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GubiD

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GubiD last won the day on March 19 2014

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About GubiD

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  1. I would recommend using the rename function. You could also always open the file read it into a buffer, then write it back out to a new filename.
  2. I am looking for qa/programmers to assist with completing the GTBS 2 (for Vx Ace) project. PM me if you are interested, here or at Creation Asylum. Introduction This is a Tactical RPG based battle system that most resembles Final Fantasy Tactics. Updated rather regularly and the most powerful TBS available. Note For support with this script, see this topic: http://www.creationa...showtopic=20353 FeaturesMove/Attack in any order Counter Attacks Dual Battle System (Allows this to work separately from the default battle system) Projectiles Gradient bar's Unique Summon System Encounter Move Positions Complex AI System Chain Lightning Effects Guilame777 Multislot Support Isometric Support Animated Battlers Active/Team based modes Screenshots Video http://www.youtube.com/watch?v=NsiQO3hO3pc&feature=player_embedded Demos GTBS XP v1.5_2.zip - RPG Maker XP rmxp GTBS v1.5.zip - RPG Maker XP GTBS VX v1.5.1.4.zip - RPG Maker VX version Instructions Importing the GTBS to your own game - Checklist ------------------------------------------------------------------------------ Follow these four steps to import all of the necessary components of this system to your own project. Open the GTBS Demo and press F11 to open the Script editor then follow the instructions below. 1) Copy ALL of the following scripts from the demo and place them anywhere above Main, but below default scripts (ending at Scene_Debug) and the SDK or MACL, if you have them: -GTBS Help- (The help file, which contains a FAQ and some instructions.) -Extra_Troop_Members- (Allows more than 8 enemies in one battle.) -Enemy Detection Script- (Another Script by GubiD, search http://www.creationasylum.net for additional details) -Trouble_Shooting/Tutorials- (What you are reading now!) -Sprite_Battler- -Sprite_Range- -Sprite_Wait_Cursor- -Sprite_Battle_Cursor- -Spriteset_Battle- -Game_Map_Iso- -Game_Char_Iso_Update- -Game_Map- -Game_System- -Game_Party- -Game_Actor- -Game_Enemy- -Game_Battler- -Game_BattleAction- -Anim_Obj- -Window_Status- -Window_Battle- -Window_Menu_Config- -Window_Base- -POS- -Scene_Battle_TBS- -Scene_Title- -Scene_Config- -Math- -SpephSpawnsDoom- -Projectile Class- ----Configure GTBS---- (Because this makes setup easier, its just a splace filler) -GTBS_Engine_Settings- -GTBS_Projectile Setup- -GTBS_AI_Config- -GTBS_Move/Weapon/Skill- -GTBS_Open/Exit- -GTBS_Char/Enemy Death- -Setup_Victory/Fail_Conditions- -Enemy Lvl/Class/AI_Lvl- must be configured otherwise exp gain during battle will be skewed. 2) Import all of the following images from the project folder into your own, or create your own. Graphics/Pictures/Battle_Start.png Graphics/Pictures/cursor.png Graphics/Pictures/Enemies_Turn.png Graphics/Pictures/Players_Turn.png *Graphics/Pictures/wait2.PNG *Graphics/Pictures/wait4.PNG *Graphics/Pictures/wait6.PNG *Graphics/Pictures/wait8.PNG *Graphics/Pictures/wait_iso2.PNG *Graphics/Pictures/wait_iso4.PNG *Graphics/Pictures/wait_iso6.PNG *Graphics/Pictures/wait_iso8.PNG *Graphics/Pictures/iso_cursor.png **Graphics/Pictures/BLACK_range.PNG **Graphics/Pictures/BLUE_range.PNG **Graphics/Pictures/BROWN_range.PNG **Graphics/Pictures/GREEN_range.PNG **Graphics/Pictures/ORANGE_range.PNG **Graphics/Pictures/PINK_range.PNG **Graphics/Pictures/PURPLE_range.PNG **Graphics/Pictures/RED_range.PNG **Graphics/Pictures/TAN_range.PNG **Graphics/Pictures/WHITE_range.PNG **Graphics/Pictures/YELLOW_range.PNG Graphics/Pictures/Faces/ *names of the characters/enemies* * - Items are REQUIRED and MUST exist otherwise error will be encountered! ** _ Items are REQUIRED and MUST exist when map is ISO, otherwise error will be encountered! 3) Make the following additions/modifications to your project: -Look for this section in -GTBS_Move/Weapon/Skill-: In order to configure your weapons accordingly you must update their information. There are many options to play with in here for setup, play around with each option to see what it does, but please ensure you make a backup of your scripts.rxdata before you start chaning things! -Create a common event for Victory and Failure sequences for the battle. If you do not know how to do this, simply copy the common events from the demo. After doing this, look for VIC_COM and FAIL_COM in the -Module_GTBS- script, and change those numbers to match the numbers of the victory and fail common events. This makes it so you are actually