Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Trickster

Member
  • Content Count

    16
  • Joined

  • Last visited

About Trickster

  • Rank
    Newbie
  • Birthday 03/08/1987

Contact Methods

  • Website URL
    http://

Profile Information

  • Gender
    Male
  • Location
    Atlanta Georgia
  • Interests
    Programming <br />Mathematics<br />Computers<br />Video Games
  1. Introduction This script allows you to setup skill shops which sells skills. You may have requirements to purchase/learn the skill, such as: amount of exp, exp cost, gold, level, class, other skills. Screenshots The Script Skill Shop.zip Instructions Copy the scripts from the demo. You may customize the script in the script Setup. These lines in the script are commented and tell you the syntax you need to use and explain what each thing does. To call this script in a call script event command first call $game_temp.shop_goods = [[i]skill_ids[/i]] $scene = Scene_SkillShop.new Replacing skill_ids with the skill ids you want the shop to sell Compatibility Incompatible with any gradient bar script expect my Animated Gradient Bars They will not be drawn in the Skill Shop Scene since the methods to draw them have been overwritten. Requires MACL SDK Part 1 Window Sprites
  2. 542 downloads

    Introduction This script allows you to setup skill shops which sells skills. You may have requirements to purchase/learn the skill, such as: amount of exp, exp cost, gold, level, class, other skills. [info=More information on the website]http://www.rmxpunlimited.net/index.php/rmx...skill-shop.html[/info]
  3. Happy Birthday, Trickster.

  4. Oops sorry about that I'm trying to organize all of the files I have uploaded
  5. I found a little mistake class Tofu def initialize @tofu=6 print tofu #You can use "p" in place of "print" to save time. end end tofu needs to be @tofu
  6. Actually RGSS is not a programming langauge, isaacsol was correct into what RGSS stands for (Ruby Game Scripting System). RGSS is actually a library written in C that extends the Ruby programming language Actually let me quote my tutorial on RGSS
  7. Welcome to the staff, Trickster.

  8. Actually that script is by XRXS (this may be the exact author) "Akxiv" just stole the script and took all of the credit (I don't see credit to the original author, and I don't see any significant changes in that script). Meh I quess I could also link to my own http://trickster.wg2140.com/Script%20Demos...Up%20Notice.rar Just add above main. I may have an updated version of this but It isn't ready
  9. Advanced Battle Commands Version: 4.3 Introduction This script gives the user more control over the commands the actor has in battle, this script has a lot of features to customize the commands that can be executed in battle. Features Individual Battle Commands Make commands depend on ammo Make commands learnable by level, weapon, armor, condition Make commands that link to a skill/common event Make commands that have a subset of the actor's skills Make commands have their own skill set Make commands which name depends on the actor Make commands which have their own icon/description/help text Make commands which uses your own action Loads of stuff I am forgetting Screenshots None Demo Non Text File editing version see Instructions Text File Editing version Instructions If you downloaded the non text file version you must download my Command editor program - http://trickster.wg2140.com/The%20Database/Database.exe in addition you may need to install ruby to get this to work for more info see the read me file If you download the text file version then open the file BattleCommands.rxdata from the Data folder of the demo you may edit the commands info from this file FAQ Compatibility SDK 2.x compliant Requires MACL 2.x or higher Credits and Thanks The Wxruby development team I used their library to write the Database program. Mac for providing the images for the program You for betatesting it for me :P Author's Notes I would advise that you try the non-text file editing version. This is something new I am trying out with my scripts and if it is a hit I will do it to more scripts to make them easier to setup rather than editing a text file. If there are any bugs found in the program then bring them to my attention. I have been on and off working on this project for a good six months so any help would be appreciated. Enjoy
  10. Heh, I made a syntax error in that script XD Updated to Version 1.0.1 and I have included a SFont Generator program made in RMXP http://trickster.wg2140.com/Scripts/SFontCreator.rar Just put your font in the SFonts folder run the game and get it out of converted be sure to test the font thoroughly though as my utility won't get it exactly how you want it but very close
  11. SFont Version: 1.0.1 Introduction A quick script I wrote that gives the maker access to SFonts. An SFont is an image that replaces font files that contains the characters you want to display. For more information here is the official sfont page http://www.linux-games.com/sfont Features Quick (faster than <Bitmap>.draw_text) Looks cooler than regular old boring fonts =P Allows for more customization instead of a font you are editing an image file Easy to use Easy to create your own No hassle of worrying that the end user has so and so font Screenshots Demo http://www.rmxpunlimited.net/forums/index....amp;showfile=28 Instructions Plug and play just add above main make sure this is the last script above main (reason being if another script modifies draw_text thing this script will flop) See the header of the script for further instruction FAQ Compatibility Compatible with anything Credits and Thanks John Croisant for the original code for Rubygame which I used as a base for this script Adam Bedore for the example sfont image more of his sfont work is given in this link http://www.zlurp.com/irq/download.html Author's Notes I can script while sick =P which I did SFont generator utility - http://trickster.wg2140.com/Scripts/SFontCreator.rar
  12. 138 downloads

    A quick script I wrote that gives the maker access to SFonts. An SFont is an image that replaces font files that contains the characters you want to display. For more information here is the official sfont page http://www.linux-games.com/sfont
  13. I'm not all that great XD I do have a couple of suggestions I've PMed them to you
  14. I have read over these, and they are pretty well done. Yours covers ruby and rgss at the same time keep up the good work :) I would go great with my RGSS tutorial, and my General Ruby tutorial I am planning on doing later :)
  15. Well from a programmers point of view it was horribly coded and there are problems with how he did it (methods weren't in a class and could be called globally) Also if you create a new Scene and make the map appear in the background then you will not see the other actors in the party, since it will only be created if the scene is Scene_Map) not saying if mine is better though, but it at least doesn't have these problems.
×
×
  • Create New...