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Found 2 results

  1. Yo! I've got a problem: I've put in my project many KGC scripts, including AddEquipmentOption, ExtendedEquipScene e EquipExtension and everything is fine, except that the Actors who are tagged with "Two Swords Style" doesn't have two weapons. I'll explain: in the equip menu there's Weapon 1 and Weapon 2, but in the second slot there's nothing and if I try to unequip the first weapon and put it in the second slot, it doesn't do anything. Basically, there's a second slot for weapons, but I cannot equip weapons there. I even tried to remove "Two Swords Style" and add through a call script "set_actor_equip_type(ActorID, [EquipType])" the second weapon and remove the shield, but doesn't work. I don't think the problem is in the script order because it's in the same order that they are in the KGC Library Demo. I've also noticed that even in the library there's the same problem.
  2. Hi! I'm trying to associate a skill, like absorb mp, to a weapon. I'm using a number of KGC scripts but I've tried Vampiric Weapons by Shanghai, which is for the YEM Battle Engine, but with the Tankentai+ATB+Overdrive+Ziifee graphic, it doesn't work properly. The part for the HP works fine, but the one for the MP absorb doesn't. It just deals damage to enemy's HP, then it makes damage to enemy's MP but doesn't absorb it. Anyone who knows a solution? Maybe another script. Thanks!
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