capable of winning and losing, like in the demo. -Under any of the methods (def_NAMEHERE) in -GTBS_*-, you can either re-identify or remove any of the "when " lines that change the ranges, wait times, and other components found in the demo. Do NOT remove the method entirely, and make sure the "case id" and "else" lines still exist at all times, or they won't work. Be sure to back up the script before attempting to modify anything, just to be safe. 4) Give credit to me(GubiD), either in-game, and/or in a presentation of your project in another place, such as a forum. This is not optional. And finally, enjoy. Configure -GTBS_*- to suit your project, and be sure to add to it when you make new weapons, skills, or summons. FAQ Please see the help and troubleshooting section of the script in the demo. Most of the common questions are answered there. Also please visit http://www.youtube.com/gubid for tutorials and other general how-to questions for the GTBS System. Compatibility There are a couple incompatible scripts, however this is rather compatible with most scripts. In other words, I haven't been informed of any that don't work. Known Issues Ensure that you are on the latest release (1.5.1 beta2 were all known issues are resolved as of April 29, 2010) Also one last note... After this release(1.5.1) I will NO LONGER be creating new versions of GTBS for public use. As this will be the FINAL RELEASE, I will try to make it as bug free as possible for everyone. If you have existing Add-On request for GTBS and they have not been implemented, I am sorry but I will not be completing them. This includes the Advance Wars Add-on (with some clever eventing it is doable now). What is the reason for this decision? Well, it is because I want to focus on the development of my game, rather than this system. The system is more than adequate for my game in its features etc. The development of this system has been the main draw from me not completing anything for my game. For those that would wish to assist me with my game, then please PM me, or respond to my project topic, noted in my Sig[On Creationasylum.net] Credits & Thanks Nick for his original TBS CronoCry for his translation of ZTBS that made me think I could do it! MGCaladtogel and Seigfried for the ISO script that was adapated/improved CrushD for his help with projectiles Zeriab for the reset F12 utility. Testing would have been a headache without it. Near Fantasia for his path finding stuff (although I ended up using the one in ZTBS) My Beta Testers: Digidog09, Ilia12345, Jaberwocky, CronoCry(Mac-RMXP.org), Rotimikid, Ragnarok Rob, and Sabao Everyone and Anyone who reports/reported a bug in any of the online topics! All my loyal subjects! Terms & Conditions You may NOT use this in a commercial game without my permission. (I deserve my fair cut!) You may create your own addons for this script but please make me aware of them so that they can be added to the release! The using of this script in your game is at your own risk. You *MUST* give me credit. This didnt realize itself overnight. Bugs may or may not be fixed when reported. *RMXP Unlimited has permission to display this script Add-ons Ccoa's UMS What this does This script modifies ccoa's UMS to be used during battle for popping the text bubble over the players head. Insturctions Place script below both GTBS and UMS. All text in battle should be using \gtbsA[id] and \gtbsE[id] to trigger bubble over head. GTBS - Ccoa\'s UMS Addon.rtf Equip Skills What this does Equipment Skills is not compatible with GTBS without this piece. (Weapon ranges wont work and will always use default range) Insturctions Place below Equipment Skills and GTBS GTBS - Equip Skills Addon.rtf Arev's Particle Patch System What this does Allows Arev's Particle System events to work during battle Insturctions Place below both GTBS and Arev's Particle System GTBS - Arev\'s Particle System Patch.rtf Multi-Attack Patch for 'Enhanced Weapons' using Guilame777's multishot What this does Allows multiple attack portion of Guilame's script to work with Enhanced Weapons Insturctions Place below all 3 scripts but above main. GTBS - Multi-Attack Patch for \'Enhanced Weapons\' addon.rtf Gando's Passive Skills Patch What this does Allows Gando's Passive skills to work with GTBS Insturctions Place below both scripts GTBS - Gando\'s Passive Skills Patch.rtf woratana's Fogs VX What this does Allows Woratana's Fog's to display on the map during battle. Insturctions Place below GTBS and Fog script GTBS - woratana\'s Fogs VX addon.rtf Kylocks Light Effects What this does Allows Kylocks Light Effects to work during battle Insturctions Place below both GTBS and Kylocks Light System GTBS - Kylocks Light Effects addon.rtf
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