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MateriaBlade

Member
  • Content Count

    8
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About MateriaBlade

  • Rank
    Newbie
  • Birthday 11/20/1989

Other

  • Referer
    Myself

Profile Information

  • Gender
    Male
  • Location
    South Dakota

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Programmer / Scripter

Recent Profile Visitors

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  1. @everyone, Mystery solved and it looks great! Thanks everyone, for helping me out with this. I know I never could've achieved this without everyone's help. I may have other things I'll need help with along the way and know I can turn to all of you.
  2. @ForeverZerO, Now that you mention it, I think you're right and seeing the actual coding would help more than pictures can, lol. Here's my edited Window_MenuStatus. #============================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays party member status on the menu screen. #============================================================================== class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 416, 160) self.contents = Bitmap.new(width - 32, height - 32) @column_max = 2 @item_max = 2 @item_max = $game_party.actors.size refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.actors.size for i in 0...$game_party.actors.size x = 4 y = @item_max / 2 * 64 actor = $game_party.actors # draw_actor_graphic(actor, x - 40, y + 80) # draw_actor_name(actor, x, y) # draw_actor_class(actor, x + 144, y) draw_actor_level(actor, x + 40, 32) # draw_actor_state(actor, x + 90, y + 32) # draw_actor_exp(actor, x, y + 64) draw_actor_hp(actor, x + 56, 0) draw_actor_sp(actor, x + 56, 32) end end #-------------------------------------------------------------------------- # * Update Cursor Rectangle #-------------------------------------------------------------------------- def update_cursor_rect # If cursor position is less than 0 if @index < 0 self.cursor_rect.empty return end # Get current row row = @index / @column_max # If current row is before top row if row < self.top_row # Scroll so that current row becomes top row self.top_row = row end # If current row is more to back than back row if row > self.top_row + (self.page_row_max - 1) # Scroll so that current row becomes back row self.top_row = row - (self.page_row_max - 1) end # Calculate cursor width cursor_width = self.width / @column_max - 32 # Calculate cursor coordinates x = @index % @column_max * (cursor_width + 32) y = @index / @column_max * 64 - self.oy # Update cursor rectangle self.cursor_rect.set(x, y, cursor_width, 64) end end
  3. @moonpearl, if you take a peek at the pic that came with this post, in every screenshot taken, all four characters have different levels, leading to different stats, in exhibit B (the middle pic) you can see I've fixed it so their info is displayed sideways which displayed the third and fourth characters info off-menu which is bad, the same happens when I fix it so their info is displayed vertical too, and finally, in exhibit C (the bottom pic) I've set the cursor on the fourth character, which if I could fix it, two characters would be in the top row and the other two would be in the bottom row. Exactly what I'm having trouble with is that I can't get their info to display in rows so all four slots have their respective characters info. I hope that helps clarify what I'm having trouble with and can earn me the help I need, lol.
  4. I edited the Window_MenuStatus, I thought I did a pretty good job with it until I hit a brick wall. I tried many times to fix it myself, but had no luck on my own. As far as I know, the Window MenuStatus can only display the characters in a straight row, either up and down or right to left, but I made it into two rows, which was where I hit the brick wall, lol.
  5. I fixed up my main menu by making two rows of two characters, Its works fine and I can select whoever I want, but only the first characters info displays correctly. If there's anyone out there who can help me fix it up and allow me to display the other characters info, it'd be appreciated. Thanks.
  6. MateriaBlade

    Main menu

    you're right. thanks.
  7. MateriaBlade

    Main menu

    This is my main menu. I'd like some help with getting the information for the rest of the party to display where they're supposed to, if anyone's interested. Thanks.
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