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Everything posted by Bigace360
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Robot Prostitutes: The Future of Sex Tourism
Bigace360 replied to Bigace360's topic in Debate and Mature Discussion
I guess I can agree with everything you've said, as this isn't really government funded (that would be bad). I guess they can fund from it in the future. I think I've read about that movie, was that the movie with a wrestler as a president in the future and everyone is more dummer then they were today. Welcome to Virginia the land of the greedy, where shitty houses are priced at 450,000+, and a huge house that might only cost like 750,000 in Texas will cost like 2.5mil over here for no reason. They also tried to cancel track and field, and 2 other sports. We're supposed to be in one of the riches states in U.S. yet were to cheap to build and tracks in Fairfax county without traveling far from the school for a normal track meet. There's probably other counties like around the U.S., but if this is one of the riches why don't we have one. Why does West springfield still look like garabage since my Aunt went there in 1989. I was suprised when they fix are school Lake Braddock in 2006. -
Update: v2.0 (Apr. 24, 2012) ● Improved coding and overworked system ● New design (more cleaner design and coding) ● Fixed font changing bug ● Losing in a test battle doesn't end your game ● Added an option in the module that adds the Bestairy into the Menu for you and gives you a hotkey to use while on the map. (All Optional) ● The battler graphic now works and you can now click left or right to see it in different positions.
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- rmxp
- monster album
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Cool, I got it to work now I just need to add troop = 0 at the top of the double loop., thx.
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Robot Prostitutes: The Future of Sex Tourism
Bigace360 replied to Bigace360's topic in Debate and Mature Discussion
Because all government system love to waste their tax money on useless shit instead of essentials. Well Japan know to have tenticle rape and all other forms of sexual endorment, so it's no suprise to me that they would build some. The only way the could replace it if she was an artiffical human (android), that can move, feel, and reproduce like a normal human, but was made by science and not by the human reproductive system. Well they also predicted flying cars, but then again, people are to much into the stupid terrorist and war of mass destruct bullsit that we have no money to build stuff like this. I rather have my tax money go into something more productive like a space program, fixing these shitty roads and schools, keeping sports open, but not search for non-exesiting stuff in other countries that have nothing to do with me. -
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # ■ Game_Album #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= class Game_Album include ACE::Bestiary attr_reader :seen, :killed, :rank, :percent, :test_enemy_id, :black_list attr_accessor :battle_test def initialize @seen, @killed = [], [] (1...$data_enemies.size).each do |i| @killed.push(nil) @seen.push(nil) end @percent, @test_enemy_id, @battle_test, @rank = 0, 0, false, 'none' end def add_enemy_seen(enemy) index = enemy.id - 1 @seen.insert(index, enemy) @seen.delete_at(enemy.id) determine_rank end def add_enemy_killed(enemy) index = enemy.id - 1 @killed.insert(index, enemy) @killed.delete_at(enemy.id) determine_rank end def determine_rank return @rank = ZERO_RANK if @seen.nitems > @killed.nitems @percent = ((@killed.nitems * 100) / ($data_enemies.size - 1)) case @percent when 1..25 then @rank = RANK_NAMES[0] when 26..50 then @rank = RANK_NAMES[1] when 51..75 then @rank = RANK_NAMES[2] when 76..99 then @rank = RANK_NAMES[3] when 100 then @rank = RANK_NAMES[4] end end def has_seen_enemy?(enemy); return @seen.include?(enemy); end def has_killed_enemy?(enemy); return @killed.include?(enemy); end def enemy_blacklisted?(enemy_id); return BLACK_LIST.include?(enemy_id); end def soul_searcher(id) if $atoa_script["SBS Tankentai"] $data_troops[0] = RPG::Troop.new $data_troops[0].name = "Album Battle" $data_troops[0].id = 0 $data_troops[0].members = [RPG::Troop::Member.new] $data_troops[0].members[0].enemy_id = id $data_troops[0].members[0].x = 160 $data_troops[0].members[0].y = 240 $data_troops[0].members[0].immortal = false $data_troops[0].members[0].hidden = false return 0 else @test_enemy_id = id for i in 1...$data_troops.size for j in 0...$data_troops[i].members.size if $data_troops[i].members[j].enemy_id == id troop = $data_troops[i] break end end end return troop.id end end def start_battle @battle_test = true $game_temp.map_bgm = $game_system.playing_bgm $game_system.bgm_stop $game_system.se_play($data_system.battle_start_se) $game_system.bgm_play($game_system.battle_bgm) $scene = Scene_Battle.new end end Okay, here's the rest of the script, the part were looking at is the soul_searcher(id) method that calls up the enemy from the database your going to battle and poitions the enemy in the battle. Scene_Album calls up the method when you select case 4 which is battle. Hope that shed some light on it.
