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Content Count
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Joined
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Last visited
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Days Won
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Nyhm last won the day on February 29 2012
Nyhm had the most liked content!
About Nyhm
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Rank
Newbie
Contact Methods
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Website URL
http://islandforge.com/
Profile Information
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Gender
Male
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
N/A
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Class Title
Level Designer
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I've been lurking around for a while, and this looks really nice! Thanks for your excellent work!
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Hurray, today Island Forge @ Kickstarter reached its base goal! But it doesn't stop there - this is where many projects really take off. I appreciate everyone who has contributed and commented so far. Let's use these final couple of days to spread the word, and see how far we can take this! Find Island Forge on Facebook, Twitter, IndieDB, MMORPG.com, and Steam Greenlight!
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Another big announcement: Island Forge @ Kickstarter! See me talk about the game, myself, and the future of Island Forge. Island Forge is all about community participation, so please help me spread the word via Facebook, Twitter, your own blogs, news sites, and other forums. As always, your input is most welcome, and I appreciate your interest in Island Forge!
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Island Forge is now listed on mmorpg.com's massive Game List. We're excited to have so many new players signing up. In the latest beta, I've added a global roster feature, which allows you to see everyone who's in the world and direct chat with anyone (plus several other enhancements). Many beta updates are prompted by player suggestions - your input is most welcome! For quick updates, be sure to follow at: Facebook and Twitter
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Jon Bon, I am most greatful for your efforts! I really appreciate the support of (potential) players. The most important thing to understand (which you covered) is that there is no business relationship or expectation of compensation. You certainly have my personal gratitude! BTW, sorry to be a few days in responding to your post - apparently I'm not getting email notifications of new posts. I'll make sure I have that turned on, and check back here regularly. I'm very excited about the RMXP game development community!
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Jon Bon reacted to a post in a topic: [Island Forge] Single-dev Player-Created Content MMORPG * Now @ Kickstarter!
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I can tell we're on the same wavelength, kellessdee, and it's rare to find someone more opinionated than myself. My hat's off to your superior contempt. In all seriousness, I'm very glad I was taught C, then C++, as foundational languages. (Actually, first I taught myself Applesoft BASIC on an Apple ][ c+ then GQ Basic on a Tandy/SL2... but I'd best stop there before I further date myself.) Fundamentally, C and C++ are still very important languages. That said, if it were up to me (which I hope it will be), I'll hapilly program everything in Java, especially if OpenJDK can get its head out of the sand and make the platform more transparent to end users. Uh, oh, now I'm on a rant. How much lead time did Java Applets have on Flash, and Sun just never made applets at all presentable to end users. I still can't stand Java Applets... and don't get me started on Java Web Start... [/rant] Thanks for listening. Until later.
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Thanks for the quick feedback. I wrote the code and have no external dependencies aside from Java 6. I don't mind admitting that it's really too big of a project for one person, but I'm glad to be at the point I am now. I hope to find enough players (soon) to really get it off the ground. The game is MMO, but there is a strong solo and storytelling angle. Expeditions outside of town (where you fight creatures, clear the fog, and potentially follow quests) are instances that you can take solo and no one will be there to bother you. You can even choose No Peril mode so there aren't any pesky creatures. Then again, if you want combat and action, you can choose Minion, Master, or Lord peril, and the more players you put into an expedition party, the more creatures there will be. There's a lot of info on the site, but I'm very open and eager to discuss the gameplay, features, technology, etc, in as much detail as you like!