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Demondaze

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Everything posted by Demondaze

  1. Poems removed. Delete this, if you like.
  2. Poem gone. Delete as you see fit.
  3. Bob had a camel. The camel was named George. Bob and George made plans to take over the world with undead vampire possums. This plan was not without fault, however, as the green bananas stood in the way of domination. Bob had to call in the living jello's and take care of the bananas and their allies, the sparrow air force. Once the jell-o was finished with it's mission, it demanded great payments of Bob and George in solid gold rubies. Bob, being a cheap o, refused to pay. The jell-o, not liking the work they do to go without payment, kidnapped George and demanded ransom. Bob, still being cheap, got a new camel, this one named Richard. But it was not to be, however, as George could not be replaced, and Bob and Richard were always fighting. Bob, dealing with a troubled relationship, the abduction of his best friend, and the demands of the jell-o, raised his forces of undead vampiric possums. When he finally had massed enough possums, he lead an attack on the jell-o, making sure that Richard was in the front, so he would be taken by the jell-o army. What followed was a bloodbath of cosmic proportions, with the jell-o killing the possums by the score. For here was Bob's flaw; the possums killed by draining their victims of blood. Jello, having no blood to be drained of, were immune to this. The possums could only kill them by eating them, and even that stopped when a belly was full, in this Bob's forces were decimated. The battle had ended when the jell-o had expired, though Bob's forces were reduced dramatically and the jell-os had killed George. This is what happens to people who try to take over the would with undead possums.
  4. It is done. You may now begin applying, if anyone has any interest in doing so. Even if you don't, you get credit. But, it's better if you do.
  5. Story go bye-bye. I'm looking to publish it.
  6. I'm not saying it has to be realistic; I wouldn't watch anime if that's what I wanted. I just think that if a show claims to be about martial arts, it might contain more than the basics of one or two styles done at super speed while flying. And, if you have a theme, to try not to lose it half-way through the first season. But I digress; I'm still off topic.
  7. welcome! I'm just catching up, ignore me.
  8. I'm behind on this one, but Welcome! I'd pop the cork on this champagne bottle I've been carrying around, but you're underage. Sorry.
  9. Hey there. Welcome, and well met, have fun, will help, and all that fine jazz. DD is right, by the by. A solid game rarely comes off the basics alone. If you need a writer, I'm here, 'cause I write. It's more or less my job description. Sorta what I do. All the time. For free, even. God do I need a life.
  10. Character Guidelines Character races: Your character is limited only by your own imagination. These characters are the Chosen Ones, the Destined. A blue Dragon in human guise would not be unbelievable. A vampire could very well find himself a Scion of the Stars. A unicorn, a gryphon, an Oni from the realm of Nibbelheim, or a talking sword are all fair game. As long as you do not choose to play as some sort of god, then I have no reason to disallow it. As a general rule of thumb, if you intend to play as anything other than a human, let me know at first, and we can work out the details together, instead of me just sending back your P-sheet and telling you to redo it. Furthermore, it has come to my attention that some people do not know what a Kobold or a Wingly is. Thus, the descriptions for the two are below. Kobold: A race of dog-like humanoids, the Kobold are a playful, inquisitive and loyal people. Most Kobold are warriors, living at one with nature and rarely venturing outside the borders of their own strange towns. Those who do are often met with a sense of wonder. The Highland Kobold, who live in the mountains in and around Hanterra and Rondarr, usually have long, shaggy hair and long tails. The Island Kobold, however, are known for their short hair and stubby tails. Both clans find little acceptance outside their own borders, and even less in Hanterra. Wingly: There are three distinct clans of Wingly, all of which are native to Augorland. The Dove clan are known to be especially small, standing at just barely two feet in height and weighing just a little over fifteen pounds. Their wings are snow white, and they are better known for their works of art and magical prowess than they are for physical achievements. Next are