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Ya thats all of them in that second code, they're located in Game_Enemy. I checked both of them before posting, just in case I missed something.
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Okay so this was the problem that I had written last time, but the site wanted to be a dick and delete everything I wrote by sending me to that error page and not saving anything. I wrote this in notepad just in case that happens again. Anyways, besides my angry rant, here's the problem I'm having. As the title says I need help displaying the enemies condition for skills. I have the Ability name down, however in order to get the RGSS to output the conditions for said abilities to work, I'm at a lose. This is what I have so far: class Window_BestiaryStatus < Window_Base def draw_enemy_abilities(enemy, x, y) self.contents.font.color, self.contents.font.size = normal_color, 16 ([email="0...@enemy.actions.size).each"]0...@enemy.actions.size).each[/email] do |i| if @enemy.actions[i].kind == 0 case @enemy.actions[i].basic when 0 then self.contents.draw_text_bordered_2(x, y+(18*i), self.width, 24, 'Attack',0) when 1 then self.contents.draw_text_bordered_2(x, y+(18*i), self.width, 24, 'Defend',0) when 2 then self.contents.draw_text_bordered_2(x, y+(18*i), self.width, 24, 'Escape',0) when 3 then self.contents.draw_text_bordered_2(x, y+(18*i), self.width, 24, 'Do Nothing',0) end elsif @enemy.actions[i].kind = 1 ability = $data_skills[@enemy.actions[i].skill_id].name self.contents.draw_text_bordered_2(x, y+(18*i), self.width, 24, ability,0) end end end end Well as you can see this would only output the enemies actions and not the conditions to go with it. All I can find that related to conditions is this stuff from Game_Enemy : class Game_Enemy < Game_Battler def make_action self.current_action.clear return unless self.movable? available_actions = [] rating_max = 0 for action in self.actions n = get_battle_turn a = action.condition_turn_a b = action.condition_turn_b next if (b == 0 and n != a) or (b > 0 and (n < 1 or n < a or n % b != a % b)) next if self.hp * 100.0 / self.maxhp > action.condition_hp next if $game_party.max_level < action.condition_level switch_id = action.condition_switch_id next if switch_id > 0 and $game_switches[switch_id] == false next if action.kind == 1 and not skill_can_use?(action.skill_id) and Enemy_Dont_Skip_Action available_actions.push << action rating_max = [rating_max, action.rating].max end end end Beyond this point, I have no clue, I'm probably blind and don't see or maybe it requires some skill. Other then that this and the 3 other errors is whats keep from releasing this script. So if anyone can help figure this help that would be great. If you need anymore info I'll try to add what I can.
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Source: http://living.msn.com/love-relationships/the-heart-beat-blog-post?post=6e943d73-38f1-4f9a-8fea-aa07085b3d4c&ocid=todlf11 MSN News: by Kristin Wong Well I saw this one yesterday along with the cat article, and just thought and humanity takes another leap backwords. Like What the fuck is this shit, a robotic prostitute, I guess are sociality can find anything better to invent. Luckly this is the only one so far, but Amsterdam might be planing having a red light district in 2050 with these things. Well more stupid ideals for the twisted mind, anyways read the article and post your thoughts here.
