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darrensmash

Transferring players and cutscene problems

Question

Hi, I'm new here and came here for some help dealing with some problems I'm having with RPG Maker XP.

My main problem is transferring a player to a different map during a cutscene.

It goes like this...

 

I'm making an intro cutscene telling the story so far while my character opacity is zero

and after it's done telling the story, I want the event to transfer the player

to a different map (still 0 opacity) to be asked questions regarding your name.

The problem here is that when I select transfer player,

instead ov actually going to a different map

it just stays on that map.

 

Another problem I'm having is when I trigger a cutscene, I want the player to be immovable

but I don't know how to do that. I just started working with RPG maker xP last week.

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Sounds like you could be getting stuck in a loop.  If you used more than one event/event page, make sure you are using selfswitches and/or variables so that each event/page only runs through once, then shuts off.  Also, Parallel Processes can continue to run even when you change maps, so use Autorun as your trigger.

 

As far as I know, the PC is automatically immobile during events, unless the event is waiting for the player to take some specific action.

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I figured out what was wrong. On the event on the new map, I didn't have the Self Switch to next event page turned on and the next event page wasn't on parallel process.

 

On the other hand, I'm still having difficulties with this one cutscene in which the player character is allowed to move.

In this event, I'm trying to have it in which the player walks up the map then stops after triggering a scene in which other events travel down the map towards the character.

My problem is having the player stop at that point. You are still able to move him around and that's not how I'm wanting it to go.

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Is it the player who makes the character move to the event?  Or the event that makes the character move within it?  I think as long as the event takes control of the character, it will do what you want it to, but if the events moving down toward the player are set independently, they wont have an effect on the player character.

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actually i believe the character only becomes immobile if any one of these conditions are met in the script:

a) Event happens, not in Parallel Process.

b) Set move route 'hero'

c) Show Text, Choice or Input Numbers

d) wait 

 

but there could be a few exceptions I'm forgetting about.

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Dont use Parallel or Autorun trigger when in an ordinary scene man!
-
Insted, only used Action Button then try to transfer the player again . It works fine though

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