Kiriashi
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Everything posted by Kiriashi
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:o I am afraid the walls will have to be smaller. They can't fit in the auto-tile size.
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Quicksand puzzles maybe? That'd be interesting. Or do something similar to Spirit Tracks.
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Maybe you can go make some more RGSS tutorials if you are looking for things to do.... xD And don't be too naughty, okay? Good luck with your RMXP adventures.
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Finally. xD That was getting annoying. Thankies.
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I don't like Mexican, and I was born and raised in Texas. xD Oh well, more pizza for me..
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^~^ #=============================================================================== # * Zeriab and Leon are Awesome Window #------------------------------------------------------------------------------- # * Object Initialization #=============================================================================== class Window_First < Window_Base def initialize super(180, 100, 256, 96) self.contents = Bitmap.new(width - 32, height - 32) refresh end end #=============================================================================== # * Refresh #=============================================================================== def refresh self.contents.clear self.contents.font.color = text_color(2) self.contents.draw_text(0, 0, 256, 32, "ALL PRAISE ZERIAB!") self.contents.font.color = system_color self.contents.draw_text(85, 40, 256, 32, "...and Leon") end
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Show me what tiles you want made into an autotile and I will make a guide based on it. As long as I get a big, warm hug... ^~^
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Pitfall puzzles are awesome! Like where you have to use the crumbly floors to your advantage. What kind of dungeon is it?
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Or something? Scripts can't be fickled >.< Can you post the exact error? And what other scripts are you using? Have you edited the script?
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I don't know how that script works, but I think you at least need have all your tilesets be 256 pixels in width. If you mean combining passability settings for tilesets, I'm afraid that isn't possible.
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That picture was actually an accidental paste. That's not the code I was using. xD Thank you very much Zeriab! *hugs*
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BLASPHEMY! D : ...Have fun Kage.
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Check this out. I have this code: Which produces this: I'm not using double equal signs.
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Ah.. xD Thanks guys. ^~^ EDIT: But printing a random number worked just fine. Just the scene thing didn't..
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I am trying to open a scene if a random number = x, but no matter what, it opens the scene everytime. @leonscookies = rand(10) if @leonscookies = 6 $scene = Scene_Gameover.new end It goes to the scene everytime. I tried doing this: @joy = rand(10) print @joy And it showed a random number just fine. What am I doing wrong?
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You didn't use a direct image link. I edited your post; it works now.
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An edit of the XAS ABS would not work. xD This would need to be done from scratch.
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You're gunna have to pay someone to make a battle system.
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That actually won't do what he wants. I am working on a script edit for you right now. ^~^
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I'm not sure what you mean by locked characters. Care to elaborate? :sweatdrop: