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Lainur

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Everything posted by Lainur

  1. Four Armies Battle. Hello all! Here is some random battle between four countries : Dezo, Austen, Lutz and Eldem. Dezo and Lutz are attackers, they are trying to conquer land of Austen. Eldem is a third side, neither attacking or defending, just killing all in sight. Dezo army are formed of several types of infantry units(killer bees, scorpions, heavy infantry), two horseman squads and one archer squad. Austen is defending and has a strong army, which includes barbarians armed with spears or double axes, heavy archers with long bows, couple of cannon squads and one squad of mages. Lutz has balanced army of infantry, archers and mages, but they stand far from other, so they'll appear late in battle. And finally Eldem, leads strong and devastating unit types, like Golems, Ogres, Evil Trees, Red Dragons and Horseman, as addition. You can watch how units use melee, ranged attacks, cast spells(actually two units with spells - it's a Red Dragon with his fire breath and Fire Mage with e with Meteor), move and take defensive stance in this video. All players are controlled by computer. There is the mode with maximum free space on screen here. To see another way of representing AI turns and to see who will win the battle,watch the video until the end! Write comments, leave your opinions, and thank you for watching! [video=youtube;taXidBI6pog]https://www.youtube.com/watch?v=taXidBI6pog
  2. Hello all! Let me tell you in a few words about game's battle system. Soldiers in their squads have following stats: Strength, Agility, Mind Power, Battle Skills, Defensive Skills, Knowledge. These six stats are actively used through the damage calculations. Str, Agi and MindPow. affects more, but changes rarely - they determine first "shape" of unit. Hovewer other three stats changes more often, as squad grows in levels. Also our soldiers have current/max health points, natural damage (for those who do not use any weapons), natural armor (thickness of fur), shield, melee-ranged weapons. Squads have their mana and action points, counterattacks, radius of melee and ranged attacks and ammo (as it required for shots). Soldiers have another stat - "Size", which indirectly determines how many soldiers of this type can be assigned to one squad. In fight, type of action (sword slash, magicball cast, bite), weapon (or its absence) and unit stats - all have important value. Also counts terrain/weather/conditions factors. Calculations are also affected by a type of pressure (trust, hit, slash, and other). Orders of strikes in melee combat determined by "Initiative", which depends on unit stats and stats of weapon. When one soldier takes his turn and he strikes, first thing is calculated - if his attack hits more enemies around his target. And then, for all targets we figure out : Was or wasn't an evasion. If no evasion, then : if there was a shield block. Evasion and shield block are affected by : soldiers stats, if soldier in formation, and type of attacking weapon(axes, halberds and flails have more chances to strike through block). If there was a strike in an armor or through it. There is also possibility to suddenly strike trough all types of defences, include natural armor - right in a weak point. Ranged attacks have also feature of shot accuracy. It means that soldier can completely miss enemy. Hovewer there is always a chance that his missed projectile will hit nearby unit. Every attack can be magic or physical by nature. It determines which exactly stat we will use for calculations. Also every attack can consist of several types of damages. For example "Dragon Breath" consist of 10% of physical damage and 90% of fire damage. Power of "Dragon Breath" primary affected by Strength of character, but we can made connection of attack with any of stats. Damages can be such types: physical, heat, cold, magic and acid. To make creation of new units faster, i made some unit editor, embed in a game program. It's very useful for me and helps a lot. Process of units editing and some of game-play you can watch in video. https://www.youtube.com/watch?v=5RuICF0is_E
  3. Thank you :) Now working on stats balance and unit editor, hope can write article about unit stats and how do they work in game.
  4. Hello all! I am a great fan of old school Turn Based Strategy games, and I'm developing one. It will combine everything I loved about those games with some new additions and improvements. The game will have two modes. There is a strategic campaign mode where the map is divided into many provinces or kingdoms and you rule one. Rule, checkup, research new techs and upgrades, complete quests and go to war. There is also a tactical battlefield mode where the whole map is the battlefield itself, where you are a general deploying your troops and leading them to victory! Like all great TBS games, this game will flow at a measured pace where you can calmly plot your next moves without time pressure and strain. There will also be a hotseat mode, but it will be co-op where humans with together to defeat the AI. Style: medieval fantasy with 2D pixel graphics adapted from different RPGmaker RTPs, to release for Windows. Features: - Multiple kingdoms/nations with differences in playstyle, abilities, leaders. - Heroes with different skills, which have different influence on controlled squads. - Squads level up and learn new abilities. They cannot be completely destroyed, so they can be deployed in more risky maneuvers in battle. - Armies have different active and passive skills, battle maneuvers, and unique skills triggered by their combat experience. - Dynamic terrain and weather systems will influence battle tactics and results. - Different goals, ways to win and game styles for different nations. - Events. - Unique techs and upgrades for each nation. - AI factions, cults, and tribes will also develop and may mature into fully independent nations that try to conquer and pillage. That's all for now. I develop this game in my free time, which is hard to come by, but I will work on it as much as possible. Watch the video and leave comments. I read them all, and value all your input and feedback, as well as ideas for more features to include. Here is my first game video: https://youtu.be/7CFnhgN0VZw Here is couple of screenshots:
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