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Everything posted by Bigace360
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Okay this duplication error is really getting out of hand because first it was the comment, but then I notice it does the samething when I do a friend request. Whats up with that?
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Saw it on MSN a second before you posted lol. I wouldn't even be born for another year so I couldn't be there see if he did the crime or not yes Sometimes yes, for this stiuation I don't think so. Okay yes he murdered, but don't you just get like 25 to life or is it different for a police officer. Also if there was no gun or evidence leading to him shooting the officer, how did he do it with and invisible gun. Also it should take 20 years to find the real crimial, the family just seemed like the needed someone to blame and he was the closet to the seen as so he should get what the police officer got even if he didn't do it or not. I bet you if he had killed another brother on the street he would of served a 10 -25 yr sentence. But since he's in the south and he killed a white cop, and they couldn't find the real murderer(if didn't actually do it?) they just blamed him and gave him an unnecessary death. But like I said I wasn't there in 89', so I don't really know the whole story.
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There's also the tactical Battle system, but I don't know if it's VX exclusive or not. You'll just have to check on that.
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Check this out: http://www.atelier-rgss.com/RGSS/Battle/XAS_00a.html
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[Hiring][map][cod] Warriors Entertainment
Bigace360 replied to Bigace360's topic in Project Recruitment
In need of a Scripter for the battle system Okay so I'm using the Sideview Battle System Tankentai XP that Atoa gave up on for his own reason to start on a Minkoff sideview battle system that is only cusomizable if you have the right minkoff's to your characters or a artist who can draw them for you. So while he's now working on this limited but "customizable," all the scripts that should of been in the Tankentai or should of been updated or fixed were added to his new battle system. Now this would all be fine if it wasn't for these reasons: I don't have all the minkoff characters I want to use as there limited (mostly RTP custom minkoff) I've already put alot of work into the Tankentai system, so need switch (such as configuring 3rd party scripts to work with his system) I don't want to switch systems because a couple of people got on Atoa's nerves so he decided to stop working on it. So my request is for someone to help configure the scripts from his new system into his old one, as he won't do it seeing as he said he doesn't support the Tankentai anymore and that he personally won't add them to the system. Once this is complete I can finally release the demo, its just this system thats been holding me back. While this is happening I can work on the menu system without any worry since that one is easier then this. :P When someone is ready to help I can happly send the script over. For something in return I can probably give something in return (not money as I'm broke <_< ) something RPG wise. kellessdee -
Okay, I'll see what I can do. If it messes it up and I don't know why, I'll see if you can fix it. :sweatdrop:
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@kellessdee: Oh ops, I forgot I put the ¥(Yen) symbol in there which added the  character when i uploaded it into the Gemini. :sweatdrop: @ForeverZer0: Oh okay take your time.
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uh it loads up all my images, maybe its your computer? :huh: Also what language is that, the words on that page isn't english.
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It was a sugestion, I would recommend Charlie fleed as well over Atoa's as I think Atoa is very arrogant (and some other stuff I won't say). I can try to find one, but doesn't Charlie's FFX battle system allow for you to custom the system in order to have a random attck ability, if you don't you should probably ask him on RRR as I think he's still there (if you haven't already asked or figured it out), and then come back and talk to us again. :sweatdrop:
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I know what your talking about thats why I gave you that script, no need for a video that I skipped over. It was in FF12 as well as RMVX. Its not NPC its Auto-battle, its just that I didn't look at that script well enough. I just saw the word autobattle script and got it. The word your looking for is Guest not NPC: Makes the character behave automatically, without being controlled by the player. I can try to make it, but we should let Kellesede do it.
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Oh any special characters were automatically there when I uploaded those scripts, my scripts don't use special characters except maybe my menu script but I have to recheck.
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But then shouldn't he of just made a new thread then, posting that he found a battle result if anyone needs it or something as I found a previous request for it, but it was posted 2 years ago?
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you have to create a switch, when the event has ended put a switch at the end that would clear the road block.
