Leon
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Everything posted by Leon
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Nope. there will probably be more episodes to come... Just have to wait on my partner's return.
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lol. I am so glad you enjoyed it, Happy. I am sure now you understand why I omitted so much.
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Tileset posted. Entries due in 29th of January by 11:59p.m. Exactly 1 week. Go. P.S. Thank Kaylen for this post... I totally forgot.
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THere isnt much info, because between the title and the screenshots, that kind of explains it all. All this really is, is a 'what not to do' type game. Something for pure laughter. Also, if I told you any more... it would give away the twist.
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Greetings. This is the best place to learn scripting.
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Quite impressive, there, Kay.
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Legend of Aluxes: Quest for the Flaming Ice Story: Join Aluxes and his friend; Basil, Gloria and Hilda on a great adventure! Screen shots: Who needs custom systems when you have a menu like this?: Masterful dialogue that will captivate any player: With mapping like this, you can overlook any flaws: Credits: Slap-happy Productions (Leon + Tomo2000) Enterbrain Here is the Site Download Here is a mirror Enjoy, and have fun. Godspeed!
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Wont be too late until the 22nd.
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map will be you submit a screen shot. The tileset isn't announced until i run my random program to select it.
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Deniro, Cabbage, Lettuce, Sheckles
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Rosa Parks. Takes a lot of guts for an African american man to stand up and say "I have a dream...", but true glory goes to the woman who told a white guy 'No'. Granted, she wasn't the first, but she was the one that started the Montgomery Bus Boycott and sparked things ablaze.
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Rewards: I am still trying to figure out some sort of award other than bragging rights. Deadline: Jan. 29th. You get 1 week to make a map. More than enough time, considering it is only going to be a 20x15 screen shot.
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Well, it has been spoken: 10:1 say I should be allowed to enter. 4:7 say they prefer screenshots over downloads. We'll see how the screenshots go, and if people would prefer to go back to downloads, we will. EDIT: Top post edited. Those who said they wanted to participate has already been added.
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I did this once. Ended up addicted to the Wii.
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Gary... you do realize you were only supposed to use tiles from the Mountain01 tileset... right...?
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Oh, see. I know they aren't required. I am just sayin, it will help when the time does come. When you look at games in the stores (atleast, back before there were reviews, game mags, and internet. Not to mention downloadable demos) you only had 3 things help you buy the game: Cover, Images on the back, and a small snippet of info. Suprisingly, it is very effective.
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A couple tips when posting a project topic. Some people (me, for example) find more can be said from a picture than a paragraph of writing. Personally, I hate reading. Screenshots are gold to a project post like this, else you will get little attraction. Not tryin to cut you off at the knees, but I just thought you should know.
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If i were to vote in teh second poll right now, we'd have a tie. I could always do both! that could be interesting.
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2 more days, miguel. So far, I see a trend in the voting, so i may end it tomorrow, instead. Unless the voting takes a severe left turn.
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pssh, got it fixed for 10 bucks. under warranty. I just sold it cuz i hated the system. sounded like a 747 taking off in my living room.
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Here, try this: #=================================== # Leon's battle BGM Fix #---------------------------------------------------------------------- # Feature: # You can turn off the battle music for battles, and let the # bgm play through. It will only be interupted by the music # effect of battle, then the music fades back in. # # Instructions: # Place after Scene_Debug, but before Main # set SWITCH_TO_BYPASS equal to the switch that needs # to be on for this to work. So, if SWITCH_TO_BYPASS equalled 1, # and switch 1 is on, the BGM plays through battle. When switch # 1 is off, it will turn on the battle background music. #=================================== class Scene_Map alias leon_bgmfix_scenemap_callbattle call_battle SWITCH_TO_BYPASS = 12 def call_battle $game_temp.battle_calling = false $game_temp.menu_calling = false $game_temp.menu_beep = false $game_player.make_encounter_count $game_temp.map_bgm = $game_system.playing_bgm $game_system.se_play($data_system.battle_start_se) unless $game_switches[sWITCH_TO_BYPASS] == true $game_system.bgm_stop $game_system.bgm_play($game_system.battle_bgm) end $game_player.straighten $scene = Scene_Battle.new end end Just turn on the switch associated with the script, change the music, proceed through the battle.
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1. The Wii was a HUGE hit before the economy tanked. 2. The reason why the Wii is so huge is it attracts people of ALL ages, old, young, man, woman, boy, girl, doesn't matter. With ps3 and 360 geared toward ages 15-25, they are slightly narrowed.