Kiriashi
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Everything posted by Kiriashi
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Testing My Skills(Request Something)
Kiriashi replied to Polraudio's topic in Resource Showcase & Critique
Make a menu system that creates windows on top of windows, like when you click on items it makes a smaller window above the main instead of going to a new page. I didn't want to give give you a super hard thing to do, so this should be.. maybe sorta easy. It can be exactly like the default one with just that one change. -
You make a flash back and state that it is fun, Then you say its pointless, which it isn't, it adds character depth, and now you are telling Tomo what to do? I don't mean to sound like a jerk, but franklt, you can't tell Tomo what to write in his Role Plat story. More like HE tells US what we should and shouldn't write. And sorry I am not posting that much, I just got so interested in the story.
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Im thinking about returing to the roots.
Kiriashi replied to Leon's topic in General Game Development
You actually create them? That would be really cool. It would be even better if you had to setup different parties for different dungeons and form tactics to solve puzzles with the different characters. Yeah, this idea seems pretty awesome. -
Yay! lol Now I can get back to BUSINESS. Well at least I can when you release the next demo.
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Im thinking about returing to the roots.
Kiriashi replied to Leon's topic in General Game Development
You are so quick to say you would play it Polraudio, and I know you would of course, so would I. But do you think it would be interesting and or considered my majority a cool way to play an RPG? -
Like use a UMS? That would be cool. Adds some eye-candy. I like it where the text boxes are only big enough to fit the text.
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Oh cool. What is that from?
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Im thinking about returing to the roots.
Kiriashi replied to Leon's topic in General Game Development
Well post some more about this idea and maybe it will be explained. -
Banns both of you for not spelling avatar correctly because ya'll are to lazy.
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Im thinking about returing to the roots.
Kiriashi replied to Leon's topic in General Game Development
Well I have heard you talk of it. Please describe to me how it has to do with a classic based game instead of just a classic game. -
Aya, what you want has nothing to do with this script, and you don't need a script for it. Leon's script is amazing and I actually have it used in a super special awesome secret project. His script is used when you want to change a tileset in the middle of a game. This is used when you want to make a map change over time without billions of events for each tile or without making a duplicate map. You can find a project I made with two tilesets with all the RTP tilesets combined as well as some goody extras in the topic Sherry made titled "everthing o.0"
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I don't really know what kinda picture I want in a card representing me, but would you make one for me anyway? :P You can put a golden retriever in it or something.
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Im thinking about returing to the roots.
Kiriashi replied to Leon's topic in General Game Development
Well dropping excellent features just for a classic feel is a little over the top, IMO, but I am sure that it would be really fun. Precious graphics? Meh. But intensive play dialogue, why drop that? -
Tomo2000's Mapping Contest [Entry Dates Refreshed]
Kiriashi replied to Tomo2000's topic in Archived Contests
I am finishing (or um.. making) it right now. Please don't let me miss the deadline. Lol No Kiriashi = no tutorial. -
I think she wants to know if it is possible to have a standard RMXP sprite used as a side view battler. I have know clue. Hehe, pun.
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aya_miyaca, you have been necro-posting on topics quite a bit. Just post on the new ones, please?
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Most/Least favorite parts of making a game.
Kiriashi replied to Leon's topic in General Game Development
Okay seriously stop necroposting. I hate making the story of games because I always get writers block. -
grrr, necro-posting the third time.. Actually no, it works cross-way too. You can get an auto-tile and hold shift to get it's base, or you could make some water and then hold shift when making a bridge across it to prevent it from creating land around the bridge, or you can even double click on an autotile from the tileset to bring up the auto-tile base bank. This is used when you want to disable the AUTO in autotile.
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If you had to choose one unique script in RmXP...
Kiriashi replied to Leon's topic in General Game Development
Please don't necr- ah forget it. -
I guess I have been volunteered as your mapper :P. Man I think I am mapping for like 7 people now. I have no freaking time on my hands to do anything of my own. CJ, post some story if you want critique.
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Banns Aya for having a name I can't pronounce.
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Its hopeless. I should give up preventing necro-posting. *sigh* Well I don't really remember what I voted or how my skills in RMXP range, but I do remember getting like half way through and RMXP Super Tutorial and having it destroyed by my brother. Did I tell all of you that or just Marked? Well anyways, I will finish my first few mapping tutorials first and post em' here then I will re-start that tutorial. I have been getting rusty which is why I started a side-ish project just to fool around with.
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If you want to know what I think of the dialogue (which is what you were talking about when you said "Messaging" right?), I think that the opening is fine and is good up until the end of the jail scenario, then it gets kinda bland but not to bad. Right now I am *trying* to level up so I can get through this cave maybe until you release a new demo, that is, if the save files are compatible. Also, this is a shout out (or more like a threat) to all people of RMXP Unlimited!! I WILL LEAVE THIS PLACE if you don't play Leon's game and give awesome criticism on it. kthnxbai