the brave, proud Eagle clan. At nearly three feet and forty five pounds on average, the Eagle warriors are the largest of the Wingly clans. Last are the shadowy Ravens, the most balanced of the clans. Neither especially diminutive or large, they are the mysterious, shadowy side to the Wingly race. Character name: Character name is another thing I do not limit at all. As a general guide-line, Augorland names tend to be Greco-roman, Hanterran names are often English, Island State names are Hawaiian, and Rondarran names are most commonly Germanic. A useful trick I use is just changing the spelling of a common name. Joey becomes Jowy, Chris becomes Krihss, Paul becomes Pohl. Another useful trick is to ignore the guidelines and make it up as you go. Weapons: Weapons are very important in Destiny Star. Weapons often have histories all their own, and have existed in one family or another for generations. As a result, a person's weapon is taken very seriously, and should one break or get lost, it is not uncommon for the warrior to over-react or go on long, pointless quests to get their weapon repaired. As a result, weapons often have names and even personalities all their own. In addition, weapons can be as huge and unwieldy as you like, as long as you consider the ramifications. How could Sephiroth not have hit innocent by-standers on a crowded street, for instance. Think these sort of thing's out before making up your mind. Equipment: Clothes make the man. Everything your character wears or carries goes here. This includes armor, shields, earrings, and the like. Have fun with it. As long as it mostly fits the period, I don't really care. So if your character wears a fur-lined, urban camo jacket and a pair of gauntlets, more power to you! Anything extremely high-tech is automatically out. This does include cell-phones, Ipods, lap-tops and the like. Sorry. Special abilities: Things like the Dragoon's jump ability of FF fame are okay. Cloud's Climhazzard is not. Similarly, it is okay to set your enemies on fire with a fire-ball. It is not okay to summon the dread dragon Niddhogg from the nineteenth level of hell to devour your enemies for you. Summoning may be allowed, provided you contact me and we work out the specifics. Otherwise, use common sense. Insta-killing is out of the question, without my consent. The Destined are powerful, but they are not gods. Background: I have just one thing to say: use some creativity here. How many orphaned, hard-edged wandering mercenaries does one story need, after all? Interesting and little seen concepts: - Warrior Priest - a holy man prepared to kick rear for the lord! - A Talking Sword - The sword is the character, and the swordsman the annoying sidekick. - Circus Performers - a clown, a strongman, a knife thrower, a fortune teller, whatever you want. - Mythical Creatures - Gryphons, Unicorns, Sphinx, Harpies, Manticore; something intelligent but inhuman. - Kobold Pirate - A German Shepard Jack Sparrow! - A Weakling - a lowly foot soldier who gets bossed around and makes mistakes - Zorro - A vigilante outlaw who hunts other outlaws. And last but not least... Have fun! If you don't what's the point?
  11. Introduction For thousands of years, the stars have decided the fate of man. Their Scions, the Destined, have shaped mankind's future for generations, appearing only when the world needs them most. And now, they are appearing faster and in more quantity than ever before. Whatever the future holds, it does not bode well for the children of man... The epic battle to save the Island State has come to an end. Riou, the dark emperor of Hanterra has been banished back to his own realm, and the rest of the world can now rebuild. But chaos still rules over much of the land. Rondarr had been largely destroyed and evacuated during the conflict, and has only now dragged itself back from the brink of destruction. The spell that Riou kept over his country and over his castle, which kept the souls of the long dead Agorianis royal family captive, has finally been broken. But still the souls do not rest, but have been freed to wander the castle and the countryside unhindered among the other souls liberated from their bodies during the terror that the last war caused. The once powerful country is now little more than a handful of shattered kingdom, between which lay miles of haunted graveyard. But all hope is not lost. Helena, the new Empress, and a protector of the royal blood, has been organizing efforts to restore the country by making alliances with other lands and requesting resources to rebuild. But the other nations are reluctant to help Hanterra because of past grudges, and also because they will not lend their