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Well, life is just tough sometimes. You know what that's like; relationships, problems. You sort it out of it doesn't work out, if you know what I mean. Anyway, I've grown attracted to a girl who I've known my entire life because she was born a few days before me. Usually I'm fine asking girls to dates but since she's a very dear friend of mine it is much more difficult. It's like trying to break a cast-iron lock with a toothpick. And behind that lock is my self-confidence. Writer's Block is finally over. For you know don't know I was struck with Writer's Block a month or two ago and havn't been able to work on anything except for levels in my game Best Friends Forever Remake. Now that it's over I still have to try and break that cast-iron lock before I can actually do more than a few tiles or an event. Status on my games? Sadly, not much. I've been working on the town, Engora, for Hope Afloat for a while now and am nearly done. Writer's Block just hit before it was finished and the ending of Engora is pretty deep in the storyline. When I get time I will be able to finally finish that god-forsaken town. It is, by far, the biggest town yet. A nice array of obtainable weapons, too. Also, Hope Afloat has a huge file size - 70mg. Thanks to a Program called Audacity I've been able to convert a heap of files into .ogg's. I've also removed some unneeded graphics and made all the other files smaller and managed to get it down to an amazingly small 24mg. The Sequel to Hope Afloat, Grounded, hasn't got too far. The title and a small testing room is complete but there are still a lot of weapons to add and a new script to work on. It will prove to be very difficult but, in time, I will be able to release a demo. There's not too much to be said about Grounded at the moment, anyway. Alone hasn't gotten too far. I'm sorry for Kaylen who has been helping with mapping that I still havn't been able to finish that next room I was meant to finish before my Writer's Block hit. I know the basic idea but just havn't been able to get the inspiration to work on it. Best Friends Forever remake is the only one who got there while I had Writer's Block since it follows no storyline (thank god :D ). I've added a few more levels to it but have decided to release demo's in 10-level intervals. I have around 6 levels so far and when I get 10 I'll make another release. I have a new project which the idea came to me just after Writer's Block left me; it's called A Zombie World. Imagine Hope Afloat on a world-wide scale. Imagine the story told by different people. I'm going for a Left 4 Dead kinda feel in the way it's portraid. Every time you pass a certain area you enter a new 'level'. I might have something like Safe Rooms/Houses to restock on ammo but you can find that stuff lying around everywhere. There are also going to be a heap of weapons that may not be seen in the Hope Afloat series for quite a while, or possibly never. When I get aggrivated I usually sprite. Sprite the first thing that comes to my mind. Sometimes it's stories in their own. Sometimes it's just a figure crying in a corner. In a way, I'd like to thank Rated-RKOFranklin for asking for help with some sprites for his game, Megaman VX, because now whenever I get aggrivated at this mental-lock I don't draw what I used to but something I quite enjoy and that is productive. Thanks again, RKO. I'd like to thank a few people quickly. I'd like to thank Formless for being a great friend and for giving up his time so we can play our own story on Starcraft. I'd like to thank Polraudio for being there when I need somebody to talk to and just being a good friend. I'd like to thank Kiriashi for just being awesome. I'd also like to that Leon, who has also been there to talk to and who has helped me on my quest to break open this mental-lock. I'd like to thank Marked for making the forum and fix that really annoying glitch that has bugged me. I'd like to thank the RMXPU community, too, just for being there. Thanks again and take care. ~Tomo2000.