Arbor's Eve is a game I began designing waaaay back in 2002. It has seen many transformations over the last 9 years from what I originally envisioned as a third person action game set in modern times with guns, cars, and ninja-hobos that lived at an airport baggage claim, all the way up until I discovered rpg maker 2000 back in 2004. Since then, I've lost my progress several times due to the program deciding it didn't want to work anymore (postality knights), a computer fire, a cat urinating on my laptop and shorting it out, another laptop dying, and extended periods of not having a computer. Through it all, I've perservered mightily, and have come so far as to want to do to be more like what the game has become today. Without further expository storytelling, I introduce to you the players of this play, and the far away archipelago known as Zea Mays.
The Characters-
Kasper:
Kasper lives in a town called Villageburg. A thief by hobby, he managed to carve out a niche living for himself by stealing enough money to move away from his hometown of Zoar. In Villageburg, he notices that no matter what the day brings, the people there go about their lives doing the same things at the same time, day in, and day out. He sets out one night to do something he thinks will "wake them all up" and change the way they live, freeing them from the bondage of routine.
Strayer:
This pasty Bruce Lee lookalike won the Royal Mounted Navy's Bruce Lee Lookalike contest two years in a row. He was a sailor patrolling the seas on a peacekeeping vessel, when something happened that changed him forever. He became a hydrophobe not long after deciding to leave the navy, and hasn't spoken much about it since that day. He whittles away his days in Villageburg at his home, where he strives to maintain his health through martial arts, and the meditative practice of building his dream home.
Jayce:
Jayce is a bright-eyed Green Mage from the mostly unknown town of Green Oaks. There he studied under Lobuz, learning a form of magic that hasn't been seen by the world for nearly a hundred years. After growing weary of a life lacking in adventure, he left his hometown to venture to Marshton, where his life was almost cut short at the hands of the evil snowman army of the malevolent Schnee. He is saved by Kasper and Strayer, and joins them after almost having both legs amputated. (The doctor thought he had swamprot)
These three lovable rascals are joined by a cast of more than three, but less than nine, and opposed by another seperate cast of evil oppressors so far numbering into the mid-thirties.
The Story-
Long long ago, in a time before time, the universe was a chaotic place. Then, things formed, and the world as we know it came to be. As the spirits of nature were no longer needed, their essences crystalized, and took the form of seven seeds, to be planted again to summon them in a time of great need (Or so the story goes.)
One night, our hero Kasper, sets out to do all the things that I already typed in his character description, when he meets a talking rock. The rock tells him to gather the seeds, as it has come time to bring the Tree Of The World back into being. This tree, with its mighty roots and gargantuan trunk, has the power to suck the evil straight out of the air, returning the world to a state of peace not known since the beginning of time.
However, others are also seeking the seeds for their own misguided purposes. Some are building armies, while others are biding their time until an opportune moment presents itself. Will Kasper and his companions gather the seeds in time to save the day? Probably. But it won't be a stroll down parasol parkway.
Screenshots of all the action!
The next demo, with all the updated bells and whistles should be out around 4/20. i'll keep this updated regularly as I progress.
A sampling of the many of our hero's oppressors:
if you read this far down, good for you! HERE is a mini-demo with a few of the maps i was just working on this week.