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Calibre

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  1. Ahh that's a shame! ...And this game is not going head to head with Aveyond! It is purely freeware!
  2. Yes I have seen and played about an hour of Aveyond before, I believe Aveyond 2 is well into production as well.
  3. Look forward to what you think Marked! ..And Isaacsol - In that case I'll send you my Paypal details! :P Only joking!
  4. Aprrox. 3 HOUR DEMO Story On a dark and stormy night, a young man awakens on the cold, hard floor of his manor home. His eyes are glazed over and he can sense a warm fluid running down through the crevices of his body forming a pool on the floor below. As the young man struggles back to his feet he soon realises that it's blood. What's more, as he begins to work his way back into the home to check on the situation, he soon begins to experience quite disturbing images within his head. A consequence of a hard knock to the head or perhaps something far, far worse? World The game takes place in the fantasy world of Neqa?el. A world with a climate and terrain not too dissimilar from our own with penisulas and oceans spread across the lands. The world has recently experienced a huge industrial change following the war between the two countries of Avongarde and Dalhia just over 30 years ago. Avongarde was a large agricultural country, Dahlia the largest militant kingdom on the planet. Dahlia was seeking country over all of Neqa?s nations using it?s huge population and training to mass effect. Avongarde was enduring heavy casualties and resigning to handing over ownership to Dahlia. Meanwhile, a young scientist by the name of Sergei Ivanov was finalising a revolutionary technology that would not only change the war, but the world itself. Though his nation was under severe threat, Sergei was a scheming and calculated individual. He presented his blueprints to the city council proposing that in return for their safety, they turn over complete control of Avongarde to him. Fearing the imminent defeat to Dahlia and the life of a slave, the council reluctantly accepted his terms. Soon after, as he promised - the Avongardian Army defeated the Dahlian Empire and seized control over their nations. The only nation it failed to attain was the Kingdom of Dahlia itself who just managed resistance. Sergei took his seat as Ruler of Avongarde and opened a new technology corporation in the heart of Avongarde to further his developments. Avongarde is now the most industrial and commercial city on the planet. The technologies they produce are not only now used for their military - it is sold to the general consumer on the mass market. Nova Corp, as it was named, possesses monopolies in all the worlds major technological industries. To ensure that no more wars occur, Sergei has introduced a linked military division named SOLUS. Sergei justifies this by preaching it as safety for the worlds citizens, but when people aren?t looking, the opposers are methodically disposed of. Characters FEATURES Nearly a fully custom soundtrack made specifically for use within Cell Chamber Engaging atmosphere and settings. A fully animated CTB Battle engine Interactive Environments to search and explore. Subtle Lighting work that adds to the visual quality of the game. Thought out and unique puzzles in various settings of dungeon. Secrets, Side quests and Mini games to enjoy. Charm the opposite sex to alter side quests and earn prizes. SCREENS Meet Koen and Niko, your starting protagonists. Subtle Lighting that works in unison with slowly drifting fog to make up a misty atmosphere. http://img261.imageshack.us/img261/8093/kenjiwj2.png Kenji relaxing by the waterfalls... http://img526.imageshack.us/img526/858/insidemineswy4.png Large dungeons to explore on your journey through Koen's story... http://img526.imageshack.us/img526/7625/menuhubcd0.png The Unique CMS's Main Page developed for Cell Chamber. http://img518.imageshack.us/img518/8906/battlescenekv8.png Eye pleasing battle sequences that are fully animated with party, enemies and skills. DEMO Host repaired. 27 August. DOWNLOAD SIZE: 88.1MB with necessary rtp included (Fast Download on dedicated Host) -------------------------------------------- Cell Chamber Demo v1.2 Walkthrough and Guide -------------------------------------------- As a general note, I find this game very comfortable playing with a control pad, assigning the spacebar to 'X' on a PS controller and dash to 'O' on a PS controller, as it was in BOF3. *************** Field Controls *************** Direction Arrows - Walk Space Bar - Talk/Action Shift Key - Run (After tutorial) ESC - Menu/Cancel Q - Look Ahead (When enabled) D - Swap Character (When enabled) *************** Battle Controls *************** Direction Arrows - Navigate Menu/Input Skill Combos ESC - Cancel/Bring Up Escape Menu Space Bar - Select an action ----------------------------------------------------- MAIN WALKTHROUGH ----------------------------------------------------- _____________________________________________________ CHAPTER 1 - THE BIRTH _____________________________________________________ i Basement After the intro credits you will find yourself coming to in an eerie basement. When you gain control of the player walk near enough directly up and investigate the power flip switch. It is in between the generator and the barrel. The room can