, though it's just supposed to be a programming language at heart, it may very well turn into an actual set of tools to help game development and minimize the scripting involved, pretty much like RPG Maker itself is - but t can never achieve that everything on my own. So, since very few people have given me any feedback on that project so far, I want to ask the community's opinion on the matter. Also, feel free to ask any questions you might have about it since I'm aware this isn't quite your everyday project. -
How do I install the script "MP Daily Life"? (Day/night)
Moonpearl replied to David Johnston's question in Support
Well sorry guys I honestly do my best. Long ago, when I realized that it was a pain to copy/paste every script from a demo to your own project, I designed a tool to automate that step, and now I use it to pack up my demos (yes I don't write scripts in RPG Maker's script editor at all, they're on my hard disk and my Script Manager fetches them and loads them and installs them as I command it to). Then people started complaining that they'd rather continue through the copy/paste method, so I went a step back, and now you get to choose between using the manager or copying/pasting as you would with any other demos. I can hardly make the task any easier to you. David, you shouldn't use that file if you don't know about the Scirpt Manager. Just get the demo and copy/paste from it. Everything that is not part of RMXP base engine is needed - yes, everything. Images aren't required for that script but it's recommended to get them as well. I hope this works fine - at least it definitely should. -
To answer the original question in case someone still wondered about it, Rects are just RGSS objects which serve as a reference to identify a region in a picture - i.e. it's essentially an array containing a x, y, width and height values and nothing more, no actual graphic processing is involved in the making of a Rect object nor in its use. So you're basically asking if it's bad to create a lot of arrays, and the answer is: not in itself, but it might be if you can handle things differently. For example, if I understand HearthLocke's situation correctly, gridWidth and gridHeight are constants, so he's actually making hundreds of duplicates of an object which hold exactly the same information, whereas he could use just a single one. Using this: RECT_GRID = Rect.new(0, 0, gridWidth, gridHeight) Then calling blits with: self.contents.blt(0, 0, bitmap, RECT_GRID) should work just fine, and avoids creating thousands of useless objects which need to be garbage collected later.
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It's ok, we were all beginners at some point. I'm not shutting you out, just clarifying my point of view (and that of my fellow scripters, I'm pretty positive) before someone does.
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Errr... Eventing can't give you errors (that's the point of eventing actually). Besides, while you can technically slow down the game using events you seriously need to fuck up your commands like a pure evil genius - which I'm sure you aren't, so you should be fine. And regarding "what else", well I'm returning the question. I suggest you scout the internet for tutorials on how to event running upon pressing a button, there are a lot of them. I understand that you are trying to learn RGSS, which in itself is commendable. But you shouldn't expect immediate resutls from a piece of code you clearly don't understand the first thing about. We'll be glad to help you figure out discrete issues, but we can't provide you with an entire custom RGSS course, just to fit your own needs. Please come back to us after you've taken the time to make some research on your topic
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Why don't you just event it?
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What the hell are you trying to do in the first place? What's your script supposed to achieve?
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I'm not exactly sure what you're trying to say here. I suppose you're not aware that my now well-known ACMS originally was a request I gave two weeks of hard work, just to fulfil some obscure person's wishes. The only answer which comes to mind is a quote from my therapist I like very much: "When you judge someone else, you say more about yourself than about the person you're judging." Anyways I'm pretty sure this conversation is irreleveant to drago's needs so I suggest we refrain from going any further on the matter. As I said, what you're asking for is beyond the scope of my ACMS. You're asking for an entirely new custom system to be built from scratch, and that necessarily means lots of work even if it's just about making the basics (which is one in several reasons I'm not willing to do it, despite Saltome's brilliant psychology). As you said yourself it's up to the scripter to determine how much work is needed to achieve a certain result, and I'm simply telling you this is too much work for me (from my own subjective point of view) no matter how you put it. Moreover (and that's a second important reason to me) it's just about scripting how things should look and I made it once as a challenge, to see how far I could go with it, but otherwise scripting just for the sake of aesthetics really sounds boring to me - and even more if it's about making stuff look good to someone else, rather than myself. Hence my conclusion - unless you find someone willing to help you, you should either revise your requirements downwards, or build up your own scripting skills. As reluctant as I can be to carry out the task for you, I would be delighted to help you learn how to script by yourself.
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Animations are a pain to script because it's not just about moving sprites around, you also have to keep track of time (i.e. what part of the animation has already been played, at which point are we right now, what should the script do next). The script I wrote automates the management of animations to a certain point, which makes it easy to program new ways of moving your menus and stuff around, but sadly what drago 's asking for is beyond that scope. It all boils down to the core problem of non-scripter game makers - we all want your game to feel unique and to behave exactly how we imagine, but if we're not willing to program it on our own, we should stick to what already exists.
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Hmm, correct me if I'm wrong, but the way your code is written, it's designed to show the name of a specific character (apparently actor #11) rather than the name of, say the party's first member, isn't it?
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You basically summed up my life in the 6 previous months.
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1. If you could kill only one person in the world, Who would you choose? I can actually kill people. If I haven't done it yet it's because I'm not interested in doing it. 2. If you could be an animal, Which animal would you choose? A dolphin. 3. If you could change your name when you were born, What would you choose? Aurore - that is, if I could change my gender as well. 4. Do you choose family or career? Definitely family. 5. Name something that you love but many people hate? Myself? 6. Name something that you like to eat right now? Chocolate. 7. Would you like to change your genre? Definitely. 8. Tell a good/bad memory from past year? The birth of my daughter. 9. What are you planning to do this week? Try and get a girlfriend. 10. Name something that you really want to have but you can't? A united family - which is impossible since I got divorced and my ex-wife got a new boyfriend.
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You gotta get your hands a bit dirtier to achieve that. The thing is, the system doesn't read deep into the save data - it actually stores the few pieces of information it requires to dispay the load/save screen as the header of the save file. You can get any further information by actually reading the entire data and then taking what you need. Basically you should look into the loading process and see how they retrieve the actors' data, then treat them as a temporary version of the $game_party variable, from which you can extract any information you want. I might come up with an actual piece of code later if I can find some time.
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I haven't composed for quite a while now, though I must admit I have little inspiration for battle themes in a general manner. Anyways here's my lil' selection: Final Fantasy VIII - Don't Be Afraid Final Fantasy IX - Battle 1 Valkyrie Profile - Fighting the Shadowy Gods Valkyrie Profile 2 - A Motion of Finishing Blow Baten Kaitos - The True Mirror https://www.youtube.com/watch?v=VI7we_wboWc
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Either you can increase your screen resolution and all's good, or you can't and you're screwed.
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I will try and fight harder against myself next time (though I'm afraid that it ends up the same either way).
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Dammit my victory was stolen by myself. :p