Thallion
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Everything posted by Thallion
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change: tmp_bit.text_size(ln) to: tmp_bit.text_size(ln.join(" "))
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I'm so sorry that I missed so many errors. Here is the probably fixed script.
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Go to that line and replace: self.contents.text_size(@prompt[i])[0] with: self.contents.text_size(@prompt[i]).width
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Alright, I forgot to add the final line of text into my array of lines.
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Sorry, it's hard making a script w/o the program it's for. Go to lines 46 and 49 and change where it says: tmp_bit.text_size(ln)[0] to: tmp_bit.text_size(ln).width
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Edit. I fixed it. Now I'm sure it'll work.
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Sorry about that, I forgot to check if the window still existed in the update method. This should work: I checked through for other bugs.
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I don't think it's possible with events, but I could try to make a script for it.
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First you'll need this Window_Dialog script I just wrote: And here's the edited Scene_Title. And finally Scene_End. That should work, but if you get any errors, post pictures so I can see what's going on (I don't have RMXP anymore).
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I have a blur effect that I made, but it lags horribly. Would you still want to use it?
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No, if I wanted a char recolored, I'd recolor them myself.
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This is good, but you keep switching between past and present.
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Wait, what is a gazebo??? jk
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I used to play DnD, and my friend and I (we were both dms) emailed each other about our campaigns. We used fantasy names in our emails, mine was Thallion Darkshine (made it up myself).
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can't you just make a rectangle using the parameters? Rect.new(x, y, width, height)
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That's what my draw_gradient is.
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This looks pretty cool, except from the screenshot, I think the opacity should be higher.
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Advanced Inventory System
Thallion replied to NuKa_BuBble's topic in Archived RPG Maker XP Scripts (RGSS1)
This looks awesome. I tried making multiple denominations of coins, but gave up after working on it for a few hours. -
I'll try some tests to see how they can be used ingame. I'm already working on making constantly changing gradient health bars on the map. I'll let you know when I get something cool working.
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Sorry, I'm trying to convert my code over to Win32API, but its not working very well. Right now it's just in ruby.
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*shakes head in despair Mine can draw lines of any slope. And there's a simple formula for blur. You just set each pixel to the average of surrounding pixels.
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Who here thinks that it would be a good idea to add on to the built in RGSS classes such as bitmap. Well, I'm starting doing it. So far I have added in several RGSS2 bitmap functions missing from RGSS. Functions completed: Bitmap: draw_gradient(rectangle, color1, color2, gradient_type[, subtype]) rectangle - rectangle in which to draw gradient color1, color2 - starting and ending colors gradient_type: 0 - horizontal, 1 - vertical, 2 - diagonal, 3 - radial subtype - for diagonal: 0 - top-left to bottom-right, 1 - top-right to bottom-left - this method is very laggy, especially with anything other than horizontal or vertical draw_circle(rectangle, color[, border, border_size, border_color]) rectange - rectangle in which to draw circle color - color of the circle border - whether to draw a border (default false) border_size - how large the border is (default 0) border_color - color of the border (default black) - this method doesn't lag as much as the gradient, but it still lags blur - this method only lags a bit compared to the other functions sharpen - this method lags a little more than blur draw_line(x1, y1, x2, y2, color[, width]) x1, y1, x2, y2 - starting and ending coordinates of line color - color in which to draw the line width - thickness of the line