be searched but there is nothing to find in this room. After watching a short scene, examine the gun that the was dropped in the cutscene. You can equip the gun in the menu. If you struggle to see the gun, try to make your way up the stairs twice, on the second attempt the game will highlight it for you. ii Moonlit Corridor Now make your way up the stairs. From this point on you can run instead of walk by holding down the shift key. The corridor forks left and right. For now there is no need to go right but you may want to acquaint yourself with that location. Otherwise head left to gain a better understanding of what is going on. iii Main Hall Again, watch another cutscene. All the other doors will not be enterable until you have investigated the room shown in the cutscene. Go up the stairs and into the middle room. After the cutscene you will be free to investigate the manor. iv Main Hall - After dining room You need to find a way out of the manor. Like your father said, head down the stairs past the middle landing and into the only ground floor room. Investigate the fire in the fire place. There is an unreachable silver object under the flames that need putting out. Head back up to the top of the stairs and into the furthest right room. At the back of the room is a plant pot perfect for containing water. Leave the room and travel along the top landing to the furthest left room. Examine the sink and then fill the pot with water to acquire a pot of water. Examine the cabinet to find a Tonic. Take the pot of water back to the dining room on the ground floor and use the water to extinguish the flames. A secret passage will be revealed. v - Hidden Surveillance Location When you descend the stairs you will see a locked gate. This gate requires both the left and right switch to be pulled in the time specified by the on screen timer. You have plenty of time so it should not be too much of a worry. Remember to use the sprint button to get to the second switch in time. Ascend the stairs and the gate will lock again behind you, sealing you into the room. After the cutscene, you will notice a save point down the left hand passage, as well as two southern exits at either end of the passages. They are both currently sealed. Head back to the computer node and switch it on. Examine it a second time to use it. The computer is used for on screen surveillance around the house. There is also the option to input a door release code. Examine the fourth camera and on the small table the code is present. This was the only unreachable room within the house. The parent?s room. If you struggle to see the code it is - 7 1 2 7. Input it into the computer and the two southern exits will unlock. Head down the right sided passage and into the parents room. vi - Parents Room On the far right of the room is a bedside table; inside it is a trigger to open an emergency exit back in the cutting yard (The right exit to the corridor back by the basement stairs). Trigger it. In the left sided cabinet is another tonic by the left sided bed. As the parents room is locked from both sides, make your way back into the surveillance corridor and out the left sided southern exit, opposite. This will lead you into Koen's room. From Koen's room, head back through the manor and out into the cutting yard where a staircase is revealed under the soft dirt. vii - Escape Shaft Make your way down the stairs and through the next couple of maps. Head down the ladder by using the action key on it and you will be presented with another dual switch task of triggering them both before the time runs out. viii - Old Factory This is the first true puzzle in the game. I have broken it down into two sections - Guide and Solution. Read the guide if you need a clue or some form of direction, read the Solution to be told the exact answer. ----------------------Factory Box Puzzle Guide----------------------------- After the cutscene, jump into the transporter and read the instructions. The boxes are used to exert weight on both the left and right sensor pads shown in the instructions. The right one is cut off and cannot be reached meaning you will have to solve the puzzle using only the left side. To power the transporter, the weight applied on the left sensor must be three quarters of that applied on the right. Therefore the total weight on the right side needs to be found out first. Take note of the four coloured crates on the right sensor and then refer to the two guides - One describes the contents of the boxes based on colour scheme, the other describes the weights for the goods to be shipped in, based on UNITS. Add together the total weight on the right sensor and find out 75% of that. That is the value in units that need to be applied to the left sensor. (Right sided total pressure / 4) x 3 is the easiest method for this. Then by using the various boxes on the left platform, try and create a sum of that figure. As we are looking for a far lower sum for the left side than the right - but using the same boxes, it makes sense to work with the smaller boxes, upwards, first. Once a combination of boxes has been found, push them up onto the sensor by using the enter key. If you mess up, use the switch on the left (over the jumpable gap) to reset them. Be careful where you are pushing them, because it is easy to push them into a dead end. Remember that the central ledge can be leaped across back and forth too. When all four boxes are in position, you should hear a loud noise to indicate the puzzle is solved. Head back to the transporter and use the space key to power it up. Press the space key once more to leave the area. --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- -------------------------Factory Box Puzzle Solution----------------------- The right sensor has 180 units exerted upon it. 35 + 35 + 40 + 70 75% of 180 = 135. Easy math 180 / 2 = 90 / 2 = 45 x 3 = 135 The left side requires 135: Yellow x 2 ... 