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I noticed that when I upload a script with odd symbols: from # ▼▲▼ XRXS27. Effects SuperEX "Rireizu" ▼ ▲ ▼ to â¼â²â¼ XRXS27. Effects SuperEX "Rireizu" â¼ â² â¼ While thats fine for normal wording (even if it looks ugly), it actually can mess up the script as well: Enemy_Steal[1] = {"Â¥100" => 50, "i1" => 15} for some reason it adds that  thing in there and through other scripts that have non keyboard symbols?
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Uh dude this is major neroposting. This guy is most like long gone or long found this script. I mean seriously this request was posted back in 2009. <_<
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I've played FFX so I know whats he's talking about. It's practically randomly attacking all the monsters on the field. Sorry I tried to find a video of Tidus doing the slice and dice overdrive but none existed. Edit: Also the Sideview battle system by Atoa has the Random attack script embedded into the system.
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Hope this is what you're looking for :sweatdrop: site: http://rpgcreative.net/rpgmaker/scripts-21-auto-combat.html #============================================================================== # ¦ Auto_Battle #------------------------------------------------------------------------------ # Edited from default scripts by Thousand Dragoon Link and Sir_KnightDragoon # Comments by Thousand Dragoon Link #============================================================================== class Scene_Battle #-------------------------------------------------------------------------- # ? Renewal of a frame (party command phase) #-------------------------------------------------------------------------- def update_phase2 if Input.trigger?(Input::C) case @party_command_window.index when 0 # Fight # Determine if a SE is performed. $game_system.se_play($data_system.decision_se) start_phase3 when 1 # Escape. # escape is not possible if $game_temp.battle_can_escape == false $game_system.se_play($data_system.buzzer_se) return end $game_system.se_play($data_system.decision_se) update_phase2_escape when 2 # Auto-Battle $game_system.se_play($data_system.decision_se) update_phase2_auto end return end end #-------------------------------------------------------------------------- # Renewal of a frame (party command phase : auto) #-------------------------------------------------------------------------- def update_phase2_auto loop do if @actor_index == $game_party.actors.size-1 start_phase4 return end @actor_index += 1 $game_party.actors[@actor_index].current_action.kind = 0 $game_party.actors[@actor_index].current_action.basic = 0 $game_party.actors[@actor_index].current_action.decide_random_target_for_actor end end end class Window_PartyCommand < Window_Selectable #-------------------------------------------------------------------------- # object initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 640, 64) self.contents = Bitmap.new(width - 32, height - 32) self.back_opacity = 160 self.contents.font.name = $fontface self.contents.font.size = $fontsize #Change the commands to what you want them to say @commands = ["Combat", "Fuite", "Auto-Combat"] @item_max = 3 @column_max = 3 draw_item(0, normal_color) draw_item(1, $game_temp.battle_can_escape ? normal_color : disabled_color) draw_item(2, normal_color) self.active = false self.visible = false self.index = 0 end #-------------------------------------------------------------------------- def draw_item(index, color) self.contents.font.color = color rect = Rect.new(80 + index * 160 + 4, 0, 128 - 10, 32) self.contents.fill_rect(rect, Color.new(0, 0, 0, 0)) self.contents.draw_text(rect, @commands[index], 1) end #-------------------------------------------------------------------------- # Renewal of the rectangle cursor #-------------------------------------------------------------------------- def update_cursor_rect self.cursor_rect.set(80 + index * 160, 0, 128, 32) end end
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Dido, reviving the youtube channel would help bring in more members as well.
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About KH 3DS by Tetsuya Nomura I can't wait to get this, it would be my second game on the 3ds
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I don't get it, what does "fire-5" mean?
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Nevermind Close this I feel stupid. :(
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I don't even know why you even made this thread. Some people are good at writing, some people are experts, and some just can't write good sentences. Same with drawling, some can draw others suck. Nothing wrong with it just need to proof-read before posting if you think its that bad. Just make sure your sentence are short and sweat when asking questions as runs-ons can make people run away.
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That's what I've been doing using Netbean as my a way to write my .rb files, until this came out.
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These are reasons why I don't watch T.V. anymore. To much damn garbage. :nono4: