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solshadow

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Everything posted by solshadow

  1. Is anyone good at actually helping create movesets for a fighting game? Im kinda at a loss

  2. solshadow

    Bored

    Not trying to double post but if you could spare the time mind checking out my characters for a mod im putting out? http://www.moddb.com/mods/aleph-maris/images P.S. Happy Birthday Formlesstree4! 誕生日おめでとうございます、formlesstree君
  3. solshadow

    Bored

    Was done in eh...an hr? Thought I'd fall back into my old habits of making sigs after a few months of not doing them. result was lukewarm....hopefully better stuff to come. Will be working on Aleph Maris and uploading a few pics of that later so for now enjoy this and leave feedback if you will ^_^ P.S. Happy Birthday Formlesstree4! 誕生日おめでとうございます、formlesstree君
  4. The A Team, see it now! lol I saw it the day it came out (yesterday) and it was so good I watched it twice....in a row. Ita a great movie, funny and action packed. Theres a few dull moments but they have alot of insight
  5. 1. Basically one day while reading up on the Star Wars Universe, I came across mace windu's shatterpoint technique. After a few days I made my own interpretation of it and developed a fighting game. - "Shatterpoint" Fighting - Sensing weak points in your enemy and pouring such a massive amount of mana into these points that your effectively break or "shatter" your opponent. - 3 Different Fighting Styles available: * Fingers - Fast but light, precise blows * Palms - Not as fast as Fingers and not as slow as Fists. The weakest technique interms of power but the strongest interms of mana channeling. * Fists - Slowest technique with the highest striking power. Normally in fighting games the main point is to reduce your opponents health bar before they reduce yours but in my game you have watch out for your health as well as your "shatter meter". The shatter meter is effectively half the size of the health bar but is able to recharge, unlike health, making the battle one of wits and unpredictability. Combine that element with 6+ characters with completely different fighting styles and you have an in depth fighter which all can enjoy. 2. The game’s main characters 1. Rage 2. Calm 3. Joy 4. Regret 5. Love 6. Arrogance (Arro) 3. I plan on making this game on the mugen engine 4. So far the team consists on me and my friend who is a character artist. What im looking for currently is: Character Designer - Someone who can take already drawn sketches or a combination of ideas and create a unique sketch. Sprite Artists - Both for backgrounds and characters. I need people familiar with 2D artwork, I would like for this game to have the same pixel art as Guilty Gear Debuggers and testers - this will come ALOT later but i will still need them. people to help balance out characters and such. As of yet, I dont plan ontheir being a story but who knows, I may get a gleam on inspiration and write one but for now I just need artists >_<
  6. lol what I was reading yesterday http://ds.ign.com/articles/109/1094930p1.html
  7. I will be watching E3 coverage live on G4 next monday and the announcement of the 3DS is making me wait to get a dsi..... >_< I cant wait, it better make my new pokemon look real.....even though Black and White will have butchered pokemon (OH DEAR GOD!!! THE HUMANITY!!!!)
  8. GITS (Ghost In The Shell) both Stand Alone Complex and 2md Gig, also Samurai Champloo (best anime ever!) and cowboy bebop. Does Shin Chan count as anime? I dont really know haha
  9. *Im lazy and dont feel like wring down everything so I just kinda copied what I wrote to my mod team here, give ideas and critiques. Thanks* MMO Idea -3 main sides: Good, Bad, Neutral -Players can create guilds within those 3 sides -Guild size affects guild ranks: * Rank D = 1-50 clan members * Rank C = 51 - 100 clam members * Rank B = 101 - 250 clan members * Rank A = 251 - 500 clan members * Rank S = 501 - 1000 clan members * Rank SS = 1,001 - 2,000 clan members * Rank R = Only given during special events -Completing guild quests add prestige to your guild -Top 5 guilds with the most prestige on a side are entered into a "pact" at the end of each month where they can battle for territory Classes * Dragonkyne - Mages who have learned the techniques of dragons. uses only their fists to channel their dragon's element. * Celestial Mages - Calling upon the spirits of lore, Celestial mages are powerhouse that can turn the tides of battle. * Elemental Mages - Wielding the essence of natures fury, the mages are forces to be reckoned with. -Elements 1. Normal 2. Time 3. Holy 4. Water 5. Light 6. Ground 7. Air 8. Fire 9. Metal 10. Darkness 11. Electricity 12. Ice 13. Void/Null -3 Types of attacks: * Physical - The basic attacks that are close quarters and involve some portion of the attacker coming in contact with their opponent. * Magic - Attacks that are made of pure concentrated mana, ranging from your typical fireball to throwing a barrage of glaciers. * Ranged - Attacks that hit over distances and dont require the user to made bodily contact with their foe. Will get more into the mmo later, dont want to put tooo much info on it up just yet. *EDIT 5/5/10* Heres some more on the Dragonkyne Dragonkyne can have the following elements: Electricity Fire Air Metal Darkness Null Ice Null Dragonkyne - Able to nullify the elements of other Dragonkyne 100% (basically making them just physical attacks instead of elemental physical) and 50% of other mages. Can eat any element to recover. Metal Dragonkyne - Uses metal based abilities and at high levels ground based attacks. Can eat items with a metal or ground property to recover. Resistant to metal and ground based moves. Fire Dragonkyne - Uses flame based abilities and at high levels blue flamed techniques. Can eat items with a fire property or absorb fire to recover. Ice Dragonkyne - Uses ice based abilities and at high levels uses water based skills. Can eat items with an ice or water property or be in the rain to recover. Puzzle FPS Idea -"Portal" type puzzle game that uses time altering abilities instead of warping - Portal Gun = Portal K.R.O.N.O.S. = Our game - Kinetic Relativity - Oscillating Nanoscopic Orbifold System = K.R.O.N.O.S. - Abilities vary from VCR capabilities (i.e. RECORD, REWIND, FAST FORWARD, SLOW, and STOP) to jumping back and forth in time. - Takes place during Chell's trip in the Aperture Science Center Fighting Game Idea - "Shatterpoint" Fighting - Sensing weak points in your enemy and pouring such a massive amount of mana into these points that your effectively break or "shatter" your opponent. - 3 Different Fighting Styles available: * Fingers - Fast but light, precise blows * Palms - Not as fast as Fingers and not as slow as Fists. The weakest technique interms of power but the strongest interms of mana channeling. * Fists - Slowest technique with the highest striking power. - 6 Different Characters : 1. Rage 2. Calm 3. Joy 4. Regret 5. Love 6. Arrogance (Arro) ehhh....i got some more but im bored......ill post some more later. Comment on these so far
  10. Sounds and looks good so far, I will definitely be watching this
  11. I wouldnt mind helping :D I can assist with the instruction manual (I say assist because ive never done one myself so I think it would be good that I learn)
  12. JOEY! Be quiet and be happy! You'll do fine if you become a mod :P .....i mean.....as long as someone doesnt touch your Eureka haha
  13. Well download shoddy battle, which is an online pokemon battle simulator and we can battle over the net :D Im on the smogon server as TheGreyFox
  14. Haha i was talking about the game :D I have SoulSilver the newest version
  15. hmmm.....a remake of Red Faction BY Violition. The "sequels" just killed the series and turned fans off to it entirely even tho some new game features need pay respect to it (i.e. fully destructible environments). True the engine was primative but I loved spending hours firing a rocket into walls and tunneling until i found some secret nook tucked away by the game designers....well that or until the game crashed haha if you ever get the chance, play the original. OH wait! can we do two games? well system shock lol yea yea bioshock is the "spiritual successor" but its nothing like the real thing. The graphics may be dated but it is WELL worth it. PC game .......now you've got me thinking haha ok last one: Deus Ex! The second game was a letdown (prolly due to the fact that it was the prototype for Project:Snowblind?) but with the new trailer for the 3 game, its looking pretty good. Now while it's rumored that the third game would be a prequel to the first its a good thing to play the first game. Moral decisions left and right, couple that with an expansive skills system and a multitude of weapons this game will tickle any gamer's fancy. Take the direct approach or sneak around, picking locks and hacking computers? Which lie will you lead? And with that im done lol time to go play pokemon haha
  16. Sorry for the long reply but i fiddled around with 3ds max for a bit but I also messed with Maya? I think thats what it was but most recently it was 3ds max :D

