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Bigace360

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Everything posted by Bigace360

  1. lol was that me or the server eariler

  2. Uh it's already preinstalled: (x, y, w, h, text, align) just set align to 1 and that centers the text. 0 = Right 1 = Center 2 = Left By default, RPG Maker has the font set to right. When you make the parameter you'll have to add the the extra parameter after text as it isn't required to have it there unless you're changing the alignment of the text for that sentence or paragraph.
  3. ahahahahahahahahah That's fucking hilarious, add another one to my list to why I didn't wasting any money on that stupid game (FFXIII-2). And my friend Jimmy might be pissed about Mass Effect 3 when he gets back.
  4. I like it how they havent even finished rendering the maps yet as there were no cars and pedestrians and the graphics still look like shit. CJ coming out of nowhere was pretty funny though.
  5. I see you went grave digging, I think it would be better to put them these into spoilers as I think it's kind of hard to read. As a giant lump page.
  6. You can always grey out all the buttoms that don't work so people don't click on them until there ready, so even if you lauch the site with missing features we'll know on which ones to actually click. Ya it is a shame that the community is dieing.
  7. It means I like your script keep up the good work.
  8. Now this is pretty sick next to your keyword system.
  9. Uh, why did you open with notepad may I ask?? That would just corrupt the file if you save it. Just google a rar file opener of the internent. It's free. try this: http://free-rar-extract-frog.pwpw.de/
  10. Probably something wrong with your computer if that's the case, but anyways I added a dropbox link in the OP. Enjoy the script.
  11. Thank you, and if it's confusing I'll fix it. Edit: hopfully thats doesn't confuse anymore.
  12. Uh, first the demo link works so I have no clue what your talking about. second, if you want to request for another link. You can do so in a more professional manner. Otherwise I don't feel condent to do anything at the moment, seeing as the link works fine for me.
  13. Well what was the error that was created when you tried to play the game with both systems?
  14. How this is all I need to complete that script. #======================================== # XP Wave Effect #---------------------------------------- #by: zecomeia #date: 01/03/2010 #for: RGSS #version: 1.0 #www.colmeia-do-ze.blogspot.com #---------------------------------------- =begin Reproduction of the VX's wave effect (see the help file of the RPGMaker VX in the RGSS manual reference topic) =end #==============# # Sprite class # #==============# class Sprite include Math attr_accessor :wave_amp attr_accessor :wave_length attr_accessor :wave_speed attr_accessor :wave_phase attr_accessor :temp_bitmap alias initialize default_initialize rescue nil alias default_initialize initialize def initialize(viewport=nil) @wave_amp = 0 @wave_length = 180 @wave_speed = 360 @wave_phase = 0.0 default_initialize(viewport) @temp_bitmap = nil end alias update default_update rescue nil alias default_update update def update() # the wave effect only works if wave_amp # propertie is a number more than zero wave_effect if @wave_amp > 0 default_update() end # Return the width of image, because when use # obj.bitmap.width the value will be more than # the original value(because effect) def width() return (self.bitmap.width - @wave_amp * 2) end #--------------- # Wave Effect #--------------- def wave_effect() return if self.bitmap.nil? @temp_bitmap = self.bitmap if @temp_bitmap.nil? cw = @temp_bitmap.width + (@wave_amp * 2) ch = @temp_bitmap.height # Follow the VX wave effect, each horizontal line # has 8 pixel of height. This device provides less # lag in game. divisions = @temp_bitmap.height / 8 divisions += 1 if @temp_bitmap.height % 8 != 0 self.bitmap = Bitmap.new(cw, ch) for i in 0..divisions x = @wave_amp * Math.sin(i * 2 * PI / (@wave_length / 8).to_i + Math.deg_to_rad(@wave_phase)) src_rect = Rect.new(0, i*8, @temp_bitmap.width, 8) dest_rect = Rect.new(@wave_amp + x, i * 8, @temp_bitmap.width, 8) self.bitmap.stretch_blt(dest_rect, @temp_bitmap, src_rect) end # frame rate: VX = 60 | XP = 40 # wave speed compatibility VX to XP: wave_speed * 60/40 # then: wave_speed * 1.5 @wave_phase += @wave_speed * 1.5 / @wave_length @wave_phase -= 360 if @wave_phase > 360 @wave_phase += 360 if @wave_phase < 0 end end #=============# # module Math # #=============# module Math #------------------------------- # Conversion Degree to Radian #------------------------------- def Math.deg_to_rad(deg) return (deg * PI) / 180.0 end end
  15. I wanted to rewrite some of the core scripts for my game and release on my Warrior of Add-on script.
  16. Finally installed Dropbox, made putting the file up alot easier anyways. Update: version 1.51 # ● Scene_Title_Skip v1.10 (Improved coding)[Final Update] # ● Battler Stat: Barehand v1.0 (new script) # ● Reraise v1.1 (new script) # ● Enemy Auto States v1.0 (new script) # ● MP Death v1.0 (new script) # ● Outlined Text v1.0 (new script) Enjoy Next update will be on the 2nd or 3rd of March.
  17. Okay that makes sense, that explains on why I can't find anything. It's in C language and not in the ruby syntax. Okay more digging when I get home.
  18. How do you extract the hidden default script in RMXP, I can find all the RPG scripts. But I can't find Bitmap or Font, and I want to alter something.
  19. Update v2.3 ~ You can align your paragraph's in the module [Right, Center, Left] ~ You can now add a custom layount to your Biography screen. ~ Improved coding
  20. [facepalm] oh it was self.oy that I needed to change, I keep trying to put self.y =?? and nothing would move. Ya what Moonpearl said.
  21. @Heretic86: As I said before that's not relavant at all, he just wants the arrow to point at the battler not overcomplicate things. All he has to do is edit the windowskin. Also your method wouldn't put the arrow below the battler as he suggested if he's first action didn't work. Your way would actually just move further away from where he needs it or not move it at all.
  22. Your most likely going to have to edit the windowskin image to have the arrows point down words. I have no clue how that is even relavent?
  23. Oh I translated every part except for that one this morning, here's the source code for both versions: VX XP Where I'm having the problem at is line 79 and 150, also since the wave function doesn't exist in RGSS, instead of just a normal transition the game requires you to continue to click enter for every thing to move. It's a very wierd.
  24. Sorry, but according to Kellessdee: The MOG - Animated Title Screen Miria V 2.0 you wanted would be impossible to convert to XP without rewriting major of XP scripts to VX. I was practically done translating but that one line that required a non-XP method was impossible to convert without doing what I and Kel just wrote. Edit: Your video is broken.
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