support to the rebuilding of the once ruthless country. Instead, many nobles from other lands have begun to fight over who may rule in the divided Empire. Some countries are already making claims on the abandoned land, only to find themselves troubled by the angry spirits that dwell there. The spirits have made it clear that they will not tolerate any but one of their own to rule the land. However, the Agorianis blood seems to have run dry. The entire dynasty seems to have been wiped out, either killed or lost. If any survive, they must have fled and gone into hiding. And to make matters more difficult, a new group of the Chosen seem to have arrived on the scene, awakened by the release of power caused by the evil Riou. They are far more powerful than their predecessors. Called the Chaos Generation, they are quickly beginning to manifest their powers. Whether or not they will be used for good or evil yet remains to be determined. The power to shape destiny lies in your hands. Where will your story take you? Nations Rondarr A small, mercantilistic nation that used to be a part of Hanterra, but seceded from the empire to form a new nation a short twenty years ago. Headed by an elected senate, trade and merchants are a cornerstone of Rondarrian society. Rondarr has advanced further then the Island States Alliance, but they are regarded by Hanterra as little more then an offshoot of an Island tribe. The military forces of Rondarr are separated into private teams managed by the Council, but the most well-known is the Knights of Rondarr, headed by the majestic Six Knights. Stonehold Castle On the eastern border of Rondarr, Stonehold Castle is the destination of many caravans before heading east to Hanterra or south to Augorland. Stonehold Castle is the frontier defensive line against Hanterra, but it is a generally open and accessible city. Gallione The capital of the Rondarr Federation. It is a seaport, and the Council and the Knights of Rondarr are based here. It is the center of commerce and diplomacy in the region. Island States Alliance The Island States Alliance, is a loose, decentralized group of islands to the west of the area known as Rondarr. During the Island Liberation War, they unified to repel the Hanterran Empire for the first time, and formed the Island Nations Alliance. Home to several different tribes of people, known as the Six Island Clans. The Kobold, Chang-ka humans, Lizard, Kulook elves and Wingly races all have representatives here. The government is very decentralized and confederated: The tribes are allies and help each other; they interact on a daily basis, but there is no central government to rule them all; the Kulook tribe governs Kulookan land, the Lizards govern Lizards, and et cetera. Bash-kal An island known for their strong warriors, Bash-kal contains two settlements, Chang-ka and Wingly, that co-exist, although not very happily. Each settlement secludes themselves from the other, and there is much distrust. The island was taken over early into the Hanterran invasion during the Island Liberation War. However, the commander chose to take the island peacefully, and so very little harm was done to the villages when the Hanterrans were driven out. Bal-Wah On the island of Bal-Wah exists a kobold village with colorful, often cat-shaped buildings, and inhabited with easygoing Bal-Kobolds who happily coexist with the humans on the island, even if they don't often venture into their settlement. The "North Cave" connects the kobold settlement to the human port. Hanterra Hanterra is the largest nation in the world of Destiny Star, not only by size but also by the vastness of its military and political power. Historically it is the oldest known nation in existence, officially created on the year 26 after Riou defeated the Agorianis Kingdom. Riou has been the head of state ever since with the aid of the mysterious Rune magic. Thus, Riou has been ruling Hanterra for a little over three and a half centuries, feared by many as "The Crimson Emperor," until the Island Liberation Wars, during which he was cast from his throne. Hanterran society is governed by a strict hierarchy, where those born in a certain rank generally stay in that rank for life. Pure Hanterrans, such as the aristocrats, are called "First Class Citizens," and enjoy a vast array of privileges not available to the rest. First Class Hanterrans always have blonde hair and blue eyes, due to strict marriage practices. "Second Class Citizens" are members of nations who have surrendered to the rule of Hanterra. Second Class Citizens generally enjoy similar privileges as First Class Citizens, but are only rarely members of the aristocracy. "Third Class