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Nyhm

Member
  • Content Count

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Nyhm last won the day on February 29 2012

Nyhm had the most liked content!

About Nyhm

  • Rank
    Newbie

Contact Methods

  • Website URL
    http://islandforge.com/

Profile Information

  • Gender
    Male

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    N/A
  • Class Title
    Level Designer
  1. Hello GDUnlimited community: I am excited to announce that Island Forge is now Free-to-Play - See the announcement in the original post of this topic!
  2. I've been lurking around for a while, and this looks really nice! Thanks for your excellent work!
  3. Hurray, today Island Forge @ Kickstarter reached its base goal! But it doesn't stop there - this is where many projects really take off. I appreciate everyone who has contributed and commented so far. Let's use these final couple of days to spread the word, and see how far we can take this! Find Island Forge on Facebook, Twitter, IndieDB, MMORPG.com, and Steam Greenlight!
  4. Another big announcement: Island Forge @ Kickstarter! See me talk about the game, myself, and the future of Island Forge. Island Forge is all about community participation, so please help me spread the word via Facebook, Twitter, your own blogs, news sites, and other forums. As always, your input is most welcome, and I appreciate your interest in Island Forge!
  5. Today I am extremely excited to announce that Island Forge is no longer in Beta! (read the full announcement here) Like Island Forge on Facebook and follow on Twitter to help us spread the exciting news!
  6. Thanks for your reply, Jon! I appreciate your comments - they are very encouraging. Here's the latest: Island Forge: Now with Coinage!
  7. Island Forge is now listed on mmorpg.com's massive Game List. We're excited to have so many new players signing up. In the latest beta, I've added a global roster feature, which allows you to see everyone who's in the world and direct chat with anyone (plus several other enhancements). Many beta updates are prompted by player suggestions - your input is most welcome! For quick updates, be sure to follow at: Facebook and Twitter
  8. Hello again - wanted to mention a few exiting updates. The site ( http://islandforge.com ) has been streamlined There's a new introductory video (see the home page) You can now (optionally) help us out by subscribing during beta! Thanks for your interest.
  9. I released Island Forge Beta v0.9.8.4 today, with several enhancements, some bug fixes, and one gameplay/rule change. Just wanted to let folks here know. As always, your feedback is most welcome.
  10. Jon Bon, I am most greatful for your efforts! I really appreciate the support of (potential) players. The most important thing to understand (which you covered) is that there is no business relationship or expectation of compensation. You certainly have my personal gratitude! BTW, sorry to be a few days in responding to your post - apparently I'm not getting email notifications of new posts. I'll make sure I have that turned on, and check back here regularly. I'm very excited about the RMXP game development community!
  11. Can anyone here recommend other forums with users who might enjoy games based on player-created content? I'm still hoping to find more players interested in creating islands and stories. Thanks for any recommendations!
  12. I appreciate your interest, and look forward to hearing what you have to say. Thanks!
  13. I can tell we're on the same wavelength, kellessdee, and it's rare to find someone more opinionated than myself. My hat's off to your superior contempt. In all seriousness, I'm very glad I was taught C, then C++, as foundational languages. (Actually, first I taught myself Applesoft BASIC on an Apple ][ c+ then GQ Basic on a Tandy/SL2... but I'd best stop there before I further date myself.) Fundamentally, C and C++ are still very important languages. That said, if it were up to me (which I hope it will be), I'll hapilly program everything in Java, especially if OpenJDK can get its head out of the sand and make the platform more transparent to end users. Uh, oh, now I'm on a rant. How much lead time did Java Applets have on Flash, and Sun just never made applets at all presentable to end users. I still can't stand Java Applets... and don't get me started on Java Web Start... [/rant] Thanks for listening. Until later.
  14. Thanks for the quick feedback. I wrote the code and have no external dependencies aside from Java 6. I don't mind admitting that it's really too big of a project for one person, but I'm glad to be at the point I am now. I hope to find enough players (soon) to really get it off the ground. The game is MMO, but there is a strong solo and storytelling angle. Expeditions outside of town (where you fight creatures, clear the fog, and potentially follow quests) are instances that you can take solo and no one will be there to bother you. You can even choose No Peril mode so there aren't any pesky creatures. Then again, if you want combat and action, you can choose Minion, Master, or Lord peril, and the more players you put into an expedition party, the more creatures there will be. There's a lot of info on the site, but I'm very open and eager to discuss the gameplay, features, technology, etc, in as much detail as you like!
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