20 Units + 20 Units Red x 1 ... 40 Units Green x 1 ... 55 Units The 2 yellows and 1 red can be found the right side of the leapable gap, the green on the left side. --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- viii - Manor Feasibility - North After reaching the North Terminal, investigate the small room to the north and search the lockers. Inside will be a set of protective boots that can also be equipped. Head back out and to the left to come face to face with the being from the previous cutscenes. This eventually results in a quick battle tutorial (That at the time of writing hasn't been updated). After the scene Koen will be taught his first two skills Focus and Combo Bullets. Focus - Koen can perform this on any ally raising their attack power and Skill ability by 33%. This will last the duration of the battle unless removed by an enemy. Combo Bullets - Prompts a box to pop up and needing the button presses to be input in the given time to perform the move. These always consist of directional arrows. A far stonger attack than a normal attack. Call the elevator from the buttons then use the door to enter it. After a cutscene, you will find yourself in the last interior before the forest. Be sure to save. ix - Manor Outskirts This section of the game plays as a stealth section whereas Koen has to avoid the guards. He has no fighting ability and knows he would not survive a firefight. Play close attention to the instructions. Do not step in puddles or sprint across wooden bridges, make good use of observing the area using Q, be patient and remember that hiding in good places does work. Getting encountered does not lead to a battle, however for each time your end of mission reward is decreased. -------------------------------Best Route---------------------------------- First, head up the right side and hide behind the protruding cliff edge. View the guard?s patterns and notice how they both leave that grassy ramp unobserved at the same time. When they are not looking, you can either go up the verge and straight to the left to hide up against the log, or brave it and try and get the other side of the upper cliff before the upper guard turns back around. Observe forwards to see the next two guards. After a few seconds you will see they both turn around at similar times and leave a large window of opportunity to head up the stairs. After this you will reach a check point. This next section is a bit harder. The two guards cross each others paths alternating. Just as one passes the other you need to dash between the two so both of their backs are towards you. The best place to achieve this is up the path to the left of the small central tree. Speaking of that tree, it is also possible (if timed just right) to run up against that tree just as the lower guard is behind it - obscuring his vision. Do this as he is walking to the left and then follow in his footsteps until the window of opportunity opens. Once past those two, take refuge against either the cliff up the right, or behind the hump to the left and observe the next lone guard. The best moment here is to pass him when he is on the bridge itself, but be sure to walk or else he'll hear you behind him. The next guard is another lone guard up on a cliff. Therefore, you can press right up against that cliff edge as he cannot see directly down a cliff. When he turns away run up behind the tree, making sure not to step in the puddle. Hide up against the cliff and observe the situation again. There is one dozing guard to the right and a guard patrolling the above bridge that will continually wake the dozing one. If you want to get the chest which contains a collector card (the games credits to the helpers) walk past the sleeping guard whilst the patrolling guard is away, open the chest and wait behind the tree to the right out of sight. Wait completely for the guard to go and the dozing guard to fall back asleep and return to your original position. On the second time of the guard waking up dozy-head run behind them and WALK up the bridge. The next guard is easy and can be ran straight behind, he will not turn round. Then hide the southern side of the central mound and observe when the two above guards split. Run between them and up the cliff. You will finally see two guards waiting at the bridge, a chest to the right of them and a hidden switch in the ground to the left. Stand on the switch and then walk across the bridge. The guards will stay put, depending on how well you did you will be rewarded with money, money + collector card or nothing at all. _________________________________________________ CHAPTER 2 - THE HAZE _________________________________________________ After some cutscenes, chapter 2 will begin. After waking up for a second time, find your clothes at the bottom left of the room. Press enter to put them on. Leave the room and make sure to check all wardrobes