Citizens" are members of nations who have resisted Hanterran rule, and are treated like slaves. Children of Third Class Citizen families are routinely sent to First Class households as servants. Another unofficial rank is that of "sub-human" which is used against non-human races. They perform various menial tasks and are considered to be disposable property. There are a few exceptions to the above ranks, such as the priests, who exist entirely outside the social structure, and the Howling Voice Guild, who choose their members based on skill rather than social rank. Szordria A citadel in the eastern edge of Hanterra that acts as frontier defense against Rondarr. This is the base of the Hanterran Defense Force, commonly called Sheild, a group of special op mercenaries. Set high up in the mountains, it is nearly impossible to attack head on. Little more than a military outpost, Szordria has more soldiers than citizens and more taverns than shops. Rouen Rouen is the capital of Hanterra. It is where the "Black Library" is located and where the bulk of Hanterran politics take place. The city is said to be extremely huge--one person described that it would take a horse-drawn wagon two days to get from one side of Rouen to the other side. Rouen is also the location of many academies, including the Grand Academy of Military Science and schools on arcane mastery. Augorland Augorland, also known as the Witch Queen Nation, is located on a continent south of the Island Nations. It is separated into regions by its main geographical feature, the Broken Sword River, which is used as the easiest method of traversing the Queendom. It is the second largest nation in Destiny Star. Over time, the Queendom developed several peculiar traits. Despite being ultimately ruled by a Witch Queen, the Parliament and its nobles grew quite powerful. The Endless Games, a fighting contest held to decide the husband for the next Queen, developed in the then capital, Shatterhand. The winner of the contest would, in addition to gaining the Princess' hand in marriage, would become the next Commander of the Queen's Knights. Soon nobles began to train gladiator slaves to fight for them in the Games, giving them the right to the spoils, without the need to fight. These gladiators were legally abused, and given no rights, trained their whole lives simply to fight for their noble masters. Through this method, nobles from the powerful Parliament factions were able to stay in power in Augorland. Even when the capital was moved to Sol-Augorland, the Games stayed in Shatterhand. Shatterhand This stronghold in the northwest corner of Augorland is rich in history, having once been the capital of the Queendom, hundreds of years ago. The castle and both sections of the city are completely surrounded (not to mention separated) by a moat, giving it a great natural protection against invading armies. Shatterhand's own Endless Games were arguably the most important events in the country, picking royalty and shifting power between factions every time a future queen needed a husband. The Games are tied so closely to the city (possibly because of the large arena), that they continued to stay in the city, even after the capital was moved to Sol-Augorland roughly 237. This gives whatever power reigning in Shatterhand a guaranteed sense of authority and importance, which nobody else can have. The city is divided into the old town, filled with the old residents and hardline supporters of the monarchist faction, and the new town, which houses the younger and more moderate populace. There are some tensions between the two groups. Raftfleet Aptly named, Raftfleet is a collection of small fishing ships that have banded together to form a 'fleet' of sorts - really more of a floating town, one that can move along the Broken Sword River as often as it wants, for any reason. Although not isolationists, the inhabitants of Raftfleet are a laid-back bunch, who don't care much for the internal squabbles of the Queendom. This brings contempt from hardline, militaristic factions. The flagship of Raftfleet is the Rhakshas, a large boat with a feirce-looking tiger on its bow. Raftfleet is led by Raja, the former commander of the Augorland Royal Navy, who protects the interests of Raftfleet with great cunning and wisdom.
  12. Sure, no argueing the story's great. But it's great because it's essentialy the classic chinese legend Journey to the East retold with space aliens. Besides that, it's pretty much "evil guy pops up, we barely beat him, rinse, repeat." If you want a deep, involved plotline, watch Outlaw Star, or Shuffle!, or ::shivers:: Inuyasha. If you have broadband, I can show you where to Torrent them.
