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redseadragon

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  1. I don't think it is possible to have real 3D graphics without introducing a 3D engine to the system. However, you can animate the sprites in such a way that they look 3D. Having them grow and shrink at aproprate times would be a great aid though you would need a code for that ( unless you used the show picture system.... ? ?)
  2. I found a few of the dreaded syntax errors so I thought I'd post ( what I belive to be ) the corrections: Line 74 : 2 => [[1,0,2], [1, 0, 2]] Line 28 : # $game_party.event_weapon.push(weapon_id) Since I don't know Ruby, these are just what made the script compile. I'm guessing they appeared when you posted the code on the forums as it looks like a few of the charictors were translated into ASCII. I've been playing around with how to trigger the crafting screen but haven't succeeded yet.
  3. Ooooo... yet another thing I've been longing to add! Curious- woud it be hard to get this to work with the skill point system you made? I'm going for more of the EQ2 crafting route where you can only make certain things when you are skilled enough and their quality is partly based on your skill level. I ask as I have never been very good at coding and scripting ( except for html ) - it's mostly the syntax errors that get me. P.S. If I use some of the great scripts on this site, would that mean that I can't distribute and/or sell my game? :o
  4. Nice- I had just started thinking about what I was going to do for the skill point system. Thank you.
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