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Ghost Member

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Everything posted by Ghost Member

  1. This allows you to die on the game map which is a feature that wasn't put in for some reason, I only noticed it by mistake but here is the fix. class Game_Map alias arbiter_gm update def update arbiter_gm if $game_party.all_dead? $scene = Scene_Gameover.new end end end Just add in a new script above main, Kryptonator is someone who I am teaching how to script and he has posted this code in one of his mini script packages, So if anyone sees a member by the name of Kryptonator can you PM and let me know.
  2. Ive never had the cracked or PKE version but I know if you want to sell your games you can't and then they can sue you for distributing games illegally thats why I bought the legal English version, but not many people actually want to sell their games they just want to make games for fun, like the rm2k and previous even if they were legal english versions you could still only sell them in japan. but now with rmxp legal english everyone can sell as shareware. So I vote legal for everything, commercial. but vote for cracked and translated because it's what many rpg makers grew up on with the 2000 and 2k3 versions if it weren't for don and others nobody outside japan would have played or used it (probably)
  3. incase someone needs to know how to add a party member and not have the character graphic still there when going to another map then returning.
  4. hey I can be trusted, :lol: <_< (he knows who i am) :lol:
  5. make new event if you want dialog before she joins then do so. with the text command then find the change party members and add who you want to add then make a a control switch and name it whatever you like I use the characters name then join for easy reference. 1. then make a new page and check the control switches check box top left and chose the character join switch you just made. then find erase event. 2.
  6. welcome snow spartan welcome to the forums <_< hmmm snow spartan that name rings a bell :D
  7. Hi I am Arbiter, have been posting for a few days and only just noticed introduction forum so hello :) oh Im a medium level scripter and I solve problems so if you need help just PM me.
  8. it should work here it is line 271 @_damage_sprite.x += 30 * Math.cos(@_damage_duration * Math::PI / 5) line 272 @_damage_sprite.y += 15 * Math.sin(@_damage_duration * Math::PI / 5) if it doesn't, make a new project and paste the scripts in the new project, make a battle and try to run if it doesn't, google free file hosting and you should find a site called mediafire.com click it and upload the new project when it's uploaded remember to copy the url (not you current the new one you just made) then pm me and I will fix it and post you the working one back. you don't have to sign up just click upload find the new project. name the new project arbiter and upload the folder.
  9. yeah I used to be terrible at scripting, I started learning by modifying co-ordinates of things I wanted moving then menu screen then the battle menu's then the battles itself and then I read all the syntax from the pholy website and learned that way (im not the best but I know a fair bit) (if you want to learn, make a new project just for scripting don't use your current project) Go to line 271 and 272 you will find @_damage_sprite.x += 30 * Math.cos(@_damage_duration * Math: :P I / 5) @_damage_sprite.y += 15 * Math.sin(@_damage_duration * Math: :P I / 5) replace the above with @_damage_sprite.x += 30 * Math.cos(@_damage_duration * Math: :PI / 5) @_damage_sprite.y += 15 * Math.sin(@_damage_duration * Math: :PI / 5) also the 3rd section damage doesn't do much anyway but just delete the space between the P I / 5 = PI / 5
  10. yup there is a an error line 271 in the damage section but it's easily fixed just check what the error says I only had two. but the one you mentioned sounds like you haven't made 3 separate scripts sounds like you copied it all in one and pasted it in one, there are 3 parts all named differently read this page again and look close, there are 3 sections, new battle, animated battlers enhanced, and the damage one. good script by the way, Im working on one now and it's a bit like yours in terms of using sprites instead of battlers and it being sideways, but I only use one script.
  11. it has already been done I will have a look for you, it was on rpg-palace but that site seems to have shut.
  12. sorry but I haven't got an msn account but I have found a sharing site mediafire here's the link http://www.mediafire.com/imageview.php?qui...bx9&thumb=4 at least I think it is anyway. Now I know it's not the greatest of pics but hopefully you get the idea. all the windows are the default color, and save game has been removed from the menu (save points only) and everything else has been noted on the pic. if there's something on it you can't do just let me know.
  13. That would be great however I can't upload an image as it says: "Upload failed. Please ask the administrator to ensure the uploads directory is available" and I can't find a good and reputable file hosting site.
  14. Fair enough, don't suppose you could spread the word amongst the high level scripters, it's not a top priority at the moment as I have only just finished my 200 x 200 world map and with the game being huge with a different story line coming from every decision made during the game, plus I have to finish my animated sprites (so they can turn heads push things and kneel, crouch) it's going to be a while so if someone does do this Im in no rush. Leon do you do menus?
  15. Eh? are you a scripter? can you do this? I don't understand what your talking about are you replying to this post?
  16. Hi if you aren't aware of the massive battles in suikoden 2 then below is a link to a youtube video. wait for it to load and the battle kicks in at the time 2.02 hope that helps, now in order to implement this in my game I need certain area's of the script able to be modded to allow text and choices (as long as there is #guided text there for me to read) the choices are as you will see in the video, to decide who moves when and where, and who attacks,defends or heals or uses magic also not all battles can be won so if you could place an on/off variable or switch that can be used easily or complicated just as long as agin theer is a #guided text again. again in the video certain people can only move so many squares i.e a horse can move the most while an ordinary sprite can only move 1 either side up,down,left,right. but you'll see in the video, feel free to add or remove (after telling me so I know what's missing) I want to be able to turn on the script when I want so if someone does do this could you please tell me how to switch it on. also in my game there are a lot of characters so in the battles extra people or less people will participate in it so I need to be able to add or remove some from the battle (obviously before it happens) If you need more help in understanding then just ask any question and I will answer it. also I intend to sell the game so make it as close as possible but not perfect, also who ever does this even if 2 or 3 help each other make it you will be credited as scripters and as producers due to the battles playing a big part in the game, and receive a free copy of the game with extras as I am making two copies one for the public and the other version (the one with extras) to people who are credited.
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