  13. Now that does make sense! Why do I never think of the obvious? I'll get one of those up asap.
  14. Destiny Star: P-Sheet ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ === Player Information ------------------ Name (or alias): [Who are you?] Username : [On this site] E-mail Address: [For personal reference; unless you'd rather not give it] === Character Information --------------------- === Please fill in all of the fields. === === Do not leave any fields blank, or === === mark them as "unknown". === -Name: -Age: -Gender: -Occupation: [better known as "What do you do to eat?"] -Physical Description: -Personality: -Background and History: -Birthdate: [Hint: the game year (IC. 370) minus age] -Birthplace: [if it's not a major city, make it up] -Known Family: [Mama, papa, brothers and sisters? Granpa? A smelly old dog?] -Other Relationships: [Do you even have friends? Well, enemies are close enough] -Weapons: [One per person, no pushing or shoving. Note: dual-weild counts as one, as do weapons with ammo (knives, arrows)] -Equipment: [Armor, sheilds, boots, poofy-sleeved shirts; what you wear, what you carry.] === -Other notes: [i don't know. Tatoos, maybe? Character quirks? Webbed toes? Whatever you want to put here] For reference on what kind of character you can be, and on the world in general, check The World of Destiny Star topic. (Link coming soon)
  15. Joining The Applications Process The general procedure is that you take the Persona Sheet (P-sheet), fill it out, and then PM it to me. The sheet helps me learn about you and your character, and is your ticket into the game! But make sure you read this whole post first. The applications sheet is used to help you think about your character. If you have some time to think about the character you want to play and how their story goes, you will have a much easier time writing posts. If you have any questions, or an idea you're not sure about, PM me! I'd be more than happy to help you out. As a matter of fact, if you talk to me about your ideas, it's more likely I'll allow them. For instance, if you want your character to be a freakish circus stongman, PM me and we'll work out the details. Lifting elephants is an unlikely prospect, but who knows? We can talk about it and see what happens. Role-playing a Faction or Government If you would like to experience a different spin on things, you might want to consider role-playing a government. Basically, instead of zeroing in on a single character, you can choose to role-play important figures in a government. If you take this route, I would prefer that your primary focus be on policy making, such as deploying armies, reacting to foreign affairs, and ordering government workers around. This syle, unlike the "single character" route, is more about "gaming" than storywriting, although they really do go hand in hand. The idea behind this is that because the factions are pretty interconnected in this game, it would be much more interesting if they had human beings behind them who act as the officials who have the country's best interests in mind. So, if you're a player of a military, you will have to react to the orders of your country unless you want to start a major subplot by committing treason. It would be totally awesome to get players to perform the roles of government for the four major countries (). There would be rules overseeing this operation, of course - for example, you might be limited to posting once every few weeks as a government to avoid advancing the game at a rate that player-characters can't keep up. If you don't want to play an entire government, you might be content with a smaller faction, like an army of 20,000 men or some similar thing. You would probably tell a story like this from the point of view of a commander watching over his army, or a ship captain. I'm pretty flexible in what can be done if you have a good idea, so be sure to PM me about it if you want to discuss ideas. Like I said, I'm much more receptive to them if we've had a chance to talk. Non-player Characters I generally don't mind if you create non-player characters. However, if you do, you should take a moment and post them in the Characters Section. This is especially important to do if you role-play a faction instead of a character. The NPC description doesn't have to be long at all - just enough for readers to get a reminder of who appears in your stories. General Application Requirements 1.) All applications must be filled out using a version of the Character Sheet. You must use the Character Sheet that can be seen at the bottom of this page. Either copy and paste the document into the PM window, or save the file onto your local hard drive and edit it directly using a text editor. Keep the applicaton form intact, and write your information after the fields without modifying the sheet itself. Please do not use Microsoft Word or other word processing programs. (The formatting doesn't stick, as I'm sure you know) 2.) Do not give your character extreme powers that can not be justified. Remember that these characters are not superhuman. Do not give your character special magical abilities not expressed in the game, the ability to morph into other forms, (actually, I might throw some lee-way around here), or the ability to throw three-hundred pound rocks across fifty yards. If there are any exceptions, you must justify the fact with supporting evidence in the game and provide detailed information in your application. Please don't create Swords of Smiting Vorpaly Wounded Wombats or other kinds of artifacts or concepts that may be considered as "twinky". Powergaming (where you force your character's powers/story decisions on others) and twinking (which is using super powers of some sort) are highly frowned upon. (Although, should you really think you're going to run across Vorpaly Wounded Wombats...) 