and doors for items then head downstairs. Head out the door and down the ladder. Underneath the platform supporting the building is a hidden chest containing the Saint Minor Card. Head down and down the path to the village. Head downwards and like Niko said head west at the crossroads. You can also explore at this point instead, should you wish. Be sure to check as much as you can in all the houses as there is a fair amount of G to be found. There is also a chest between the item shop and the right sided building containing some basic wood. Head west as Niko said and a cutscene will be prompted with Kenji. After listening, return to the house and examine in the fireplace. Another cutscene will start - quite lengthy this one. After the scene, head down the stairs and go back into the hidden HQ. There is a chest with a tunic for Niko. Head back into the village and head south, across the bridge and into south Rubel. Follow the cliffs round to the left (noticing the chest on the track above) and enter the Mine depot where the track sticks out from. Near the bottom hit the switch and watch the minecart set off. Go back into the village where the minecart has knocked off the chest to receive the RMXP_USER Card. Go back to the crossroad area and talk to the girl. Should you wish to play a minigame you can. Go back to the West and pass underneath the waterfall in the centre. Look closely and there is a cave behind it. Inside the cave you will meet Card Collector 001. Hew wants to see the Saint Minor card you found underneath Niko's house. Show him and receive a new bow for Niko. Equip it. The girl in the top left can be flirted with to increase your charm, but it can also be decreased. Honesty +5 Points Hit on her -5 Points Lie -3 Points In the house to the top right you can invade a mans privacy to the point of him giving you a good hiding. Go into the top left cave for your meeting with the mayor. After rather an odd discussion and a little bit of negotiating, the mayor grants Koen and Niko entry to the mines. Head back to the crossroads and head East. Inside the miners guild is a save point as well as a good place for conversation. Head up the cavern and into the mines. ____________________________________________________ RUBEL CAVERNS ____________________________________________________ ENEMIES SPIDEA HP / 85 Ap / 20 EXP / 2 G / 3 DROPS: SOAP 33% chance. Very weak and almost fodder. Can perform entangle making your characters slower and can run away if low on HP. If Niko doesn't kill one with her first attack, have Koen aim at a new one and have Niko finish it off second time round. This will make fights quicker rather quicker. ARACHEA HP / 430 AP / 250 EXP / 12 G / 9 DROPS: TONIC 33% chance. The mommy spider. Possesses the same moves as its children but will not run from battle and is far more powerful. Use a combination of Burn and Koen?s attacks to see these guys off more quickly. MOULD HP / 160 AP / 40 EXP / 9 G / 10 DROPS: ANTI-TOXIN 66% chance. The moulds are quite a nuisance, especially in pairs of two as they will pollute your characters with an ALL attack named Pollution. They are weaker to physical attacks than magic skills so use Combo Bullets and preserve Niko?s AP. If you need to, get Niko to use healing items and Anti-Toxins. ANIMUS HP / 800 AP / 100 EXP / 20 G / 20 DROPS: Nothing. The spirits of the old miners killed within the mines. Its main attack is devour which will suck your life and give it back to him. He has a strong resistance to physical attacks but use up Niko's burn on him and he'll be gone in no time. -------------------------------------------------------------------------- Inside the cavern you will immediately notice a save point and a similar orb that is orange. These orange orbs can be used to entirely heal the party and should be made good use of. Open the first visible chest to find a stick of dynamite. Down within the rocks to the right is x3 Iron. Proceed up the ladder above. In the chest to the right are a few tonics. Cross the bridge to the left and follow its path. You will come across a chest containing some granite. Follow the bridge across to obtain a second dynamite. Head back down the ladder you went up and examine the boulder in the way. Use a stick of dynamite to blow it up. Before blowing up the next boulder, head left. Notice there is a dark boulder. Dynamite is not strong enough to blow up this. Head left again and go up the ladder. Up the stairs to the left is an enemy and a chest containing some body armor. Equip it. Head back down and right across the bridge. You will have to fight a troop of two moulds on it. There is a secret cave again behind the fall. Inside is a DJRODRIX Collectors card. Head back out and to the right. Jump down the cliff edge until you get to the ledge with the last dynamite on it. Collect it and jump off. Blow up the next boulder where you were before and advance. There are three chests to the right area containing a clay, Book of Light and a Fresh Water. Handy for the boss battle later. Head up and round to the right of the pool of water. Behind the waterfall is a chest containing a Hydrolic Card. Head to the left where you will see the last boulder and the exit. Just beyond that is a final chest containing C4. You can use to blow up the black boulder from earlier and get a ring that resists STICKY status. Also useful for the upcoming boss. In the next room a small