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I've worked a good bit with the RPG Maker series, but it was long ago with the 2000 edition. I started to use VX Ace and I'm slowly getting the hang of things, I think. But one of the questions I have is about damage calculations for skills. I guess what I'm confused about is the damage formula. How do I know that a move would be too powerful or too weak? What would be the ideal number to put for say defence. I hope I don't sound too confusing with these questions.

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Best bet would be to just play with numbers and test lots. Start off by making a standard enemy with lets say every stat low and the stat you want to test little higher. Do the same with skills, weapons, armor, etc... Then test how much damage the skill would do when the player gets levels.

May sound like a pain but thats game development for ya. Took me hours of playing with things to get it how i wanted it. Personally i would say scrap all the values that are there by default and start over from scratch so you can learn/test how it all works.

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