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Dr.Weavil

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Everything posted by Dr.Weavil

  1. Well, go into Game_Battler 1 scroll down a little bit to a heading that says *Get Maximum Hp Then change def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, 99999].min for i in @states n *= $data_states.maxhp_rate / 100.0 end n = [[integer(n), 1].max, 99999].min return n end to def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, <Insert Wanted Number here>].min for i in @states n *= $data_states.maxhp_rate / 100.0 end n = [[integer(n), 1].max, <Here too>].min return n end
  2. Thanks. I found another too, that works with all enemy stats First you need to change the max hp in the script then you can use an event in a troop group to increase the enemy's hp by 1,000,000 (999,999 to be exact) and increase his hp to 99,999 (by adding 90,000 sp in an event) thanks for trying, I know this isn't an easy one to solve. I found this out getting the hp for one of my last bosses (who has 550,000 hp O.O) I REALLY didn't want to hold the up arrow down that long...
  3. Eh, there about the same to me. You can even use sounds and animations and use them in the other. I jsut don't have enough money to buy VX at the moment.
  4. I checked a few sites, including RMXP.org, all they have are scripts involving Character max hp/sp. And just now I kind of realized what my question is about. I'm asking to change the maximum inside the database. ......I don't know if this helps or not...
  5. if it helps, I've tried increasing the max sp/hp in the script area Game_Battler 1, it didn't work in the editor itself, I don't know about an event, but I'd have to do the same thing ot increase it's hp...
  6. I've been working on a game, and I'm trying to have bosses with +9999 sp, or +99,999 hp. I know I can do the latter by simply holding the up arrow, but it's being a nuisance with the sp. Anyone know how to do this easier/ easily? And yes, I have little to no knowledge of scripting, but even I can just type stuff in
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