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Source: http://now.msn.com/living/0421-obese-cat.aspx?ocid=todnow11 MSN News: I saw this yesterday and forgot to post it. I didn't watch the video but guess it was suppose to be funny. The cat weighs like 39 pounds which states is 27 pounds larger then it should. Is this animal abuse, not physical abuse, but this is a problem as the cat is sick from that much weight and ill most likely die in a couple of months with sometype of weight loss. Anyways, Watch the video and see what so funny about this cat and then post.
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When I release my Monster Album 2.0 (hopfully this week), I'll create a topic which will ask ya'll what type of scripts I shall create in VXA as I can't think of anything. And make them simple, I'm still trying to figure out this puzzle of a source code called RGSS3
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Well I created the error and I got this: Script ' Game_Album' line 65: NameError occured. undefined local variable or method 'troop' for #<Game_Album:0x31e51c8> For some reason it states troop as undefined, It could be the break, I'll see what happens if I remove it. Edit: Moving the break does nothing.
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Well this question is also related to the other two engines, but since there's no main scripting forum, and I'm coding in RMXP I'll place it here. So I was writing a loop, in my bestairy script, and I know that for is a call to each like: @win = [@command_window, @playtime_window, @steps_window, @gold_window, @status_window] for x in @win x.dispose unless x.disposed? end is actually calling this @win = [@command_window, @playtime_window, @steps_window, @gold_window, @status_window] @win.each {|x| x.dispose unless x.disposed?} However how come when you do this method of looping with something like this: @test_enemy_id = id for i in 1...$data_troops.size for j in 0...$data_troops[i].members.size if $data_troops[i].members[j].enemy_id == id troop = $data_troops[i] break end end end return troop.id and then try to change it to a each loop: @test_enemy_id = id (1...$data_troops.size).each do |i| (0...$data_troops[i].members.size).each do |j| if $data_troops[i].members[j].enemy_id == id troop = $data_troops[i] break end end end return troop.id you get and error where at the last line, return troop.id, it tells it doesn't know what troop is. So my question is why does it give an error even though Ruby is going to call for each anyways when you use for x in y loop. I don't know maybe I'm missing something, but if Ruby is going to call each anyways, why don't I just right it save the computer from thinking it, but this error stops me from doing that. Hopefully that made sense.l
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Well the method is parallax mapping, here's a link to what I'm talking about: http://www.amaranthi...=17713&forum=28 and here's a script by modern algbra: http://rmrk.net/index.php/topic,44635.0.html
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I think the script is more of a work around, you also can just put the XP maps in there you have to move stuff around so it works with the A B C D E crap. So while it looks like XP, It seems like a lot of work to put the map into the system. If only I remembered the name?
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Ugh why is RGSS3 so confusing.
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Yes, I was trying to find where I saw all of it at but the site is either down or my computer is being retarded again.
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There is ways to import XP style maps into VXAce through scripting and re positioning the graphics in the mapping.
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Then we're clearly looking at two different systems.
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Plus unlike XP which has a more realistic side to its graphics, VX is all boxy looking.
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Uh have you not used rmxp, because if you've have then u would notice.
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The only problems I have with VX ACE is that it's Source Code is way to confusing as shit and the mapping system is still a down grade from XP (when will they learn this.) I mean the only thing that the mapping is good for is creating a World map.
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You'll need a script for those as you can't initali jump without an event and I've never seen crouch before which I'm pretty sure will need a new script and spirite.
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Welcome to ciccio92 to GDU and enjoy your stay.
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Alright, Jon Bon is a great guy and all but now your just spamming that stuff and it's alittle ridiculus . Just saying.
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Ya I made the list again, only to probably lose in the outcome lol.