cutscene will trigger. Underneath the cart there is a hidden box containing 2 more Books of Light. The minecart currently has no power so head round to the right. Go up the ladder to be encountered by one enemy. There are two chests, 1 contains some black paint the other contains the last necessary stick of dynamite. Head back down the ladder and past to the right. Jump over the small part of the river where prompted and blow up the last boulder. Another cutscene will trigger resulting in Koen and Niko getting separated. Niko now has to control the switches to the minecart track to get Koen over to help her up. The fact you can also view from the area to the left of the minecart is also demonstrated. First turn on the power and then change to Koen and have him walk back round to the minecart. It is advisable not to get into combat at this point. ------------------------------------------------------------------------- MINECART PUZZLE ------------------------------------------------------------------------- GUIDE The 6 switches from left to right do change the track from beginning to end chronologically. The first switch will change the first intersection the cart travels and so forth. You can use the view area to check this. The routes to the side lead into hidden items. --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- SOLUTION All Switches off - Enters Room 1 : Reward = 1 Fresh Water Switch 1 On - Enters Room 2 : Reward = Omniouschaos Card Switch 2, 4 5 On - Enters Room 3 : Reward = Lord Enigma Encounter* Switch 2 and 4 On - Crosses the Chasm *Correct Answer is Beaumont Tree, answer can be found in Rubel West. The reward is a Light Handgun for Koen. --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- After crossing the chasm you can find a chest containing gun powder (A standard item - not quest related). Then head right and head over to Niko / or the rope and hit enter. Take the rope back to her and help her up. In the next area, it is generally just the old excavation point and contains little routes with chests in it. Directly up after entering you can find a fresh water. To the right and down a tonic, to the right and up some clay. Head back left and up the ladder. In the route north of the ladder you can find another tonic. Then head left and save. Ensure both Koen and Niko are ready for a boss fight. Ensure Niko is at the minimum level 3 so she has the skill recover. Head up the ladder and wait for the cutscene to trigger. BOSS BATTLE INCENDOR HP / 1100 AP / Max EXP / 140 G / 180 Drops: Nothing Incendor's moves generally work in order. He will begin the battle quickly by using Flash Bang. This will damage both Koen and Niko as well as possibly casting Sticky upon them. Throughout the fight focus Niko on using recover as burn will cure Incendor. If she does have a spare moment just use attack or defend depending on the situation. Have Koen cast Focus upon himself first round and then use Combo Bullets every chance he gets. If he runs out of AP, have Niko use a Fresh Water on him if any are available. When Incendor gets mad he will heat up and feel a fire inside, when he is about to unleash his fury he will be enraged. It is not guaranteed he will give you two warning so best bet is to block with both as soon as he gives a warning. He will then use Cremation Winds on both Koen and Niko. If they are not defending there is a chance they can both get wiped out instantly. Continue to use Combo Bullets and he will soon fall. Cue end of demo credits, Thanks for playing! Known Issues in Version 1.2 PLEASE DO NOT SOFT RESET THE GAME WITH F12 - SHUT IT DOWN AND RE-OPEN IT (Bug in the rmxp software) If the button link doesn't work try: http://www.cellchamber.delirious-radio.com.../click.php?id=4 Host Courtesy of Serenade REPORT ANY OTHER BUGS YOU MAY FIND PLEASE --------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS GRAPHICS Exclusive Charactersets By Calibre Omniouschaos Alastyr The Man djrodrix Exclusive Charactersets Pending 3 32 Hydrolic M.Sam Atlaswing Character Art Spliced and recoloured works from originals by Studio EGo Pictures and Panoramas Studio EGo Battle Sheets Edits and recolours of original sprites from La Pucelle, Disgaea and Makai Kingdom Miscellaneous Tana ccoa Erk Zanyzora Sithjester Militant Milo Game Rage Mack Angel SCRIPTS ccoa - Advanced Weather Dubealex - Advanced Message System Cogwheel - Bars Squall - Damage Display Cybersam - Battle system Ultimate Jesus - Shadowed Text Fuso - Debug Near Fantastica - Anti lag SDK - Near Fantastica, Sephiroth Spawn. Wachunga, Prexus, Jimme Reashu Method and Class Library - Sephiroth Spawn Scene Base - Sephiroth Spawn File and Error Report - Sephiroth Spawn Path Finding - Near Fantastica View Range - Near Fantastica Inn System - Sephiroth Spawn Dual Fogs - Daniel Party Switcher - Sephiroth Spawn Rataime - Eye Candy Scripts Crafting System - Deke Destruction Engine: Rataime Light Effects - Near Fantastica [Not all of these will make the final cut] AUDIO Exclusive Original work by: RMXP_USER KAOII J-STREET EQUIZER MIKE CHAMBERS LYNDON HOLLAND Unoriginal work by: Capcom Nox Arcana Midnight Syndicate Matt [sakari] Shizu Militant Milo Note This is to be added to, if you see anything that is credited wrongly, has credit missing or something that is yours that you wish to be removed please feel free to PM me about it.
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