Ghost Member
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About Ghost Member
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Rank
Newbie
Contact Methods
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Website URL
http://
Profile Information
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Gender
I don't want it to change things between us
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
N/A
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Class Title
Level Designer
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This allows you to die on the game map which is a feature that wasn't put in for some reason, I only noticed it by mistake but here is the fix. class Game_Map alias arbiter_gm update def update arbiter_gm if $game_party.all_dead? $scene = Scene_Gameover.new end end end Just add in a new script above main, Kryptonator is someone who I am teaching how to script and he has posted this code in one of his mini script packages, So if anyone sees a member by the name of Kryptonator can you PM and let me know.
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Ive never had the cracked or PKE version but I know if you want to sell your games you can't and then they can sue you for distributing games illegally thats why I bought the legal English version, but not many people actually want to sell their games they just want to make games for fun, like the rm2k and previous even if they were legal english versions you could still only sell them in japan. but now with rmxp legal english everyone can sell as shareware. So I vote legal for everything, commercial. but vote for cracked and translated because it's what many rpg makers grew up on with the 2000 and 2k3 versions if it weren't for don and others nobody outside japan would have played or used it (probably)
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Fully Animated Side View Battle System
Ghost Member replied to isaacsol's topic in Archived RPG Maker XP Scripts (RGSS1)
um ok but I fixed for him already. -
DELETE
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Opened Chests (This Tut has been done before)
Ghost Member replied to Noob Saibot's topic in Archived RPG Maker XP Tutorials
oops posted it in the wrong place have moved my post. -
hey I can be trusted, :lol: <_< (he knows who i am) :lol:
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make new event if you want dialog before she joins then do so. with the text command then find the change party members and add who you want to add then make a a control switch and name it whatever you like I use the characters name then join for easy reference. 1. then make a new page and check the control switches check box top left and chose the character join switch you just made. then find erase event. 2.
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welcome snow spartan welcome to the forums <_< hmmm snow spartan that name rings a bell :D
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Hi I am Arbiter, have been posting for a few days and only just noticed introduction forum so hello :) oh Im a medium level scripter and I solve problems so if you need help just PM me.
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Fully Animated Side View Battle System
Ghost Member replied to isaacsol's topic in Archived RPG Maker XP Scripts (RGSS1)
it should work here it is line 271 @_damage_sprite.x += 30 * Math.cos(@_damage_duration * Math::PI / 5) line 272 @_damage_sprite.y += 15 * Math.sin(@_damage_duration * Math::PI / 5) if it doesn't, make a new project and paste the scripts in the new project, make a battle and try to run if it doesn't, google free file hosting and you should find a site called mediafire.com click it and upload the new project when it's uploaded remember to copy the url (not you current the new one you just made) then pm me and I will fix it and post you the working one back. you don't have to sign up just click upload find the new project. name the new project arbiter and upload the folder. -
Fully Animated Side View Battle System
Ghost Member replied to isaacsol's topic in Archived RPG Maker XP Scripts (RGSS1)
yeah I used to be terrible at scripting, I started learning by modifying co-ordinates of things I wanted moving then menu screen then the battle menu's then the battles itself and then I read all the syntax from the pholy website and learned that way (im not the best but I know a fair bit) (if you want to learn, make a new project just for scripting don't use your current project) Go to line 271 and 272 you will find @_damage_sprite.x += 30 * Math.cos(@_damage_duration * Math: :P I / 5) @_damage_sprite.y += 15 * Math.sin(@_damage_duration * Math: :P I / 5) replace the above with @_damage_sprite.x += 30 * Math.cos(@_damage_duration * Math: :PI / 5) @_damage_sprite.y += 15 * Math.sin(@_damage_duration * Math: :PI / 5) also the 3rd section damage doesn't do much anyway but just delete the space between the P I / 5 = PI / 5 -
Fully Animated Side View Battle System
Ghost Member replied to isaacsol's topic in Archived RPG Maker XP Scripts (RGSS1)
yup there is a an error line 271 in the damage section but it's easily fixed just check what the error says I only had two. but the one you mentioned sounds like you haven't made 3 separate scripts sounds like you copied it all in one and pasted it in one, there are 3 parts all named differently read this page again and look close, there are 3 sections, new battle, animated battlers enhanced, and the damage one. good script by the way, Im working on one now and it's a bit like yours in terms of using sprites instead of battlers and it being sideways, but I only use one script.