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Catherine

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About Catherine

  • Rank
    Newbie

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  • Referer
    GermanyXItaly1000

Engines I Use

  • RPG Maker XP
    Yes
  1. Let's say that you want to make a visual novel or an RPG without using an engine that has everything laid out for you--like Ren'Py or RMXP. How would you do it? I get that you have to learn a programming language, but I don't know where you'd go next after learning it. I don't even know any programming languages right now, so I've barely even begun to understanding how to make a game. I've been using RMXP for a while now, and I'm kind of interested in moving on. The kind of game I want to make are pretty varied... there's Phoenix Wright, Professor Layton, and there's also various visual novels like Steins;Gate I want to experiment with. Phoenix Wright is already kind of a visual novel, anywho, or at least heavily reliant on its story. Anywaaaays. How do people make games like that? Were they made with an existing engine? Although I don't think so. I've seen some videos where people have this code editor and nothing else, and they just build their own? At least I think that's how it is? I'm really lost in this topic, I have no idea where to begin! Please help!
  2. http://www.dailymotion.com/video/xkrwr6_custom-shop-system-rpg-maker-xp_videogames I'm having a hell of a time finding it... I want it for the nice background and windows. It looks hella great, but I have no idea where to find it, and a hundred google searches have left me with no answers. I'm gonna need a balm for that burn... Oh Google, why hast thou abandoned me?
  3. A neo Nazi you are not, sir. I recognize the Hetalia reference. As for deviantART... unless you've got points aplenty, I think it's going to be a little hard to find help there. I tried myself not long ago. The spriting groups are worth looking at, but I'm not sure you'll find any active members who take requests and are willing to help you for free (emphasis on free). A lot of the stuff I see that fits my interests there are a little old, from 2012 or something. Couldn't find anyone who specifically sprites for the RMXP RTP, either. So we're in pretty similar situations. Maybe you'll have a little more luck than me, if you've been a deviantART member longer than I've been! They'll probably trust you more, haha. But I think you'd be better pressed to find help here, if anyone is willing.
  4. Oh dang. Seems me and my spelling have messed things up yet again. I need to start spelling the American way for these sorts of things :P Thanks very much, Zahraa!
  5. Hey there~! I've been working on my game when I came across an error using Ccoa's UMS. I believe it's the 1.8.0 version. I've been using the \w feature that automatically closes your text box after frames. It was working fine with the text justification was to the left, but when I entered the script command $game_system.text_justification = CENTRE ... that's where I run into problems. The script doesn't like using centred text with the \w command. It either shuts down the game automatically or gives me a script error on line 2204, which reads: w = self.contents.text_size(@text.split("\n")[0]).width This is a huge problem for me, since I'm running the cutscene with the text box in the middle, with all the text centred. To have to realign the text to the left again before entering the line I want to use \w with would look awful. Does anyone know how to fix this problem? I'd really appreciate it if anyone could help me!
  6. Thanks, Black Mage! That actually clears up a lot. I understand--so it's a conflict in the system. It needs time for the engine to be able to confirm the event's existence--otherwise the system will fool itself into thinking the event isn't there and is actually a glitch of some sort and try to debug the game by erasing it? That makes a lot of sense. Again, thanks! I'll be careful when dealing with this sort of thing again. Strangely, I had built an autorun of the exact same make, with a similar switch activating events, a few years ago. It didn't seem to have any problems at the time. But nevertheless, problem solved! You've been a great help, Mage. If this thread needs to be closed, then any mod who feels so can do so. :D
  7. Hey, that worked out! Thanks. Actually, in the meantime, I found another way to fix the problem. I abandoned the switch, just left the character graphic blank, and changed the graphic to the correct one (in the same move route) when I changed the location of the event. Can you tell me what was going on with the system that required a wait command? Just so I can avoid this problem in the future. Thanks for the help!
  8. Hey there, Black Mage. As far as I'm concerned, there are only chairs on the second layer, and those I've set for the top of those to be possible to the left and right direction. So both the player and NPC should be able to walk through there; the player has proven able. There are no events on top of that tile, although there's one behind where the NPC starts out. But it has to be facing and touching that event to activate it, so I don't think that's a problem. I've also tried the "Wait for Move Completion" command, but to no avail. I've one-upped that and posted three screenshots. This is the map I've set up. This page shows the NPC in question--it needs two switches to activate it. This is the autorun event I have running that activates the second switch for the NPC to appear. I've set up both switches for the NPC to appear--the first being when the player finds an item (the name being "Found Watch). The autorun in "Event1 (Autorun)" will be activated automatically when he returns to the map. That same autorun sets off the other switch "Korea Enters", which then makes the NPC appear. It works up to that point--and when the NPC begins to move, it stops. Funny thing is, when the autorun finishes and starts over again (I forgot to add a control self-switch that time), the NPC was reset back to the event location and able to complete the move route. Weirdly enough.
  9. Exactly what the title says. In my Autorun process, the player can move about wherever he needs to, but when the NPC starts to move, it takes only one step before stopping. No matter how I change the positions around and have it start from another coordinate on the map, the event can't move properly. It just takes one step and then stops. I've set up the correct passibility for every tile, including in the four directions, and I just can't understand what's going on. The player, when there are no autoruns or parallel processes running, can move over the spots the NPC steps on just fine. But the NPC just can't seem to move right. I have no other autoruns or processes interfering with the one running, so I can't understand what's going on. I can post screenshots if necessary, although I don't think it should be. Can anyone help me?
  10. Depends on if they like it or not--if it's good quality and interesting, that is. One of the RPG games I've seen that make money is To the Moon, and that was definitely something that grabbed people's attention; the graphics, quality, and story were all amazing. If you think your game's got the ability to go a ways, then why not give it a try?
  11. Oh, I didn't realize that. But after a while on Google, I found it~! Thanks again!
  12. Hi~! I have a few VX Ace scripts I want to convert for RMXP. Does anyone have any such converter I can use? Thanks!
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