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Leon

Legend
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Everything posted by Leon

  1. Thats why I love it. Fallout is my fav. series. ^_^ "He who fights monsters should beware, lest he become a monster himself." ~ Friedrich Nietzsche
  2. Chigoo. He's been more active than I, but that is because of the vacation the next half month.
  3. Leon

    Y'know

    I've been drinking and thought... What the hell? I'll post. Anyway... tell me, what is everyone's favorite song?
  4. if you use the "disable_item(x)', you don't need that second segment of code. It automatically locks you out of the option.
  5. Quest/Mission Menu RMVX ACE Custom Scene v. 1.00 Introduction: This script allows a good quest log for your game, allowing the player to track quests, see how many they've completed, etc. Features: Keeps a tally of all known quests and how many have been completed. Allows you to add or remove objectives. Instructions: Place the script in the 'Materials' section. The script adds the first objective of the first mission automatically. You must input all the information of your missions in the module marked: "Missions" There is an example in place. To call the script, use: SceneManager.call(Scene_Mission) Use the following syntaxes to affect the script: To add a mission: $game_party.add_mis(mission_id) To add an objective: $game_party.add_obj(mission_id, objective_id) To remove an objective: $game_party.rem_obj(mission_id, objective_id) To mark an objective complete: $game_party.add_comp_obj(mission_id, objective_id) To mark a mission as complete: $game_party.comp_mis(mission_id) Screenshot: Script: .txt doc: FAQ: Any questions will be posted here. Credits: Lizzie S Thanks: Moonpearl, for a small pearl of wisdom. Marked, for keeping GDUnimited alive RGangsta, for ACE.
  6. Moonpearl, thank you. Because of that comment, I learned my mistake!
  7. Welcome! You know, maybe you should post a project thread? it'd be very welcomed.
  8. Ok, cool. I can use this. How can i extend the viewport of one window? Like, i select 1 item in the left window, and info shows up in the right window, which, if its larger than the window itself, extends the viewport of the window so i can scroll the window up and down?
  9. Leon

    Hey Guys

    Ok. we'll be waiting for you.
  10. Leon

    "End of File reached"

    I may be able to help you extend the database of weapons without need of an outside file... Next time I see you online, we can talk. ^_~
  11. Leon

    "End of File reached"

    what exactly are you trying to do? im a lil confused. as for EoF, that means that it reaches the end of the file without pulling the info needed.
  12. Am I right to assume this would be digital play only? If so, that does away with hard-copy disks. This is something I do fear, because if somehow you lose your copy, or account, depending on how your license is stored. Either way, there is a risk of having to re-purchase your license. Its sorta like the WiiU/3DS. Buying the same license twice to play the same game on multiple platforms. Its kinda why I support Sony's (much less used) cross-buy setup. Don't get me wrong, I do believe used games are killing the gaming industry, but so is high-capacity graphics, and everything else the gamers want. I think another console will just take some thunder from the other 3 makers (Nintendo, Sony, Microsoft); and could, potentially, increase hardware and software prices. Because, in addition to the developers making cross-platform games across 3 consoles, adding a 4th means more coding for the programmers, which means more work, more pay, and can also increase costs.
  13. I am thrilled your problem was resolved, Johnny! Congrats!
  14. Give me 3 days, I'll have a list of about 50-100
  15. The problem with covering MANY other programming setups is simply, we don't have the expertise to teach or use those programs at peak efficiency. If we did, I'd say stick with GDU.
  16. is it possible to just.. concede?
  17. I have some feedback, aside from I love the change; We want to see traffic increase? we should see how we go about getting to publishers and contacting Microsoft's Indie program and how we can get members to submit their games for commercial release.
  18. Although I dislike the Wind Waker, I must admit, not a bad update to the graphics at all.
  19. Leon

    Quote of the Day

    These aren't exactly everyday, but...: "Never take on 7 men when all you have is a six-gun"
  20. Again, We'd have to edit Game_Actor. To do that, i'd have to know every script in your game.
  21. That requires editing Game_Actor script. Further, do you want them removed from the whole game, or just this scene?
  22. There is no code in that script built to show any bars at all. I'm afraid your answer to problem #1 cannot be solved by editing this script.
  23. Leon

    Auto save

    Then you have another script that is counter-acting with it, or have a different Input script...? Because I put it in with those two scripts you are using and it does work... EDIT: Here, I changed one line of code to have it read a slightly different way. Should work now. ^_^ #=============================================================================== # Liz's Autosave Script #=============================================================================== module Auto_Save def self.save filename = make_filename(0) file = File.open(filename, "wb") write_save_data(file) file.close end def self.write_save_data(file) # Make character data for drawing save file characters = [] for i in 0...$game_party.actors.size actor = $game_party.actors[i] characters.push([actor.character_name, actor.character_hue]) end # Write character data for drawing save file Marshal.dump(characters, file) # Wrire frame count for measuring play time Marshal.dump(Graphics.frame_count, file) # Increase save count by 1 $game_system.save_count += 1 # Save magic number # (A random value will be written each time saving with editor) $game_system.magic_number = $data_system.magic_number # Write each type of game object Marshal.dump($game_system, file) Marshal.dump($game_switches, file) Marshal.dump($game_variables, file) Marshal.dump($game_self_switches, file) Marshal.dump($game_screen, file) Marshal.dump($game_actors, file) Marshal.dump($game_party, file) Marshal.dump($game_troop, file) Marshal.dump($game_map, file) Marshal.dump($game_player, file) end def self.make_filename(file_index) return AppData.make_filename(file_index) end end class Window_SaveFile < Window_Base def refresh self.contents.clear self.contents.font.color = normal_color if @file_index == 0 name = "Autosave" self.contents.font.color = disabled_color else name = "File #{@file_index}" self.contents.font.color = normal_color end self.contents.draw_text(4, 0, 600, 32, name) @name_width = contents.text_size(name).width if @file_exist for i in 0...@characters.size bitmap = RPG::Cache.character(@characters[i][0], @characters[i][1]) cw = bitmap.rect.width / 4 ch = bitmap.rect.height / 4 src_rect = Rect.new(0, 0, cw, ch) x = 300 - @characters.size * 32 + i * 64 - cw / 2 self.contents.blt(x, 68 - ch, bitmap, src_rect) end hour = @total_sec / 60 / 60 min = @total_sec / 60 % 60 sec = @total_sec % 60 time_string = sprintf("%02d:%02d:%02d", hour, min, sec) self.contents.font.color = normal_color self.contents.draw_text(4, 8, 600, 32, time_string, 2) self.contents.font.color = normal_color time_string = @time_stamp.strftime("%Y/%m/%d %H:%M") self.contents.draw_text(4, 40, 600, 32, time_string, 2) end end end class Scene_Save < Scene_File alias lizzie_autosave_ss_ondec on_decision def on_decision(filename) if @file_index == 0 $game_system.se_play($data_system.buzzer_se) return end lizzie_autosave_ss_ondec(filename) end end
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