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Izyees Fariz

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Everything posted by Izyees Fariz

  1. Hi, I'm new in this forum and rpg maker XP too. I have rpg maker 2003 before, I know all about events and mapping. I'm new in rgss script. So if you have any tutorial, could you teach me ? I want to make own menu and battle system. I like the battle system in rpg maker 2003. I want to make like that. Any tutorial ? Thanks. and... how to change name in this forum ?
  2. Thanks. I have another question, how to make a choices window like in the menu or title ? I'm new in rgss script.
  3. Hello. I'm New In Here

    1. Tigurus

      Tigurus

      Welcome to the site! Have any projects? Join the chat sometime and enjoy your stay!

    2. zahraa

      zahraa

      Welcome to GDU, Izy! Feel free to ask ur questions, Have fun :)

    3. Izyees Fariz

      Izyees Fariz

      project ? rpg maker xp game ? Yes.

      My project name is Acro Monster : The Lover .

      I want to make it like pokemon game, and the farm system.

  4. Hello, I'm new in rgss1 . I use this script : class Window_2 < Window_Base def initialize super(0, 0, 640,380) self.contents = Bitmap.new(width-32, height-32) self.contents.font.name = "Arial" self.contents.font.size = 24 for i in 0...$game_party.actors.size x = 0 y = i * 90 actor = $game_party.actors[i] self.contents.font.color = text_color(6) self.contents.draw_text(x, y, 200, 32, $game_party.actors[i].name) self.contents.font.color = text_color(4) self.contents.draw_text(x+500, y, 200, 32, actor.class_name) self.contents.font.color = text_color(2) self.contents.draw_text(x, y+32, 200, 32, "Level : " + actor.level.to_s) end end end class Window_3 < Window_Base def initialize super(0, 380, 640,100) self.contents = Bitmap.new(width-32, height-32) self.contents.font.name = "Arial" self.contents.font.size = 24 self.contents.draw_text(0, 450, 200, 32, "Hello") end end #============================================================================== # * Scene_ShowWindow #============================================================================== class Scene_ShowWindow2 #-------------------------------------------------------------------------- # * Main Processing #-------------------------------------------------------------------------- def main #call the window @window = Window_2.new @window = Window_3.new # Execute transition Graphics.transition # Main loop loop do # Update game screen Graphics.update # Update input information Input.update # Frame update update # Abort loop if screen is changed if $scene != self break end end # Prepare for transition Graphics.freeze # Dispose of windows @window.dispose end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Update windows @window.update # If B button was pressed if Input.trigger?(Input::B) # Play cancel SE $game_system.se_play($data_system.cancel_se) # Switch to Menu screen $scene = Scene_Map.new return end end end When i pressed "X" , it's only close the small window. The big window still in the map. How can I make all window close when I pressing "X" ? Thanks. :)
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