3.) There should be no "secret sections" in your initial application. Everything about the character, from their magic abilities to their hobbies, should be noted in the application. The exception to this are fields such as "Father", "Mother", "Birthdate", etc., which may or may not be presented for characters that are known to be enigmatic, or, god forbid, forgetful. Your P-sheet, as is, will not be posted up. Your first post in the special topic that is all yours should be your character sheet, edited to your approval. That's not to say you can completely redo your character between approval and posting, but that this is your opportunity to omit information you don't want other players to know. 4.) All applications must be detailed. The "Personality" section of your character is particularily important. There must be at least two paragraphs for your personality section. At least one paragraph should describe how your character interacts with others in common social settings, which might (but don't have to) include: How your character acts in a small private conversation How your character acts at a large party How your character acts in a leadership role How your character acts when he or she is alone You should also have at least three paragraphs for your history section. Your history section should describe key events in their life that make up who they are today. You will sometimes have to make this information up to fill in some holes, but doing this shows creativity. The quality of these two sections essentially decide if you will be accepted, so spend time making these sections presentable. If you follow all of these guidelines, you should be able to write a 4K plain-text file (though this isn't a strict minimum; and really hard to gauge in a PM anyway). The larger the sheet, the better it tends to be, because it shows that you have put serious thought into how you would like to present your character. Unless, like me, you ramble. 5.) All applications must adhere to good English use, including grammar and spelling. The game's primary language is English, and you should be comfortable with writing English prose. And anybody who says Lol, suxor or noob in a story post is automatically out of the game, no exceptions. It's just bad form.
  16. Welcome to Destiny Star, an Interactive Story-Telling Game! This fantasy-themed game has an emphasis on story-telling and role-playing. The basic way that a game like this is played is everyone creates a character and writes stories from their character's perspective. This game is usually called "Play by E-mail", "interactive fiction", or simply, "role-playing". Everyone, writes stories about their characters that are posted in specified topics. Over time, as the stories develop, characters meet each other and relationships are formed. Battles are fought, lands are won and lost, and empires grow or fall as the story is told from the perspective of everyone involved. We're looking for players! If you like writing stories, intricate political situations, intense battles, and the mysteries of ancient magic, then keep reading - you might find something you like. Destiny Star is an epic tale told through a series of short stories. Every player participates by writing stories known as "posts" and, basically, "posting" them to a "topic." Members (hopefully) read the stories and then write their own stories to respond to the events occuring in the game. The role-playing aspect occurs when your character interacts with other characters, or gets involved in events that sweep the land. You can then react as your character would to things that are going on in the world by writing a story about the event. Through this, you can develop your characters, the world, and the relationship between the two. By coordinating with other players, you can become involved in an engaging and addicting story. The stories don't have to be long, either - they can be quite short. Although, if you really want, you can write them to be longer, too. I'm certainly not going to stop you! The Story Moderator (which is me, though moderator in name only), looks over all of the events and makes sure that everyone's having fun and that things are moving smoothly. I'll make sure that the events make sense in the game and that everyone's interacting with everyone else, and try to coordinate your stories so they match up. If you are interested in joining the world of Destiny Star, then read on. If not, thank you anyway.
