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Everything posted by Ryan Ferris
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HP you do this to me!?
Ryan Ferris replied to GraveBusta's topic in Computers, Internet and Tech Talk
mine asks me about windows 10 all the time... is it good? i have no idea. -
HP you do this to me!?
Ryan Ferris replied to GraveBusta's topic in Computers, Internet and Tech Talk
my HP laptop had its main graphics card and screen die almost right away and was surviving on onboard graphics and external monitor most of its life... HP hardware is hit or miss but they do have great customer support! -
RPG with heavy themes of mythology and psychology
Ryan Ferris replied to selenedrakant's topic in Early in Development
Sounds pretty interesting... will the myth elements be analogies/references or actual Gods/Heroes/Etc. from myth? -
It's possible although imitating the movement of the chrono trigger style characters would take something special with the kind of sprites ... edit: If you mean actual frame by frame animation, sure you can do it just make it full screen and draw as many frames as you want
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The problem is everything finds something interesting and everyone thinks their own content is interesting -- I would suggest something like reddit has where a certain amount of what you input into the community has to be about other people's stuff... it's a pretty good natural balancing factor -- otherwise I would love some advice about how to make more relevant posts, I have trouble coming up with topics all the time. Thoughts anyone? edit: Also Arcadeus thanks for bringin' that up... how do we make sure that traffic gets directed properly between people that want a FINISHED game they can click on and install now versus someone else who might be thinking "I love the look of this game, I want to try a demo and I could consider waiting 6 mos to see it get done"... imo it's not a matter of what is proper to add, it's how we interact and direct each other to the right things that will help us keep content quality feeling as high as possible
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:D Does anyone remember me?
Ryan Ferris replied to albertibay's topic in Introductions and Farewells
Welcome back! My game is also taking many years to get to where I'd like it to be at. I agree -- there's always something tempting about trying to keep adding to it... we have to call it done at some time, though, wouldn't you agree? -
I feel Immature and Stupid
Ryan Ferris replied to ShinkuAura's topic in Debate and Mature Discussion
You gonna be alright, bud. -
No problem :thumbsup:
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Perhaps I can be of assistance. First let me make sure that I understand the question correctly: you want to make more enemies whose animated sprites appear in-battle, as the ghosts do? Let's see how we would go about doing that: STEP ONE: find the ENEMY ID of whatever enemy under the "enemies tab" that you want to have character sprites in battle, and make sure that this enemy has both a battler & character graphic within your game's database (you can check the battler graphic id by double clicking on the picture, and the character id should match this) (for this example i'll be using the basilisk, which has a battler graphic and character graphic named 055-Snake01, you can see him on the list just a few items below the ghost in the first picture below) STEP TWO: go to line 17 in the enemy animated battler's script and add the number of the ENEMY ID of the enemy that you chose in step one to the list of numbers separated by commas (in this case the basilisk's ENEMY ID is 2, so I add the number 2 to the list) STEP THREE: create a troop which contains any number of the enemies, and do a test battle to ensure the sprites are working properly, you can adjust position to your preference. STEP FOUR: Repeat this process for as many enemies as you would like.
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An extended demo with double the playtime will be coming soon! Stay tuned!
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For the first public release for this project I've put together a short and sweet demo. It takes place in a steampunk universe, although for the demo you'll be in a futuristic environment. Here's the download link: https://app.box.com/s/lprlztrmbedq9r0nf4d6ew03ehk8tp2m Let me know what you think! Cheers.