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CharlieTooHuman

Member
  • Content Count

    12
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  • Last visited

About CharlieTooHuman

  • Rank
    Newbie
  • Birthday 01/09/1990

Profile Information

  • Gender
    Male
  • Interests
    Music, art, video games, reading (comics and books), movies, I like some anime... The usual stuff.

Engines I Use

  • RPG Maker XP
    Yes

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Getting There
  • Class Title
    Composer
  • Other Skills
    pixel art and graphic design.
  • Project(s)
    Complex

Recent Profile Visitors

563 profile views
  1. This looks truly amazing. The sprite work is excellent! I love when people really think outside the box when it comes to RPG Maker. Can't wait to play a demo!
  2. Although it is not quite exactly what I am looking for, the shadows and reflections scripts are really really nice. Definitely going to put those to some use. Thanks for the link! :) Update: So, I found something that looks visually close to Raziel's lighting script. It allows light sources to overlap and be placed throughout the map. Unfortunately, it is attached to a day and night system and I'm not too sure how you would be able to turn individual lights off. It also doesn't look like there is a way to allow a light to move with the player. Some of the members on HB seem to have attempted to add a lantern feature, but it doesn't look like it turned out too well based on some of the screenshots they took. http://www.hbgames.org/forums/viewtopic.php?f=11&t=74494
  3. Thanks for the help Bigace! Bit off topic, but your enemy chase system is a great addition to what I'm currently working on.
  4. Awesome! I'll try to work this in as an alternative for the time being so I can play test my game. As much as I like Levanan's script, the light sources can seem a bit pixelated at times, where Raziel's system seems to have a cleaner look to it. I am currently in contact with metalclaw to see if he can set up something a little closer to Raziel's lighting system, but your method is a quick fix for the time being. Thank you! If anyone happens to find any information on Raziel's lighting script please let me know.
  5. So, after dabbling around a bit with multiple lighting effects scripts, I have not been able to find exactly what I'm searching for. I am attempting to find a script that essentially allows me to import multiple light sources on a single map without causing an "overlapping" effect, which seems to be the case with using pictures and events. Parts of my game contain similar mechanics to the survival horror game "Amnesia: The Dark Descent" where the player carries a lantern through a dark corridor and lights his/her way using candles and wall torches. I want the player to be able to switch these light sources on and off if he/she desires to do so. The closest I've gotten to this was a script titled "light circle's 1.2" by an HB member known as Levanan, but his script cannot switch off a singular light source through the action button and it can also lag the game quite a bit depending on how many lights are present on the map. Levanan's script: http://www.hbgames.org/forums/viewtopic.php?f=11&t=63866 Video examples of what I want the script to do: Raziel's Light System: http://www.youtube.com/watch?v=rpfNBQiKX1w - (This is the best example I've found so far, but I cannot for the life of me find a download link anywhere. If someone happens to have this script, has Raziel's contact information or knows where to locate it, I would be extremely grateful.) Amnesia Dark Descent 2D (Castle of Death): http://www.youtube.com/watch?v=VJ_aZnB_7Ac - (Another perfect example of what I am trying to do.) Khas Light Effects VX Ace: http://www.youtube.com/watch?v=aQzyae14FEc - (Yes, I know... This is for VX Ace, but I was wondering if anyone has ever ported the script to RMXP? If so, could I possibly get a download link?) So, to quickly sum up what I am looking for: -Multiple light sources on a single map (player carries lantern; environmental lights such as candles, torches, and lamps) -Ability to turn on/off light sources -Allow other events to carry lanterns/torches -Possibly a flicker effect? -Shadows would be nice, but are not required. If nothing is currently available and the scripting is a bit overly advanced, I am willing to pay a professional programmer to create/port/edit a lighting script for my game... for a reasonable price of his or her choosing. I will oblige to any payment method (preferably Paypal) and how you would prefer to conduct the transaction. PM me on here. If any extra information is needed, please let me know. Thanks guys! :)
  6. Ah! Okay, so the class was game_system. And the replacement for @count was @timer... Awesome Thanks a lot Bigace! Problem solved
  7. I tried the first option in your post and it just erases the timer in the same manner as inserting a stop timer function. The second thing you mentioned, I am a bit unsure about. I went into Game_System and it is already set to attr_accessor : timer_working. Do you mean to do this through a script call? Thanks for the help!
  8. Hey everyone... Quick question. After searching and searching for a solution, I saw that this was possible to do in VX Ace: http://forums.rpgmakerweb.com/index.php?/topic/16546-pausing-timers-and-resetting-events/ VX Ace Script class Game_Timer #-------------------------------------------------------------------------- # * Pause #-------------------------------------------------------------------------- def pause @working = false if @count > 0 end #-------------------------------------------------------------------------- # * Unpause #-------------------------------------------------------------------------- def unpause @working = true if @count > 0 end end Sadly, my project is on XP and the classes and names in the script above do not really apply to the older version of RGSS. I've been trying to do this myself through trial and error, but to no avail. I was wondering what I could do to make the script (in the link above) compatible with RMXP (I'm assuming @working has to be something like @timer_working... And @count is maybe @total_sec? I'm still very new to this scripting thing and not too sure about the differences in the scripting terminology of RMXP and RMVXA) What I'm trying to do: I am attempting to pause a timer when a message is being shown. So, if a timer is running at 10 seconds and I talk to an event, I could call a timer pause to keep it where its at and then unpause the time when I am finished interacting with the event. I found a script that freezes events through a call, so at least I have that... but the timer STILL continues when the message is being shown. So, is this difficult to do on RPG Maker XP? Thanks in advance!
  9. Thanks for the welcome, Metaclaw. I'll be sure to do that!
  10. Interesting, I'll see if I can come up with anything! Anything specific that you need for contribution? Because I see that you all decided on a post-apocalyptic dystopian society as a setting.
  11. Hello fellow rpg maker'ers (?) My name is Carlos (you can call me Charlie if you want, doesn't really matter) and I'm just dropping a quick introduction before I delve into this nice community. I use RPG Maker XP. I had started using it back in 2006 for some old fan games that never saw the light of day, but I was first introduced to RM2k3 in 2004 when my older cousin had it on his computer and I would dabble with it when he would let me. Fast forward ten years later and now I'm fresh out of college. Now, that I have some free time, I decided to give RPG Maker another go. I picked up XP from Steam, since that is the version I am most familiar with. I know the basics as far as events, switches, variables, graphics etc. etc., but I am still trying to wrap my head around scripting. Hopefully I can learn some things from you all! Anyway, I'm glad to be on board and hope to share my projects with you guys, as well as play some of your games. -CharlieTooHuman Now... Where should I begin.
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