-
Content Count
2,122 -
Joined
-
Last visited
-
Days Won
23
Content Type
Profiles
Forums
Blogs
Downloads
Calendar
Gallery
Everything posted by Noob Saibot
-
How the results are displayed and when you click an image it goes to the site with a jQuery like display of the image. I like the old way.
-
Welcome to RMXPU SilverCrow.
-
Which he is aware of as he stated.
-
Alright I feel the need to b!tc# and complain about Google's new image search. To put it simple I HATE IT and want the old one BACK!!!
-
Your links dead, buddy.
-
I will welcome thee, when thee proves his valor to return.
-
If you know people who know Python or C++ you could try http://blender.org (it's free, but the only issue I see is finding a programming team and graphics team). Just a thought.
-
Stay legal man --- http://www.rpgmakerweb.com/support-top.html
-
Welcome, welcome giver of love and hugs.
-
Why not instead of of charging people to take money out, why not do it when the put it in....like 10% of what they put in or something like that.
-
I'll welcome thee when thee returns...it's my new policy.
-
RMXP Unlimited Community, So I found a site that list a tone of different generators and I thought I would share it with you. It has such things as: FIND THEM @ http://nine.frenchboys.net/index.php
-
How cheap...requireing guests to sign in to your site... -3 respect <_<
-
Well it was more a question of can do vector.
-
The best kind out there!
-
Things that bug you in games
Noob Saibot replied to Broken Messiah's topic in General Game Development
That's not just RPG Maker that is the primes for any game commercial or not. Kind of a lame reason (no offense) seeing as how it's not the story, but how it is told that makes Final Fantasy different from Final Fantasy 12. -
You serious? You do know just about 99% of communities require a story to your project topic/thread.
-
ReVerb: The Iron Saga Episode Intro's(Rough)
Noob Saibot replied to ZephyrX's topic in General Game Development
I glimpsed through it real quickly (in a hurry)and it looks okay, I'll read it better latter and give you better feedback then. -
Theirs a multitude of people RPG fans and FF fans who like it, so I will make my own decision once I play it.
-
Hobby game makers should have their games beta tested. Because plenty of people are tired of play half a$$ $hit that the said creator did not take the time to find all issues. Also more eyes will spot these said errors then just the said creator. After all when people read a book they notice typos and errors; to much and they will put the book down. Same goes with a game or software, to much and they put it down. Hobby game makers need to stop thinking that just because they are not a big corporation like Nintendo they don't have to test their games fully. I want to play the game, not think I'm playing it and find a $hit tone of errors in it!!!
-
Here's another one: http://www.rmxpunlimited.net/forums/topic/5278-SOS/
-
http://www.rmxpunlimited.net/forums/gallery/album/325/84-kage-kazumis-creations/ OR Image editors and illustration software are the two primary categories of graphics software. While there are potentially many subcategories of graphics software, most applications fall into one or the other of these two main categories. This is because there are two very different types of graphics: vector and bitmap graphics. Image Editors (pixel/bitmap-based) Also known as paint applications, this is the most popular type of graphics software. Image editors allow you to create bitmap-based images from scratch with a variety of painting tools intended to mimic natural painting tools. Almost all image editing software includes features for photo enhancement and retouching as well. Images that are created and edited in this type of application are referred to as bitmaps because they are made up a series of pixels in a grid. The advantage to bitmapped images are that you can get a great deal of detail, as much detail as a photograph. The downside is that you will always be confined by the pixel resolution of the image. Image editors are used to edit digital photos and scanned images (which are always bitmap-based) and for creating continous-tone and photo-realistic artwork. These are some well-known image editing programs: * Adobe Photoshop * Corel Paint Shop Pro Photo Illustration Software (vector-based) Illustration software allows you to create drawings using lines and curves. These drawings are called vector illustrations. Vector illustrations can be easily edited by moving points, adjusting curves, and changing the colors of various objects. Vector illustrations, because they consist of points and objects rather than pixels on a grid, are free from the confines of pixel resolution. Unlike bitmapped images, they will always print at the highest resolution possible, giving you printed output with smooth fills and crisp lines no matter what size you print it. However, vector graphics generally cannot contain the high level of detail as bitmapped images so they often have a cartoon-like appearance. Illustration software is most often used to create stylized, cartoon-like images, logos, maps, and other design elements that need to be output at any size. These are some well-known illustration programs: * Adobe Illustrator * CorelDRAW * Macromedia Freehand * Serif DrawPlus * Xara X Object-Based Graphics Software In recent years, more and more graphics software is blending the features of both bitmap-based image editing software and vector-based illustration software. Today's graphics software uses more of an object-based way of working. In most graphics software today, your documents can contain both vector-based and pixel-based elements, and the tools provided in the software allow you to work on a pixel-editing basis or on a vector-editing basis. For example: Photoshop, which is categorized as an image editor, has tools that allow you to create vector-based paths, shapes, and text. CorelDRAW, which is categorized as illustration software, allows you to work with bitmap-based images and perform photo enhancement functions. So why is Photoshop categorized as an image editor, but CorelDRAW as an illustration program? Here's the difference: * Image editors are intended for outputting bitmap-based graphics. When working with vector objects in a bitmap editing program, they only preserve their vector-like qualities as you work in that particular software, saving your files in the program's native format. Once you want to output your documents from an image editor to use in other software, you are generally limited to bitmap-based formats. * Illustration software is intended for outputting vector-based graphics. When working with bitmap-based objects in a vector program, the bitmaps do not become vector objects. Although you can sometimes output bitmap elements as part of a vector-based file format, these hybrid graphics then become metafiles, containing both bitmap and vector elements. In a metafile, only the vector-based portions of the file are scalable and resolution independent. Unlike bitmaps and simple vector graphics, metafiles cannot easily be converted from one program's format to another.
-
Finally a real trailer! I have been waiting for this, and yes I don't have HBO, but plan on getting it just to watch it. If you have no clue what a Game of Thrones is, it's book one in George R R Martins series, 'A SOng of Ice and Fire.' Book Info: http://www.towerofthehand.com/books/ TEASER TRAILER for HBO Series Youtube Video ->Original Video "> " type="application/x-shockwave-flash" wmode="transparent" width="425" height="350">
-
It piles up: bills, bills, job, work. TO be in high school and only have to worry about tests and chores at home.