  17. Hello, all. I'm starting up an Interactive Storyteller Game here at RMXP Unlimited. For those who don't know, that's what is classically referred to as message board RPing or Interactive fan-fiction. The ultimate goal of this particular ISTG is to create a flexible game world, with live events and involved characters, which will later be built into a partially planned RMXP war-epic rpg. Why only partially planned? Because the players will decide the rest. The end result will not be accredited to any one person or team, but to RMXP Unlimited. So if you're getting credit anyway, why not try and play? (Okay, so it might accredit Dazed Productions just a little.) I'm still setting everything up, so I'll go ahead and edit this post when everything is ready and I'm prepared to take character applications.
  18. Anybody ever make a template based on the Seiken Densetsu 3 sprites? If someone has or you would be willing to do it, please let me know. Better yet, if anyone would be willing to make some original sprites based on said template, then tell me now so I can skip the looking for a spriter step. Thankee -Jimmy
  19. Eh, what's confusing? I have watched it, thus I have an opinion on it. Correct me if I'm wrong, but wouldn't it be more non-sensical to despise something you've never experienced? I dislike it, yes. Hate it, even, because due to that one show most people state-side think every single anime in the world is exactly like that. I meant what I said. I've seen it. Never liked it. But, I'm off topic. This is supposed to be about your favorite anime, not your least.
  20. Happy birthday, Satiel! May your seventeenth year be less eventfull than mine (what with three bomb-scares, four deaths and that really amusing bit with the sticks and balloons at that party in Jamaica) Uh... yeah. Just remember: it only gets worse from here. ;)
  21. What's addictive about it? Oh, you mean the over-used, over-done zipping back and forth with near invisible limbs launching into a series of pointless and, I'm afraid to say, repetitive martial arts manuevers that, if done in a speed that actually made sense, would have made my own instructor laugh? No thanks, I've seen it. Or perhaps you are referring to the over-abundant cycling of badly done oriental cliche and the re-writing of chinese legend in terms deigned for a nine-year old to understand? Thanks, but if I want to watch Journey to the East, I'd just put in a DvD of Saiyuki. I never got into DBZ, but I have watched it. It's Sailor Moon for little boys.
  22. Okay, cool. The weapon tempering system works like this: Each character has just one weapon they use for the entire game. This weapon can be taken to a smith to have it upgraded, for a fee. The upgrade increases the weapon's level, power and such-like; (just as equipping a new weapon would); and, every few upgrades or so, changes the weapon's name. (The Three Star Sword becomes the Four Star Sword; ect., ect.) This probably won't need a script. The magic system is a bit different. Each character has three slots, on which you will equip an Orb. Orb's are either elemental (earth, wind, fire, water, lightning, or ice) or they are specialty orbs (think Limit Breaks). All magic abilities (including speciality abilities and summons), have six levels, or spells. (Thus, A Fire Orb would contain Fire, Fira, Firaga, Flare, Blaze and Inferno, for instance.) These abilities are usable only when the orb is equipped, and they are forgotten when the orb is removed. And, unlike most games, you don't have MP in the traditional sense. Rather, each level of magic (1-5) has a certain number of uses per battle depending on character level. Level six has only one use per battle no matter what. (A level five character, for instance, might be able to use Fire once per battle, while a level fifty character could use Fire six times per battle, Fira five, Firaga four; ect. ect.) You can only equip three orbs on any one character, and there are no more than four characters per battle, with dozens of (planned on) Orbs. So it really adds a lot of strategy to planning your party. Not sure if it needs one, but I can't really wrap my head around how to do this without a script. Did you get all of that? I'm not sure if that's very clear, but I understood me. Thanks in advance, even if you can't help.
  23. Yeah, welcome! Don't know you personally, but I've seen you around. Good luck on your project!
  24. Ah, good deal. A marker against which to measure oneself! Tis good to have a goal, lest one succumb to laziness. Verily, tis a blessing to have someone to struggle against, even if for just a one-sided race. Truly, an endeavor worthy my attentions. Oh, alright. I'll get serious. I kinda like that place. Looks... cozy. But, we're slightly off topic, I think. Maybe. Where am I again?
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