  17. Absol @Scope Lens Ability - Super Luck Jolly Nature (Speed+, Sp.Atk-) EV's = 252 attack, 252 speed, 6 hp Attacks Sucker Punch Psycho Cut Night Slash Shadow Claw Breloom @Toxic Orb Ability - Poison Heal Adamant Nature (Attack+, Sp.Atk-) EV's = 252 Attack, 252 Speed, 6 hp Attacks Spore Focus Punch Facade Substitute/Leech Seed Mismagius @??? Ability - Levitate Timid Nature (Speed+, Attack-) EV's = 252 Speed, 128 Sp. def, 128 hp Attacks Confuse Ray Psychic Thunder Wave Toxic Miltank @Leftovers Ability - Thick Fat Impish Nature (Defense+, Sp.Atk-) EV's = 252 hp, 252 def, 6 spd Attacks Milk Drink Heal Bell Zen Headbutt Counter/Substitute Skarmory @Shed Sell Ability - Keen Eye Impish Nature (Defense+, Sp.Atk-) EV's = 252 hp, 4 def, 252 Sp. Def Attacks Brave Bird Roost Whirlwind Spikes The last spot can fit any one of these pokemon Shuckle @Grip Claw Ability - Gluttony Careful Nature (Sp.Def+, Sp.Atk-) EV's = 252 hp, 40 Def, 216 Sp. Def Attacks Wrap Encore Bide Rest Gliscor @Yache Berry Ability - Hyper Cutter Timid nature (Speed+,Attack-) EV's = 252 hp, 196 Sp. Def, 60 Spd Attacks Taunt Baton Pass Rock Polish Swords Dance So thoughts? Mismagius can also be replaced by Dusknoir @??? Ability - Pressure Relaxed Nature EV's = 252 hp, 252 Def, 4 Sp. Def Attacks Gravity Dynamic Punch Shadow Sneak Will-O-Wisp I did around 10 battles on ShoddyBattle with: Shuckle (Lead) Absol Breloom Miltank Mismagius Skarmory Shuckle did surprisingly well as a lead, destroying most baton passers with encore+wrap, as well as being a good staller. Absol just straight destroys ghost types and just about everything else short of rock/ground and steel types with critical STAB hits and sometimes even OHKO's those types with sucker punch. Breloom won me 6 out of 10 battles with Spore+Focus Punch/Facade and allowed for me to switch in safely to toxic spikes Miltank won me one battle and proved itself as a SAP (Stand Alone Pokemon) along with Breloom Mismagius does just what i want it to do which is move first and annoy, first with confuse ray and then either thunder wave or toxic and finally psychic spam Skarmory was my phaser as well as spiker and worked well when shuckle failed at stopping a baton passer
  18. Ditto :D I wish I were the type of person to sit down and write out full backgrounds for my characters but I tend to let them evolve as the story comes along and it always works out.
  19. I found a way to make it online. Someone apparently has a server and everything to make RMXP online but theres one problem.....ITS ALL IN ITALIAN OR SOMETHING!!!!! I cant understand what its saying
  20. Yea, i was thinking that when I started but it hides the brownish? brush around the actual render and i wanted to keep that. Maybe ill just scrap it and start anew....
  21. Submit or Perish but I like the FX on Judgment Day
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