James Anthony Hyatt
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Content Count
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Joined
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About James Anthony Hyatt
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Rank
Newbie
- Birthday 03/07/1983
Profile Information
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Gender
Male
Engines I Use
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RPG Maker VX Ace
Yes
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RPG Maker XP
Yes
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Unity
Yes
Engines
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Prefered Engine
RPG Maker VX Ace
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Engine Level
Good
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Class Title
Level Designer
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Other Skills
World Creation
Recent Profile Visitors
1,272 profile views
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RPG Maker MV capable of creating MMOs?
James Anthony Hyatt replied to Marked's topic in Engine Discussion
as for a combat system, i wonder how hard a tactical set up would be ? i mean i know its not MMO , per se , but it could be fun if it wasnt too hard to set up . Or its possible that i am really really crazy ,lol -
RPG Maker MV capable of creating MMOs?
James Anthony Hyatt replied to Marked's topic in Engine Discussion
A browser based MMO thats turn based? sound pretty cool.Probally be hard as crap , but cool -
James Anthony Hyatt started following So what is your favorite sprite type??, RPG Maker MV capable of creating MMOs?, RPG Maker MV Released: Direct Download here and and 3 others
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RPG Maker MV Released: Direct Download here
James Anthony Hyatt replied to Marked's topic in Announcements & News
Honestly, with the way the ui looks in the trial, and the fact that in the trial i didnt get the plug ins i most wanted to test , i can honeslty say i wont e paying 80 usd for this , not when i can use unity for free and still make the games i want just fine, even if it does take me a bit longer .now if i was able to pick this up cheaper, then yeah i probally would get it , just to have it . -
Teamspeak Server?
James Anthony Hyatt replied to Polraudio's topic in Feedback, Bug Report and Forum Help
TS is great , but Gamevox is cheaper , and it has a free version as well -
Greetings , I hope i have placed this in the correct place.Please forgive me if i have not. I was wondering if the submit tutorials area is working correctly? If it is working properly, can anyone point me to somewhere that it states what the average time frame to get a tutorial approved is ? Again if this is in the wrong section please forgive me.Thank you for your time. -James
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Agreed, and yes I personally think its a great ideal, i also think that it would make the game pages look a bit more professional, which IMO , is a good thing , if the page looks and feel professional, then people will start to treat the game pages more like they should be treated, and not like i see on other sites ,with one or two line descriptions, little or no story-line, and standard RTP stuff, I know that it wont stop people from doing that , but if the page feels more legit, then maybe people will treat it that way ?
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So what is your favorite sprite type??
James Anthony Hyatt replied to James Anthony Hyatt's topic in Engine Discussion
So very true, And as far as i can tell, the only really issue im going to have is building the main characters Sprite, it shouldnt be too hard , i mean i am not a total noob at sprite work , im just not really that good at it , so ill end up taking my time and seeing how it turns out ,as it is right now , the characters image isnt quite set into stone , so i can still change it if i have to, lol As for mixing the two engines , i wish they would actually mix them, Ace's scripting and data-basing ,with XP's Sprites and mapping , that would be epic IMO. but i think i have made my choice , XP/Mack sprites with parallax mapping , that way i can change the hgts of everything i need to so they fit the sprites, with out having to figure out the right measurements in the engine its self:). -
So what is your favorite sprite type??
James Anthony Hyatt replied to James Anthony Hyatt's topic in Engine Discussion
the thing is , from my point of view , the game should be built around the sprite style your going to use , mainly because building a standard map and then using the XP/Mack sprites ,would really make it look weird when your doors/trees/windows/ect ect are built for chibi, at least to my way of thinking , I do tend to agree that each type has its uses , but i honestly think the XP/Mack Sprites look better overall as well.I mean , some of the more complicated battle systems out there , wouldn't look right if you used Chibi, there are quit a few that only look right using sprites based off of the XP/Mack style .But over all i would say , that the choice of which to use and how to use them are up to the designer of what ever game, i mean i used chibi over world sprites for my pokemon game that i have on standby, and they looked fine , in that world the other style of sprites would look out of place.but for my current project i think that XP/M ack sprites would look way better than the Chibi style -
So what is your favorite sprite type??
James Anthony Hyatt replied to James Anthony Hyatt's topic in Engine Discussion
@Polraudio I agree , which is why i was leaning towards the XP/Mack sprites, you can do so much more with them ,plus the level of detail is amazing compared to the chibi. Im actually looking around to see ifi can find a XP/Mack generator so i can make the ones i need, if i cant find one ill have to take a template and make em ,lol but yeah ill probably use them since they do look that much better. -James -
Greetings, Well i am trying to decide which sprite type i want to use in my project, and personally i am leaning towards XP/Mack styled sprites, but what do you all think, what is your favorite type and why ? here the reasoning for my thoughts: Chibi-tons of them around along with lots of generators,works with ACE RTP quite well.but lack level of detail that i like to see. XP/Mack-not as many around as Chibis, but still a fair number of them,there is even a few generators around i think, but you have to map differently ,use different doors and such or it just looks weird( using the editor for mapping that is ) -James
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Greetings, I seem to be having an issue with posting videos on my home tab on my game page, I saw how it is done in the default page, when you first start to make a game page, and there is a video there, from what I saw on that page all it is a link and it is then shown as a video screen with a play button on it? I tried that and all I got was the link at the bottom of the page where the video should have been? Am I doing something wrong? Any help in fixing this matter would be greatly appreciated. -James